Çiftçilik

Margotbean (mesaj | katkılar) tarafından oluşturulmuş 01.36, 24 Aralık 2022 tarihli sürüm (Metin değiştirme - "==History==" yerine "==Geçmiş==")
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“Hala yapacak çok işim var”
— Robin

Eksik çeviri

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En son Margotbean tarafından 2022-12-24 01:36:27 tarihinde düzenlenmiştir.

Farming is the skill associated with planting, growing, and harvesting crops on the farm, and also the care of farm animals. It's one of the main income sources for the game, and provides most of the ingredients for cooking.

Farming Skill Icon.png Çiftçilik Yeteneği

The farming skill level can be viewed in the skill tab of the pause menu. Each level grants +1 proficiency to the Hoe and Watering Can, which reduces the energy cost of using the tools. Higher farming skill also increases the chance to obtain quality crops.

To level up farming skill requires experience points, which are gained by harvesting crops, petting farm animals, milking cows or goats, shearing sheep, and picking up animal products inside a coop.

Seviye 1 Seviye 2 Seviye 3 Seviye 4 Seviye 5
Nesne Tarifi: Nesne Tarifi: Nesne ve Yemek Tarifi: Nesne Tarifi: Bir uzmanlık alanı seç.

  Korkuluk

  Sıradan Gübre

  Mayonez Makinesi

  Taş Çit

  Fıskiye

  Arı Kovanı

  Hızlı-Ek

  Çiftçi Öğünü

  Kavanoz

  Sıradan Tutucu Toprak

  Demir Çit

  Çiftlik Sahibi

Hayvan ürünlerinin ederi %20 artar.

  Filiz Kökleyici

Ekinlerin ederi %10 artar.

(Bu yetenek tüm sebzeler ve çiçeklerin yanı sıra toplanmış olmayan tüm meyveleri etkiler.)

Seviye 6 Seviye 7 Seviye 8 Seviye 9 Seviye 10
Nesne Tarifi: Nesne Tarifi: Nesne Tarifi: Nesne Tarifi: Çiftlik Sahibi: Filiz Kökleyici:

  Peynir Ezeceği

  Kereste Çit

  Kaliteli Fıskiye

  Dokuma Tezgahı

  Kaliteli Tutucu Toprak

  Yağ Üreteci

  Fıçı

  Üstün Hızlı-Ek

  Tohum Üreteci

  İridyum Fıskiye

  Kaliteli Gübre

  Kümes Sahibi

Daha hızlı Kümes hayvanları ile arkadaş olun. Kuluçka süresi (Kuluçka Makinesi ve Devekuşu Kuluçka Makinesi için) yarıya indirildi.

(Ayrıca kümes ürünlerinin kalitesini artırır, detaylar için buraya bakınız.)

  Zanaatkar

Zanaat ürünlerinin (şarap, peynir, yağ vb.) ederi %40 artar. (Aslında Yağ zanaatkar yeteneğinden etkilenmez)

  Çoban

Daha hızlı ahır hayvanları ile arkadaş olun. Koyun daha hızlı yün üretir.

(Ayrıca ahır ürünlerinin kalitesini artırır, detaylar için buraya bakınız.)

  Ziraatçi

Tüm ekinler %10 daha hızlı olgunlaşır.

Kümes Sahibi ve Çoban Yeteneklerinin Ürün Kalitesine Eytkisi

On top of the ability in the skill description of befriending the relevant animal type faster (+30 friendship when petted instead of the base +15) and either halving incubation time or increasing wool production from sheep, the Coopmaster and Shepherd professions have a hidden benefit that isn't stated anywhere in the game. They each add 0.333 to the score used to calculate product quality for the animal type relevant to the skill. This results in substantially higher rates of iridium quality products. To illustrate, below is a table showing average frequency of iridium, gold and silver products with and without the Shepherd/Coopmaster professions for an animal with max friendship (1000, ie. 5 hearts) and max mood (255):

Profession % Iridium quality % Gold quality % Silver quality Average price (% of base price)
No (or other) Profession 56.665% 24.556% 18.779% 173.638%
Coopmaster or Shepherd 73.315% 19.564% 7.121% 184.877%

Complete Formula

Details 
The game normally calculates animal product quality using a score for each animal with the following formula: ((Friendship/1000) - (1 - (Mood/225)) (interestingly, the game doesn't factor in daily luck in this calculation)

For example, an animal with 1000 Friendship and 255 Mood (max friendship and mood) would be calculated thus:

=((1000/1000) - (1 - (255/225))

=1 - (1 - 1.1333...)

=1 + 0.1333...

=1.1333...

The game will begin checking what quality to create by first seeing if the whole score is above 0.95. If it is, the score divided by 2 will be compared against a random number between 0-1. If the score divided by 2 is greater than the random number, the item will be Iridium quality. If the score is below 0.95 or the check fails, the score divided by 2 will then be compared against a random number between 0-1. If the score divided by 2 is greater than the random number, the item will be Gold quality. If that check also fails, the whole score will then be compared against a random number between 0-1. If it is greater than the random number, the item will be Silver quality. Finally, if that check also fails, the item will be normal quality (though in the example above, the score is higher than 1, so a check for silver quality will always succeed if the two prior fail).

(Note that the 0.333 bonus to the score by the Coopmaster and Shepherd professions is applied to the whole score, not the halved score.)

Since the score is above 1 and the odds of normal quality produce can be ignored, the odds in this example without the bonus 0.333 can be calculated as:

1.1333 / 2 = 0.56665 = 56.665% iridium

(1 - 0.56665) × (1.1333 / 2) = 0.24556 = 24.556% gold

1 - 0.56665 - 0.24556 = 0.18779 = 18.779% silver

Since iridium products are worth 2× base price, gold products are worth 1.5× base price, and silver products are worth 1.25× base price, we can then calculate the percentage of base price in profits this results in:

=(0.56665 × 2) + (0.24556 × 1.5) + (0.18779 × 1.25)

= 1.13330 + 0.36834 + 0.23474

= 1.73638 = 173.638%

Crop Quality Frequency

Quality is determined when the crop is harvested, and not when it is planted. For crops that produce multiples at harvest (i.e., Coffee Bean, Blueberry, Cranberries), Basic and Quality fertilizers affect only the first crop produced.

First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality. Quality is also dependent on the use of Fertilizer.

The basic formula for finding a gold quality crop (not including fertilizer) is 1% + 2% per farming level. The basic formula for finding a silver quality crop is 2% + 4% per level, though the game must first fail to award a gold quality crop before it will check to award a silver quality crop, so the chances for a silver quality are slightly reduced. The tables below show the probabilities of harvesting each quality of crop. Note that it is possible to reach Farming level 11-13 with buffs from Food.

Normal soil

Fertilizer

Soil with Basic Fertilizer

Fertilizer

Soil with Quality Fertilizer

Fertilizer

Soil with Deluxe Fertilizer

Fertilizer

Complete Formula

The probability that a crop's quality increases is linear with respect to your farming level and the soil fertilizer quality (0 for normal soil, 1 for Basic Fertilizer, 2 for Quality Fertilizer, and 3 for Deluxe Fertilizer). That is, the probability increases the same amount with each level for the same fertilizer quality, and with each fertilizer quality for the same farming level.

The formulas used in the game's code are as follows [1]:

Quality Formula
  Gold 0.2 * (farming level / 10) + 0.2 * (fertilizer level) * ((farming level + 2) / 12) + 0.01
  Silver 2 * chance for gold quality (capped at 75%)
  Iridium chance for gold quality / 2

Additionally, if the fertilizer is deluxe or better, then silver is the guaranteed minimum quality, and iridium is made possible.

The game checks each formula in the order iridium, gold, and silver. Note the probability calculation must take that into account: for instance on a soil without deluxe fertilizer, silver quality can be selected only if gold has not been chosen, and then the global chance for silver is equal to (1 - chance for gold quality) * (minimum between (0.75) and (2 * chance for gold quality)).

Deneyim Puanları

The amount of experience gained from harvesting crops varies from crop to crop, with more expensive crops giving more experience upon harvest. Crops with multiple harvests give experience for every harvest. Crops that yield multiple produce per harvest, such as blueberry, cranberry, or potato, only reward experience for the first product and do not offer any extra experience for the multiples.

Petting a farm animal, milking a cow or goat, shearing a sheep, or picking up an animal product inside a coop gives 5 experience points each. (Picking up Truffles gives Foraging experience rather than Farming experience.)

To level up farming from level 0 to 1, it takes 13 parsnips, or 8 potatoes, or 5 cauliflowers. From level 0 to 2, it takes about 48 parsnips, or 28 potatoes, or 17 cauliflowers.

Spring
Crop DP
  Kahve Çekirdeği 4
  Lale 7
  Öğütülmemiş pirinç 7
  Yaban Havucu 8
  Yeşil Fasulye 9
  Maviruh 10
  Sarımsak 12
  Patates 14
  Lahana 17
  Çilek 18
  Karnabahar 23
  Uşkun 26
  Eski Meyve 38
  Kaktüs Meyvesi 14
Summer
Crop DP
  Kahve Çekirdeği 4
  Şerbetçiotu 6
  Buğday 6
  Acı Biber 9
  Yabanmersini 10
  Mısır 10
  Domates 12
  Ayçiçeği 14
  Turp 15
  Yazpulu 15
  Haşhaş 20
  Kavun 27
  Kırmızı Lahana 28
  Yıldızmeyvesi 43
  Eski Meyve 38
  Kaktüs Meyvesi 14
  Gölevez Kökü 16
  Ananas 30
Fall
Crop DP
  Buğday 6
  Mısır 10
  Patlıcan 12
  Çin Lahanası 14
  Kızılcık 14
  Üzüm 14
  Ayçiçeği 14
  Pancar 16
  Horozibiği 21
  Enginar 22
  Tatlı Patates 22
  Perigülü 29
  Balkabağı 31
  Eski Meyve 38
  Tatlıtaş Meyvesi 64
  Kaktüs Meyvesi 14

The experience points awarded are calculated using the formula DP=||16 × ln(0.018 × PRICE + 1)|| where PRICE is the base sell price of the crop (listed in ObjectInformation.xnb). High quality crops grant the same amount of DP as normal-quality crops.

Harvesting forageable plants grown on the farm grants 7 foraging experience points per plant rather than farming experience points.

Experience level is increased immediately upon harvesting, but the "level up" window doesn't appear until after going to sleep.

Lvl Total Lifetime Parsnips Harvested Experience
1 13 100
2 48 380
3 97 770
4 163 1300
5 269 2150
6 413 3300
7 600 4800
8 863 6900
9 1250 10000
10 1875 15000

Food

Certain cooked dishes will temporarily increase farming level. Qi Seasoning can be applied to further increase the stat buff for dishes cooked by the player.

Görsel İsim Açıklama Malzemeler Enerji / Sağlık Etki(ler) Etki(lerin) Süresi Tarif Kaynağı Satış Fiyatı

Complete Breakfast Hashbrowns Pepper Poppers Tom Kha Soup Farmer's Lunch Maple Bar

Crops

References

  1. See Crop::harvest in the game code.

Geçmiş

  • 1.0: Introduced.
  • 1.1: Adjusted Rancher bonus to 20%, up from 10%, Artisan now increases the value of Artisan Goods by 40%, down from 50%.
  • 1.2.26: Farming level now affects crop yield prior to level 10.
  • 1.3.27: Fixed bug that prevented farming XP being granted when harvesting with Scythe.