Çiftlik
Eksik çeviri Bu makale veya bölüm tamamen Türkçeye çevrilmemiştir. Çevirisine yardımcı olmak için düzenleyerek bekleyin. |
“ | “Büyükbabanızın Stardew Valley'deki eski çiftlik arazisini miras aldınız. İkinci el araçlar ve birkaç madeni para ile donanmış olarak, yeni hayatınıza başlamak için yola çıkıyorsunuz.” |
Karakter Oluşturma'yı ve Otobüs Durağı'nda Robin ile ilk diyaloğu tamamladıktan sonra, bu yere götürülürsünüz. Joja Şirketi'ndeki işinizden ayrıldıktan sonra büyükbabanızdan miras kalan araziyi eski haline getirmek ve onu kullanmak sizin göreviniz.
- Daha fazla bilgi için Başlangıç Kılavuzu'na bakın
Farm Maps
- Ana sayfa: Çiftlik Haritaları
Oyuncular, yeni bir karakter oluştururken çiftlikleri için bir dizi farklı harita arasından seçim yapabilir. Bu haritaların her biri benzersiz avantajlar sunar ve belirli Yetenekler destekler.
Oyuncunun çiftlik evi, tüm haritalarda dışarıdan aynı görünecek, ancak harita temasından sonra benzersiz bir tarza sahip iç mekanla başlayacak. Bu ev iç mekanları, her harita için farklı Mobilya parçaları, Duvar Kağıdı ve Döşeme sunuyor.
Her harita, çiftliğin oyun haritasında nasıl göründüğünü biraz değiştirecek. Çoğu basitçe çiftlik alanının nasıl göründüğünü değiştirir, ancak bazıları haritada çiftliğin dışındaki alanları değiştirir - Orman çiftliği, ormanı batıya, çiftliğe doğru genişletir ve Riverland haritası, çölün güneyinden akan bir nehre bağlanır. Bu değişiklikler yalnızca dünya haritasına yansıtılır - harita seçimine bağlı olarak oyuncunun çiftliği dışındaki gerçek oyun dünyasında hiçbir değişiklik yapılmaz.
Bir harita seçtikten sonra değiştirilemez, karakterler oluşturulduktan sonra harita türlerine kalıcı olarak bağlanır. Her harita aynı alanı kaplıyor, ancak her birinde farklı miktarlarda kullanılabilir, ekilebilir, inşa edilebilir arazi var.
İsim | Harita | Açıklama | İlişkilendirilen Beceri |
---|---|---|---|
Standart Çiftlik |
Çiftçilik | ||
Irmak Çiftliği |
|
Balıkçılık | |
Orman Çiftliği |
|
Toplayıcılık | |
Tepebaşı Çiftliği |
|
Madencilik | |
Yaban Çiftliği |
|
Savaşma | |
Dört Köşe Çiftliği |
|
Çok Oyunculu | |
Sahil Çiftliği |
|
Toplayıcılık Ballıkçılık | |
Çayır Çiftliği |
|
Çiftçilik |
Farmhouse
- Main page: Farmhouse
The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times, once by paying 10.000g and giving 450 Wood to Robin, and again by paying 50.000g and giving 150 Hardwood to Robin. The final upgrade adds a cellar which can age wine and cheese in Casks, it costs 100.000g. All upgrades takes approximately 2 full days to complete.
Marriage
- Main page: Marriage
Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse.
Shipping Box
- Main page: Shipping
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
Crops
- Main page: Crops
Seeds for crops can be bought from Pierre in his shop, with his selection correlated to the active season, or obtained from completing Community Center bundles. However, these seeds can only be planted on the farm or in the Greenhouse. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.
Fruit Trees
- Main page: Fruit Trees
Fruit Tree seeds can be bought from Pierre's Shop and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter.
Crows
Crows may randomly spawn on the farm each morning there are crops planted. Crows destroy crops by eating them. To avoid this, players may craft Scarecrows and place them within range of growing crops. Collectible Rarecrows can also be used to scare off crows.
Buildings
- Main page: Carpenter's Shop
Buildings can be purchased from Robin in the Carpenter's Shop at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, and the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.
Tip: It's a good idea to build a silo before purchasing animals to place in farm buildings, so there is a place to store hay for them to eat.
Debris
Farm debris is a naturally regenerating element on The Farm. Creating fences and tilling is an effective method of stopping debris from forming in an area again. It is highly recommended that the player does not prevent all debris from forming again. Placing tree seeds in protected areas will cause the tree to not grow in that area.
Small Plants
Image | Name | Tool Required | Drops | Propagation |
---|---|---|---|---|
Weed | Any | Lif (0-1) Karışık Tohumlar (0-1) | Respawns randomly; spreads destructively | |
Grass | Scythe | Saman (0-1) (only if Silo exists) | Respawns randomly; Spreads non-destructively |
Trees
- Main page: Trees
Apart from Fruit Trees, there are 3 types of common trees that grow in Stardew Valley: Maple Trees, Oak Trees, and Pine Trees.
Tree | Tool Required | Drops | Propagation |
---|---|---|---|
Mature Maple Tree | Axe: | Odun (16-31), Öz (6), Akçaağaç Tohumu (0-2), Kereste (if Lumberjack) | Maple seeds spread non-destructively |
Mature Oak Tree | Axe | Odun (16-31), Öz (6), Meşe Palamudu (0-2), Kereste (if Lumberjack) | Acorns spread non-destructively |
Mature Pine Tree | Axe | Odun (16-31), Öz (6), Çam Kozalağı (0-2), Kereste (if Lumberjack) | Pine cones spread non-destructively |
Tree Seedling (stages 4) | Axe | Odun (4-5) | Grows to next stage |
Tree Seedling (stages 2-3) | Any | Odun (0-1) | Grows to next stage |
Fallen Seed | Axe Pickaxe Hoe | (1) | Grows to stage 2 seedling |
Note: Seeds will not drop until Foraging Skill Level 1 is acquired. Tree seedlings that have not yet grown beyond their first stage will drop nothing.
Wood
Apart from trees, wooden debris is split into three types, two of which produce Hardwood.
Image | Name | Tool Required | Drops | Propagation |
---|---|---|---|---|
Twig | Axe | Odun (1) | Spawns randomly; spreads destructively | |
Large Stump | Copper Axe | Kereste (2-3) | Only on Forest Farm | |
Large Log | Steel Axe | Kereste (8-10) | Never |
Stone
- Main page: Stone
The farm's rock debris is not a primary way of farming stone (see Madenler). Stone debris is split into two types, both dropping stone.
Image | Name | Tool Required | Drops | Propagation |
---|---|---|---|---|
Rock | Pickaxe | Taş (1) | Spawns randomly; spreads destructively | |
Boulder | Steel Pickaxe | Taş (15) | Never |
Unique Areas
There are three unique areas on The Farm (not including player placeable buildings, such as a Barn, Coop, etc.).
Greenhouse
- Main page: Greenhouse
The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the Community Center will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.
The Cave
- Main page: The Cave
Once your total earnings reach 25.000g, Demetrius meets you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave. He gives you the option to either have fruit bats in the cave, or to install 6 mushroom boxes. Fruit bats will leave random fruit in the cave overnight, while mushroom boxes will produce one of five different types of mushrooms on a regular basis.
Grandpa's Shrine
- See also: Grandpa
“ | “Wait for my return at the dawn of the 3rd year.” |
Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance.
After your third year of being on the farm and his intial evaluation, his shrine will still be active.
“ | “ There's a diamond-shaped slot in the shrine... was that always there?” |
If you place a Diamond into your Grandpa's Shrine, he will reappear and re-evaluate your farm the next day. He will apologize for being too harsh and promptly give you a new answer if you made some changes. Interacting with the shrine after this event will produce a Statue of Perfection.
Additional Information
- See: Animals
- See: Artisan Goods
Geçmiş
- 1.0: Tanıtıldı.
- 1.1: Added four new farm maps to character creation, each favoring different skills.
- 1.4: Added new multiplayer focused map, four corners farm.
Mekanlar | |
---|---|
Mekanlar | Cadı'nın Bataklığı • Çiftlik Göleti • Çiftlik • Çöl • Dağ • Demiryolu • Gizli Koru • Kafatası Mağarası • Kömürözü Ormanı • Kumsal • Lağım • Madenler • Mağara • Maden Arabası • Mezarlık • Zencefil Adası • Ustalık Mağarası • Mutant Böcek Yuvası • Ormanönü • Otobüs Durağı • Pelikan Kasabası • Taş Ocağı • Taş Ocağı Madeni • Tünel |
- ↑ Kaynak hatası: Geçersiz
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