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'''Farming''' is the [[Skills|skill]] associated with planting, growing, and harvesting [[crops]] on [[The Farm|the farm]], and also the care of [[Animals|farm animals]]. It's one of the main income sources for the game, and provides most of the ingredients for [[Cooking|cooking]]. | '''Farming''' is the [[Skills|skill]] associated with planting, growing, and harvesting [[crops]] on [[The Farm|the farm]], and also the care of [[Animals|farm animals]]. It's one of the main income sources for the game, and provides most of the ingredients for [[Cooking|cooking]]. | ||
− | ==[[File:Farming Skill Icon.png|32px]] | + | ==[[File:Farming Skill Icon.png|32px]] Çiftçilik Yeteneği== |
The farming skill level can be viewed in the skill tab of the pause menu. Each level grants +1 [[Skills#Proficiency|proficiency]] to the [[Hoes|Hoe]] and [[Watering Cans|Watering Can]], which reduces the energy cost of using the tools. Higher farming skill also increases the chance to obtain quality crops. | The farming skill level can be viewed in the skill tab of the pause menu. Each level grants +1 [[Skills#Proficiency|proficiency]] to the [[Hoes|Hoe]] and [[Watering Cans|Watering Can]], which reduces the energy cost of using the tools. Higher farming skill also increases the chance to obtain quality crops. | ||
14.19, 24 Kasım 2022 tarihindeki hâli
Eksik çeviri Bu makale veya bölüm tamamen Türkçeye çevrilmemiştir. Çevirisine yardımcı olmak için düzenleyerek bekleyin. |
Farming is the skill associated with planting, growing, and harvesting crops on the farm, and also the care of farm animals. It's one of the main income sources for the game, and provides most of the ingredients for cooking.
Çiftçilik Yeteneği
The farming skill level can be viewed in the skill tab of the pause menu. Each level grants +1 proficiency to the Hoe and Watering Can, which reduces the energy cost of using the tools. Higher farming skill also increases the chance to obtain quality crops.
To level up farming skill requires experience points, which are gained by harvesting crops, petting farm animals, milking cows or goats, shearing sheep, and picking up animal products inside a coop.
Seviye 1 | Seviye 2 | Seviye 3 | Seviye 4 | Seviye 5 | |
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Oluşturma Tarifleri: | Oluşturma Tarifleri: | Oluşturma / Yemek Tarifleri: | Oluşturma Tarifleri: | Bir uzmanlık alanı seç: | |
Korkuluk | Fıskiye | Çiftlik Sahibi
Hayvan ürünlerinin ederi %20 artar |
Filiz Kökleyici
Ekinlerin ederi %10 artar. (Bütün Sebzeler, Çiçekler ve doğadan toplanmamış Meyveler için geçerlidir.) | ||
Seviye 6 | Seviye 7 | Seviye 8 | Seviye 9 | Seviye 10 | |
Oluşturma Tarifleri: | Oluşturma Tarifleri: | Oluşturma Tarifleri: | Oluşturma Tarifleri: | Çiftlik Sahibi: | Filiz Kökleyici: |
Dokuma Tezgahı | Fıçı | Kümes Sahibi
Kümes hayvanları ile daha hızlı arkadaş olunur. Kuluçka süresi (Kuluçka Makinesi, Deve Kuşu Kuluçka Makinesi, Balçıkça Kuluçka Makinesi için) yarı yarıya azalır (Ayrıca kümes ürünlerinin kalitesini geliştirir, bu bölümü inceleyiniz.) |
Çoban
Zanaat ürünlerinin (şarap, peynir, yağ vb.) ederi %40 artar. (Çoban uzmanlığı Yağı etkilemez.) | ||
Çoban
Ahır hayvanları ile daha hızlı arkadaş olunur. Koyunlar daha hızlı yün üretir. (Ayrıca ahır ürünlerinin kalitesini geliştirir, bu bölümü inceleyiniz.) |
Ziraatçi
Tüm ekinler %10 daha hızlı olgunlaşır. |
Kümes Sahibi ve Çoban Yeteneklerinin Ürün Kalitesine Eytkisi
On top of the ability in the skill description of befriending the relevant animal type faster (+30 friendship when petted instead of the base +15) and either halving incubation time or increasing wool production from sheep, the Coopmaster and Shepherd professions have a hidden benefit that isn't stated anywhere in the game. They each add 0.333 to the score used to calculate product quality for the animal type relevant to the skill. This results in substantially higher rates of iridium quality products. To illustrate, below is a table showing average frequency of iridium, gold and silver products with and without the Shepherd/Coopmaster professions for an animal with max friendship (1000, ie. 5 hearts) and max mood (255):
Profession | % Iridium quality | % Gold quality | % Silver quality | Average price (% of base price) |
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No (or other) Profession | 56.665% | 24.556% | 18.779% | 173.638% |
Coopmaster or Shepherd | 73.315% | 19.564% | 7.121% | 184.877% |
Complete Formula
Details |
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The game normally calculates animal product quality using a score for each animal with the following formula: ((Friendship/1000) - (1 - (Mood/225)) (interestingly, the game doesn't factor in daily luck in this calculation)
For example, an animal with 1000 Friendship and 255 Mood (max friendship and mood) would be calculated thus:
The game will begin checking what quality to create by first seeing if the whole score is above 0.95. If it is, the score divided by 2 will be compared against a random number between 0-1. If the score divided by 2 is greater than the random number, the item will be Iridium quality. If the score is below 0.95 or the check fails, the score divided by 2 will then be compared against a random number between 0-1. If the score divided by 2 is greater than the random number, the item will be Gold quality. If that check also fails, the whole score will then be compared against a random number between 0-1. If it is greater than the random number, the item will be Silver quality. Finally, if that check also fails, the item will be normal quality (though in the example above, the score is higher than 1, so a check for silver quality will always succeed if the two prior fail). (Note that the 0.333 bonus to the score by the Coopmaster and Shepherd professions is applied to the whole score, not the halved score.) Since the score is above 1 and the odds of normal quality produce can be ignored, the odds in this example without the bonus 0.333 can be calculated as:
Since iridium products are worth 2× base price, gold products are worth 1.5× base price, and silver products are worth 1.25× base price, we can then calculate the percentage of base price in profits this results in:
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Crop Quality Frequency
Quality is determined when the crop is harvested, and not when it is planted. For crops that produce multiples at harvest (i.e., Coffee Bean, Blueberry, Cranberries), Basic and Quality fertilizers affect only the first crop produced.
First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality. Quality is also dependent on the use of Fertilizer.
The basic formula for finding a gold quality crop (not including fertilizer) is 1% + 2% per farming level. The basic formula for finding a silver quality crop is 2% + 4% per level, though the game must first fail to award a gold quality crop before it will check to award a silver quality crop, so the chances for a silver quality are slightly reduced. The tables below show the probabilities of harvesting each quality of crop. Note that it is possible to reach Farming level 11-13 with buffs from Food.
Normal soil
Soil with Basic Fertilizer
Soil with Quality Fertilizer
Soil with Deluxe Fertilizer
Complete Formula
The probability that a crop's quality increases is linear with respect to your farming level and the soil fertilizer quality (0 for normal soil, 1 for Basic Fertilizer, 2 for Quality Fertilizer, and 3 for Deluxe Fertilizer). That is, the probability increases the same amount with each level for the same fertilizer quality, and with each fertilizer quality for the same farming level.
The formulas used in the game's code are as follows [1]:
Quality | Formula |
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Gold | 0.2 * (farming level / 10) + 0.2 * (fertilizer level) * ((farming level + 2) / 12) + 0.01
|
Silver | 2 * chance for gold quality (capped at 75%)
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Iridium | chance for gold quality / 2
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Additionally, if the fertilizer is deluxe or better, then silver is the guaranteed minimum quality, and iridium is made possible.
The game checks each formula in the order iridium, gold, and silver. Note the probability calculation must take that into account: for instance on a soil without deluxe fertilizer, silver quality can be selected only if gold has not been chosen, and then the global chance for silver is equal to (1 - chance for gold quality) * (minimum between (0.75) and (2 * chance for gold quality))
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Experience Points
The amount of experience gained from harvesting crops varies from crop to crop, with more expensive crops giving more experience upon harvest. Crops with multiple harvests give experience for every harvest. Crops that yield multiple produce per harvest, such as blueberry, cranberry, or potato, only reward experience for the first product and do not offer any extra experience for the multiples.
Petting a farm animal, milking a cow or goat, shearing a sheep, or picking up an animal product inside a coop gives 5 experience points each. (Picking up Truffles gives Foraging experience rather than Farming experience.)
To level up farming from level 0 to 1, it takes 13 parsnips, or 8 potatoes, or 5 cauliflowers. From level 0 to 2, it takes about 48 parsnips, or 28 potatoes, or 17 cauliflowers.
Spring | |
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Crop | XP |
Kahve Çekirdeği | 4 |
Lale | 7 |
Öğütülmemiş Pirinç | 7 |
Yaban Havucu | 8 |
Yeşil Fasulye | 9 |
Maviruh | 10 |
Sarımsak | 12 |
Patates | 14 |
Lahana | 17 |
Çilek | 18 |
Karnabahar | 23 |
Uşkun | 26 |
Eski Meyve | 38 |
Kaktüs Meyvesi | 14 |
Summer | |
---|---|
Crop | XP |
Kahve Çekirdeği | 4 |
Şerbetçiotu | 6 |
Buğday | 6 |
Acı Biber | 9 |
Yabanmersini | 10 |
Mısır | 10 |
Domates | 12 |
Ayçiçeği | 14 |
Turp | 15 |
Yazpulu | 15 |
Haşhaş | 20 |
Kavun | 27 |
Kırmızı Lahana | 28 |
Yıldızmeyvesi | 43 |
Eski Meyve | 38 |
Kaktüs Meyvesi | 14 |
Gölevez Kökü | 16 |
Ananas | 30 |
Fall | |
---|---|
Crop | XP |
Buğday | 6 |
Mısır | 10 |
Patlıcan | 12 |
Çin Lahanası | 14 |
Kızılcık | 14 |
Üzüm | 14 |
Ayçiçeği | 14 |
Pancar | 16 |
Horozibiği | 21 |
Enginar | 22 |
Tatlı Patates | 22 |
Perigülü | 29 |
Balkabağı | 31 |
Eski Meyve | 38 |
Tatlıtaş Meyvesi | 64 |
Kaktüs Meyvesi | 14 |
The experience points awarded are calculated using the formula XP=||16 × ln(0.018 × PRICE + 1)||
where PRICE is the base sell price of the crop (listed in ObjectInformation.xnb). High quality crops grant the same amount of XP as normal-quality crops.
Harvesting forageable plants grown on the farm grants 7 foraging experience points per plant rather than farming experience points.
Experience level is increased immediately upon harvesting, but the "level up" window doesn't appear until after going to sleep.
Lvl | Total Lifetime Parsnips Harvested | Experience |
---|---|---|
1 | 13 | 100 |
2 | 48 | 380 |
3 | 97 | 770 |
4 | 163 | 1300 |
5 | 269 | 2150 |
6 | 413 | 3300 |
7 | 600 | 4800 |
8 | 863 | 6900 |
9 | 1250 | 10000 |
10 | 1875 | 15000 |
Food
Certain cooked dishes will temporarily increase farming level. Qi Seasoning can be applied to further increase the stat buff for dishes cooked by the player.
Görsel | İsim | Açıklama | Malzemeler | Enerji / Sağlık | Etki(ler) | Etki(lerin) Süresi | Tarif Kaynağı | Satış Fiyatı
Complete Breakfast Hashbrowns Pepper Poppers Tom Kha Soup Farmer's Lunch Maple Bar |
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Crops
Ekinler | |
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Bahar | Çilek • Havuç • Kahve Çekirdeği • Karnabahar • Lahana • Lale • Maviruh • Öğütülmemiş Pirinç • Patates • Sarımsak • Uşkun • Yaban Havucu • Yeşil Fasulye |
Yaz | Acı Biber • Ayçiçeği • Buğday • Domates • Haşhaş • Kahve Çekirdeği • Kavun • Kırmızı Lahana • Mısır • Şerbetçiotu • Turp • Yabanmersini • Yaz Kabağı • Yazpulu • Yıldızmeyvesi |
Güz | Ayçiçeği • Balkabağı • Brokoli • Buğday • Çin Lahanası • Enginar • Horozibiği • Kızılcık • Mısır • Pancar • Patlıcan • Perigülü • Tatlı Patates • Üzüm |
Kış | Kış Kavunu |
Özel | Ananas • Çay Yaprakları • Eski Meyve • Gölevez Kökü • Kaktüs Meyvesi • Tatlıtaş Meyvesi |
References
- ↑ See Crop::harvest in the game code.
History
- 1.0: Introduced.
- 1.1: Adjusted Rancher bonus to 20%, up from 10%, Artisan now increases the value of Artisan Goods by 40%, down from 50%.
- 1.2.26: Farming level now affects crop yield prior to level 10.
- 1.3.27: Fixed bug that prevented farming XP being granted when harvesting with Scythe.
Yetenekler ve İstatistikler | |
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Yetenekler | Balıkçılık • Çiftçilik • Madencilik • Savaşma • Toplayıcılık |
İstatistikler | Ağırlık • Çekim • Dokunulmazlık • Hız • Kritik Vuruş Gücü • Kritik Vuruş Şansı • Saldırı • Savunma • Şans |