Madenler

ImanKinger90 (mesaj | katkılar) tarafından oluşturulmuş 20.57, 13 Temmuz 2023 tarihli sürüm (→‎Genel Bakış)
Madenler
MinesEntrance.png
Maplocation.png
Map.png
Kapalı Günler: Yok
Oturanlar:

Dwarf Icon.png Cüce

Robin building.png
“Hala yapacak çok işim var”
— Robin

Eksik çeviri

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En son ImanKinger90 tarafından 2023-07-13 20:57:23 tarihinde düzenlenmiştir.

Madenler Dağ'ın kuzeyinde yer alır. (Marangoz Atölyesi'nin kuzeydoğusunda ve Maceraperestler Loncası'nın batısında). Birinci yılın Bahar ayının 5. günü oyuncu'ya gelen mektuba kadar kapalıdır.

Genel Bakış

Madenler toplamda 120 kattan (bazen seviye denir.) oluşur. Oyuncu Madenlerin derinliklerine indikçe cevher türü ve miktarı artar. Madenler kayalar ve kiryamalarıyla dolu. taş, cevher ve jeot elde etmek için kayalar kazma ile çıkarılabilir. mineraller, eserler, cevher, kil ve mağara havuçlarını toplamak için kir yamalarında bir çapa kullanılabilir.

Madenlerde daha derine inmek için her katta bir merdiven ortaya çıkarılmalıdır. Merdiven bazen kayalar kırıldığında veya bir düşman yenildiğinde ortaya çıkar (düşmanları öldürmek, merdiven bulmak için dayanıklılıktan bağımsız bir seçenektir). Bir kat canavarlar tarafından "istila edilmiş" veya "istila edilmişse", bir merdiven görünmeden önce o kattaki tüm düşmanların yenilmesi gerekir.

Madenlerde yorgunluktan bayılırsanız (sifir enerji) veya saat 2:00'ye vardığınızda, maksimum data-sort-value="1000"> 1.000g olmak üzere altının %10'unu kaybedersiniz. Boşalmış sağlık durumundan çıkarsanız, aynı miktarda altını ve ayrıca silahlar ve araçlar dahil (Galaxy Kılıcı hariç) çeşitli envanter öğelerini kaybedersiniz. Aletler kaybolursa ertesi gün postayla iade edilir, ancak Kamiş oltası ve silahlar iade edilmez. Köylülerden birinin bulduğu maden girişinde uyanacaksınız.

Maceraperest loncasin'de Marlon ile iletişime geçerek kayıp eşyaları kurtarabilirsiniz. Düşük sağlık nedeniyle bayıldıktan sonra herhangi bir zamanda bir kayıp eşya (veya eşya yığını) buradan satın alınabilir. Fiyat, kayıp eşyanın temel satış fiyatıdır ("yani", bir eşyanın veya eşya destesinin satışından elde edilecek altın). Marlon'un Eşya Kurtarma Hizmeti, oyuncunun Madenlerde eşya kaybettiği bir sonraki sefere kadar devam eder ve daha önce kaybedilen eşyalar yeni kaybedilen eşyalarla değiştirilir.

Madene hızlı ulaşım için giriş katında bir Minecart bulunur. Topluluk Merkezi kazan dairesi paketlerini tamamlayarak veya Joja Topluluk Geliştirme Formu'ndan satın alarak kilidi açılır.

Contents

Floors

The Mines consist of 120 floors (sometimes called levels). These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third section (110-119) has a darker crimson theme.

The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 2, 42, and 82; or Floor 10, 50, and 90; and so on.

Floor Theme Enemies Treasures Notes
Entrance Brown Earth None   Rusty Sword A Minecart is located here.
The Dwarf lives through the blocked passage to the east.
(A Steel Pickaxe or a Cherry Bomb is required to break the obstruction.)
1 - 9 Brown Earth   Green Slime  Kazılca  Böcek  Taş Yengeci Copper Ore begins to appear on Floor 2
Gems found: Amethyst, Topaz, Quartz, and Earth Crystal
10 Brown Earth None   Deri Çizmeler
11 - 19 Brown Earth, Weeds   Green Slime  Kazılca  Böcek  Taş Yengeci  Larva  Mağara Sineği Floor 12 has a bag of coal at the end of the path.
Floor 19 is set in a spiral pattern.
20 Brown Earth, Weeds None   Steel Smallsword Fishing: Ghostfish and Stonefish
21 - 29 Brown Earth, Weeds   Green Slime  Kazılca  Böcek  Taş Yengeci  Larva  Mağara Sineği
30 Brown Earth None No reward
31 - 39 Shadow, Grey Earth   Bat  Taş Golemi Geodes are common
40 Frozen Earth None   Slingshot
41 - 49 Frozen Earth   Frost Jelly  Frost Bat  Toz Tayfı Iron Ore, Frozen Geodes, Aquamarine, Frozen Tear, and Jades begin to appear
50 Frozen Earth None   Buzul Botları Diamonds begin to appear (1 in 500 stones).
Each floor after 50 increases frequency by 0.00016 (e.g., 1 in 100 stones on floor 100).
51 - 59 Frozen Earth   Frost Jelly  Frost Bat  Toz Tayfı  Hayalet Abundant Dust Sprites (Coal).
Floor 52 has a bag of coal at the end of the path.
Floor 59 is set in a spiral pattern.
60 Frozen Earth None   Crystal Dagger Fishing: Ice Pip and Ghostfish
61 - 69 Frozen Earth   Frost Jelly  Frost Bat  Toz Tayfı  Hayalet
70 Frozen Castle None   Master Slingshot
71 - 79 Frozen Castle   Frost Jelly  Frost Bat  Toz Tayfı  Hayalet  İskelet
80 Lava, Purple Earth None   Ateşteyürüyen Çizmeleri
81 - 89 Lava, Purple Earth   Red Sludge  Lava Bat  Lav Yengeci  Gölgelik Cani  Gölgelik Şaman  Metal Kafa  Mürekkep Çocuk Gold Ore and Magma Geodes begin to appear.
Emeralds, Fire Quartz, and Rubies are common.
90 Lava, Purple Earth None   Obsidian Edge
91 - 99 Lava, Purple Earth   Red Sludge  Lava Bat  Lav Yengeci  Gölgelik Cani  Gölgelik Şaman  Metal Kafa  Mürekkep Çocuk Floor 92 has a bag of coal at the end of the path.
Floor 99 is set in a spiral pattern.
100 Lava, Purple Earth, Weeds None   Yıldızkaydı Fishing: Lava Eel
101 - 109 Lava, Purple Earth, Weeds   Red Sludge  Lava Bat  Lav Yengeci  Gölgelik Cani  Gölgelik Şaman  Metal Kafa  Mürekkep Çocuk
110 Lava, Crimson Earth None   Space Boots
111 - 119 Lava, Crimson Earth   Red Sludge  Lava Bat  Lav Yengeci  Gölgelik Cani  Gölgelik Şaman  Metal Kafa  Mürekkep Çocuk
120 Lava, Purple Earth None   Skull Key Final floor

Ladders

Ladders can be dropped from Monsters[1], Rocks[2], or spawned on load[3]

Every monster killed has a flat 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.

Some floors are preloaded with a ladder (12, 52, 92, treasure floors in skull caverns). These ladders do not prevent ladders spawning from rocks.

After a floor loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks

Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck/5 (+/-10% / 5 = +/- 2%) and food buffs (every point of buff/100 i.e. each point of food buff adds 1%). The inverse of the number of rocks remaining after the rock is hit is added (e.g 5 rocks remaining - 1/5 = 0.2 = 20%, 100 rocks remaining = 1/100 = 0.01 = 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. If you are in the skull caverns there is a 20% chance that a shaft will spawn instead, and this does not prevent further ladders/shafts spawning from rocks.

Crates and Barrels

Crates and barrels in the mines drop items when destroyed at the following rates[4]:

Item 0-39 40-79 80+ (including Skull Cavern)
Nothing 25.2% 25.2% 25.2%
  Taş 10.4% 10.4% 5.2%
  Odun 10.4% 5.2% 5.2%
  Kereste 5.6% 5.6% 5.6%
  Öz 5.2% 5.2% 5.2%
  Kömür 5.2% 5.2% 5.2%
  Bakır Cevheri 5.2% 5.2% 5.2%
  Demir Cevheri 0% 5.2% 5.2%
  Altın Cevheri 0% 0% 5.2%
  Mağara Havucu 7.8% 7.8% 7.8%
  Jeot 8.2% 0% 0%
  Donuk Jeot 0% 8.2% 0%
  Yanık Jeot 0% 0% 2.6%
  Bütünjeot 0% 0% 5.6%
  Ametist 5.6% 0% 0%
  Topaz 5.6% 0% 0%
  Gök Zümrütü 0% 5.6% 0%
  Yeşim 0% 5.6% 0%
  Zümrüt 0% 0% 5.6%
  Yakut 0% 0% 5.6%
Special Item
(See below)
5.6% 5.6% 5.6%

Özel Ögeler

Aşağıdakiler, sandık ve fıçılardan veya özel eşya taşıyan canavarlardan elde edilebilecek özel eşyalardır.[5]

Seviye Öge
Kat: 0-19   Oyma Bıçağı  Ahşap Gürz  Spor Ayakkabıları  Lastik Çizmeler  Küçük Parıldayan Yüzük  Küçük Manyetik Yüzük
Kat: 20-39   Forest Sword  Wind Spire  Wood Club  Lastik Çizmeler  Spor Ayakkabıları  Küçük Parıldayan Yüzük  Küçük Manyetik Yüzük
Kat: 40-59   Forest Sword  Iron Edge  Lead Rod  Wood Mallet  Termal Çizmeler  Parıldayan Yüzük  Manyetik Yüzük
Seviye Öge
Mines: 60-120
Skull Cavern: 0-39
  Lead Rod (Three chances)  Savaş Çizmeleri  Termal Çizmeler  Parıldayan Yüzük  Manyetik Yüzük
Skull Cavern 40+
Quarry Mine
  Burglar's Shank  Steel Falchion  Tempered Broadsword  The Slammer  Wicked Kris  Kara Çizmeler  Cin Ayakkabıları  Pil

Dirt Patches

The following table lists the chances of finding items available from dirt patches [6]. It doesn't matter if a hoe or a bomb is used to dig the soil.

Item Chance
Nothing 85.9%
Dwarf Scroll I 0.16%
Lost Book/Mixed Seeds 0.16%
Rusty Spoon 0.16%
Rusty Spur 0.16%
Skeletal Tail 0.16%
Dwarvish Helm (Floors 1-40 only) 0.1%
Dwarf Scroll II (Floors 1-40 only) 0.1%
Dwarf Gadget (Floors 41-80 only) 0.1%
Gold Bar (Floors 41-80 only) 0.1%
Dwarf Scroll IV (Floors 81-120 only) 0.2%
Strange Doll (yellow) 0.03%
Strange Doll (green) 0.03%
Stone 1.33%
Ore (Floor appropriate) 1.33%
Clay 4.68%
Omni Geode 0.17%
Geode (Floor appropriate) 0.51%
Cave Carrot 5.03%

Infested Floors

 
Entering an infested floor

Occasionally you will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forage-able items such as quartz or mushrooms may still be found though. To proceed from an infested floor, you must continue to fight until all monsters are killed (this includes duggies that may be hidden under dirt patches), at which point a ladder will appear either where the last monster was killed or next to the entrance (the player will be notified with a message saying, "A way down has appeared").

A Staircase can also be used to escape an infested floor.

An infested floor will always be on the same floor for each day and goes up one floor the next day. For example, if an infested floor is found on floor 54 one day, it will be on 53 the next day, 52 the day after that, and so on. On some days, an infested floor might not be found because certain floors are excluded from being infested. These include elevator/treasure floors and the first five, last ten, and nineteenth floor of each section (refer back to the information about sections in Floors). There can be multiple infested floors at once, each are generally around twenty or more floors apart.

The Oil of Garlic Buff prevent floors from being infested. Oil of Garlic must be consumed before entering the floor to prevent infestation.

Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the Monster Eradication Goals at the Adventurer's Guild.

The Mushroom Floor

 
The Mushroom Floor

Sometimes a floor in the lower section of the mine (floors 81-119) will have greatly increased spawns of red and purple mushrooms. These floors will also notably have a variety of colored lanterns which usually includes at least one green lantern.

Note that no mushrooms will spawn on an elevator floor (floors ending in 0 or 5) or if the floor is infested (see previous section.) Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.

Dungeon Floors

Dungeon floors are similar in appearance to the single floor of the Quarry Mine. They may spawn randomly at any floor of the Mines.

The Bottom of the Mines

On floor 120 of the Mines is the Skull Key. The skull key is used to open a door in a cave in The Desert, leading to the Skull Cavern. It is also used to unlock the Junimo Kart arcade machine for play in The Stardrop Saloon.

Furthermore, reaching this floor also changes other parts of the game (introduced in 1.3.27):

  • prismatic shards and diamonds will now rarely drop from any monster;
  • gems and purple mushrooms may now be found when searching trash bins;
  • gems and purple mushrooms may now be requested in NPC quests;
  • some monsters will be stronger.

Strategy

Swarms

If the screen becomes "misty", "glowy", or "foggy", several of the current floor's flying monsters will spawn and attack. Consuming Oil of Garlic will prevent these infestation fogs.

Staircases

If the player has reached at least Mining skill level 2, floors can be skipped by using a Staircase (crafted from 99 Stone). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.

Food

Shown below are foods with buffs that are useful when exploring the Skull Cavern. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. Coffee and Triple Shot Espresso are an exception to this rule; they will stack with other food buffs (but not each other).

Görsel Name Ingredients Restores Buff(s) Duration
Autumn's Bounty   Tatlı Patates (1)  Balkabağı (1)  220 99   Toplayıcılık (+2)  Savunma (+2)   7m 41s
Coffee   Kahve Çekirdeği (5)  3 1   Hız (+1)   1m 23s
Crab Cakes   Yengeç (1)  Buğday Unu (1)  Yumurta (1)  Yağ (1)  225 101   Hız (+1)  Savunma (+1)   16m 47s
Cranberry Sauce   Kızılcık (1)  Şeker (1)  125 56   Madencilik (+2)   3m 30s
Eggplant Parmesan   Patlıcan (1)  Domates (1)  175 78   Madencilik (+1)  Savunma (+3)   4m 39s
Fried Eel   Yılanbalığı (1)  Yağ (1)  75 33   Şans (+1)   7m
Fried Mushroom   Mantar (1)  Kuzumantarı (1)  Yağ (1)  135 60   Saldırı (+2)   7m
Lucky Lunch   Denizhıyarı (1)  Tortilla (1)  Maviruh (1)  100 45   Şans (+3)   11m 11s
Magic Rock Candy N/A  500 225   Madencilik (+2)  Şans (+5)  Hız (+1)  Savunma (+5)  Saldırı (+5)   8m 24s
Maple Bar   Akçaağaç Pekmezi (1)  Şeker (1)  Buğday Unu (1)  225 101   Çiftçilik (+1)  Balıkçılık (+1)  Madencilik (+1)   16m 47s
Miner's Treat   Mağara Havucu (2)  Şeker (1)  Süt (1)  125 56   Madencilik (+3)  Çekim (+32)   5m 35s
Pepper Poppers   Acı Biber (1)  Peynir (1)  130 58   Hız (+1)  Çiftçilik (+2)   7m
Pumpkin Soup   Balkabağı (1)  Süt (1)  200 90   Şans (+2)  Savunma (+2)   7m 41s
Roots Platter   Mağara Havucu (1)  Kış Kökü (1)  125 56   Saldırı (+3)   5m 35s
Spicy Eel   Yılanbalığı (1)  Acı Biber (1)  115 51   Şans (+1)  Hız (+1)   7m
Stuffing   Ekmek (1)  Kızılcık (1)  Fındık (1)  170 76   Savunma (+2)   5m 35s
Super Meal   Çin Lahanası (1)  Kızılcık (1)  Enginar (1)  160 72   Hız (+1)  Toplam Enerji (+40)   3m 30s
Triple Shot Espresso   Kahve (3)  8 3   Hız (+1)   4m 12s

Trivia

  • The axe, scythe or pickaxe can be used to kill monsters in lieu of the sword.
  • Stone can be purchased from the Carpenter's Shop for data-sort-value="20"> 20g each during game year 1, making it possible to skip all 120 floors using Staircases for just under data-sort-value="250000"> 250.000g (useful for unlocking all the floors in order to return later).
    • Starting in year 2, the price of stone increases to data-sort-value="100"> 100g, making this a much more expensive technique.
    • Monsters become more difficult to kill, increase damage, and may gain a speed boost after reaching the bottom of the Mines[7], so this technique is not without penalties.
  • If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.[8]
  • At floor 120, both the Green Serpent Statue and the Purple Serpent Statue are found.

Görseller

External Links

Players with access to their saved game files may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floors. The utility is located at https://mouseypounds.github.io/stardew-predictor/.

References

  1. See MineShaft::monsterDrop in the game code.
  2. See MineShaft::checkStoneForItems in the game code.
  3. See MineShaft::populateLevel in the game code.
  4. See BreakableContainer::releaseContents in the game code.
  5. See MineShaft::getSpecialItemForThisMineLevel in the game code.
  6. See MineShaft::checkForBuriedItem in the game code.
  7. See Monster::parseMonsterInfo in the game code.
  8. See MineShaft::checkStoneForItems in the game code.

Geçmiş

  • 1.3: Removed exploit that created a ladder to the Skull Cavern on floor 120 by blowing up an item with a bomb.
  • 1.4: Added random dungeon (quarry mine) levels. Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine levels are no longer forgotten when passing out due to low health. Added Marlon's Item Recovery Service. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.