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Açık Saatler: Tüm gün
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{{Infobox location
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|name      = Witch's Hut
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|building  = Witch's Hut.png
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|mapx      = 230
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|mapy      = 5
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|openhours = All Day
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|width    = 270px
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|occupants = <p>[[File:Witch Icon.png|32px|link=]] [[Random Events#The Witch|Witch]]</p>{{NPC|Henchman}}
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}}{{Çeviri}}
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The '''Witch's Hut''' is found in the [[Witch's Swamp]], and becomes accessible after completing the [[Quests#Dark Talisman|Dark Talisman Quest]].
  
Oturanlar: Cadı, Uşak
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Inside the Witch's Hut are three shrines, the [[Wizard]]'s missing [[Magic Ink]] (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks five "magic" buildings for [[The Farm]]. Stepping on the rune will teleport the player directly to the [[Wizard's Tower]] basement room.
  
Cadı Kulübesi, Cadı Bataklığı'nda bulunur ve Kara Tılsım Görevini tamamladıktan sonra erişilebilir hale gelir.
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Once the player has gained 4 hearts of [[friendship]] with the Wizard, the teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime to teleport between the two locations. Prior to earning 4 hearts, the player will be teleported to the Wizard's basement from the Witch's Hut, but will not be able to return.
Cadı Kulübesinin içinde üç anıt, Sihirbazın kayıp Sihirli Mürekkebi (bir masanın üzerindeki mor bir şişenin içerisinde) ve yerde kırmızı bir ışınlanma rünü vardır. Sihirli Mürekkebi Sihirbaza geri vermek, Çiftlik için beş "sihirli" yapının kilidini açar. Rüne basmak, oyuncuyu doğrudan Büyücünün bodrum katına ışınlayacaktır.
 
Oyuncu, Büyücyle 4 arkadaşlık kalbi kazandığında, Cadı Kulübesi ve Büyücü Kulesi'nin bodrum katında bulunan ışınlanma rünleri, iki konum arasında ışınlanmak için her zaman kullanılabilir. Oyuncu, 4 kalp kazanmadan önce Cadı Kulübesinden Büyücü'nün bodrum katına ışınlanacak ancak geri dönemeyecektir.
 
  
Anıtlar
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==Shrines==
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{| class="wikitable"
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!Image
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!Name
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!Description
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!Offering
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|-
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|[[File:Dark Shrine of Memory.png|54px]]
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|[[Dark Shrine of Memory]]
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|The relationship between you and your ex-spouses will be wiped from memory. It will be like you've never met.<br />''Note: This also affects [[Krobus]] as an ex-roommate.''
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|{{price|30000}}
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|-
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|[[File:Dark Shrine of Selfishness.png|54px]]
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|[[Dark Shrine of Selfishness]]
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|Your children will turn into doves and fly away...<br />''Note: This permanently removes them from the game.''
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|{{name|Prismatic Shard}}
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|-
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|[[File:Dark Shrine of Night Terrors.png|54px]]
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|[[Dark Shrine of Night Terrors]]
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|The ancient magi-seal of protection will be lifted, allowing [[monsters]] to appear on your farm at night.<br />''Note: This shrine acts as a toggle to turn monsters on or off. It works for all [[Farm Maps]], including Wilderness. Restoring the "magi-seal" requires another Strange Bun.
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|{{name|Strange Bun}}
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|}
  
Karanlık Hatıra Mabedi
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==Quests==
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The questline to access the Witch's Hut involves two [[quests]], which become available after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. [[The Player|The player]] can trigger a cut scene at the [[Railroad]], where the [[Wizard]] will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]].
  
Eski eşinle senin aranda olan bütün hatıralar silinecek, hiç tanışmamış olacaksınız. Not: Bu, eski oda arkadaşı olan Krobus'u da etkiler.
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Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests#Goblin Problem|Goblin Problem]]. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock the five [[Wizard's Tower|Wizard buildings]] for [[The Farm]].
  
30,000g
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{| class="wikitable" style="min-width:500px;"
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! style="width:8%" | Quest Name
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! style="width:23%" | Quest Text
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! style="width:14%" | Provided By
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! style="width:23%" | Requirements
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! style="width:12%" | Rewards
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|-
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|[[Quests#Dark Talisman|Dark Talisman]]
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|''The Wizard asked me to retrieve the magic ink from his ex-wife's house... but to gain access I'll need a dark talisman. Enter the sewer and ask [[Krobus]] about the dark talisman.''
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|Enter the [[Railroad]] area after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]].
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|Speak to [[Krobus]] to gain entrance to the [[Mutant Bug Lair]], then retrieve the Dark Talisman. Return to the [[Railroad]] area and place the Dark Talisman on the artifact blocking the cave.
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|
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*Unlocks the quest [[Quests#Goblin Problem|Goblin Problem]]
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|-
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|[[Quests#Goblin Problem|Goblin Problem]]
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|''There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins.''
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|Completing the quest [[Quests|Dark Talisman]]
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|Speak to the Witch's [[Henchman]] in the [[Witch's Swamp]], and give him a [[Void Mayonnaise]] to gain entrance to the Witch's Hut. Find the Magic Ink and return it to the [[Wizard]].
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|
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*Unlocks [[Wizard's Tower|Wizard buildings]]
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*Access to the Dark Shrine of Memory
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*Access to the Dark Shrine of Selfishness
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*Access to the Dark Shrine of Night Terrors
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|}
  
Karanlık Bencillik Mabedi
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==Gallery==
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[[File:Witch's Hut Interior.png|thumb|left|200px|Inside the Witch's Hut]]
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{{clear}}
  
Çocukların güvercinlere dönüşüp uçup gidecekler... Not: Bu, onları oyundan kalıcı olarak siler.
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==History==
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{{History|1.1|Introduced.}}
  
Prizmatik Parça
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{{NavboxBuildings}}
  
Karanlık Gece Korkuları Mabedi
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[[Category:Buildings]]
  
Eski büyücü mührünün koruması etkisizleştirilir ve canavarlar geceleri çiftliğine girebilir. Not: Bu anıt canavarları açıp kapatmak için bir buton işlevi görür. Yaban çiftliği dahil tüm çiftliklerde işe yarar. Mührü eski haline getirmek için başka bir "gizemli çörek" gerekir.
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[[de:Hexenhütte]]
 
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[[en:Witch's Hut]]
Gizemli Çörek
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[[es:Cabaña de la Bruja]]
 
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[[fr:Hutte de la sorcière]]
Görevler
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[[it:Baracca della Strega]]
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[[ja:魔女の小屋]]
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[[ko:마녀 오두막]]
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[[hu:Boszorkány Kunyhója]]
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[[pt:Cabana da Bruxa]]
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[[ru:Хижина ведьмы]]
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[[zh:女巫小屋]]

16.35, 1 Mart 2023 tarihindeki hâli

Witch's Hut
Witch's Hut.png
Maplocation.png
Map.png
Açık Saatler: All Day
Oturanlar:

Witch Icon.png Witch

Henchman Icon.png Uşak

Robin building.png
“Hala yapacak çok işim var”
— Robin

Eksik çeviri

Bu makale veya bölüm tamamen Türkçeye çevrilmemiştir. Çevirisine yardımcı olmak için düzenleyerek bekleyin.
En son Margotbean tarafından 2023-03-01 16:35:56 tarihinde düzenlenmiştir.

The Witch's Hut is found in the Witch's Swamp, and becomes accessible after completing the Dark Talisman Quest.

Inside the Witch's Hut are three shrines, the Wizard's missing Magic Ink (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks five "magic" buildings for The Farm. Stepping on the rune will teleport the player directly to the Wizard's Tower basement room.

Once the player has gained 4 hearts of friendship with the Wizard, the teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime to teleport between the two locations. Prior to earning 4 hearts, the player will be teleported to the Wizard's basement from the Witch's Hut, but will not be able to return.

Shrines

Image Name Description Offering
Dark Shrine of Memory.png Dark Shrine of Memory The relationship between you and your ex-spouses will be wiped from memory. It will be like you've never met.
Note: This also affects Krobus as an ex-roommate.
data-sort-value="30000">Gold.png30.000g
Dark Shrine of Selfishness.png Dark Shrine of Selfishness Your children will turn into doves and fly away...
Note: This permanently removes them from the game.
Prismatic Shard.png Prizma Parçası
Dark Shrine of Night Terrors.png Dark Shrine of Night Terrors The ancient magi-seal of protection will be lifted, allowing monsters to appear on your farm at night.
Note: This shrine acts as a toggle to turn monsters on or off. It works for all Farm Maps, including Wilderness. Restoring the "magi-seal" requires another Strange Bun.
Strange Bun.png Gizemli Çörek

Quests

The questline to access the Witch's Hut involves two quests, which become available after completing the Community Center Bundles or the Joja Community Development Form. The player can trigger a cut scene at the Railroad, where the Wizard will request they find a Dark Talisman, which can be found in a chest within the Mutant Bug Lair. The Mutant Bug Lair can be accessed by speaking to Krobus, who will reveal the entrance in the Sewers. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the Witch's Swamp.

Once inside the Witch's Swamp, the Witch's Henchman will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given Void Mayonnaise, which also completes the quest Goblin Problem. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock the five Wizard buildings for The Farm.

Quest Name Quest Text Provided By Requirements Rewards
Dark Talisman The Wizard asked me to retrieve the magic ink from his ex-wife's house... but to gain access I'll need a dark talisman. Enter the sewer and ask Krobus about the dark talisman. Enter the Railroad area after completing the Community Center Bundles or the Joja Community Development Form. Speak to Krobus to gain entrance to the Mutant Bug Lair, then retrieve the Dark Talisman. Return to the Railroad area and place the Dark Talisman on the artifact blocking the cave.
Goblin Problem There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins. Completing the quest Dark Talisman Speak to the Witch's Henchman in the Witch's Swamp, and give him a Void Mayonnaise to gain entrance to the Witch's Hut. Find the Magic Ink and return it to the Wizard.
  • Unlocks Wizard buildings
  • Access to the Dark Shrine of Memory
  • Access to the Dark Shrine of Selfishness
  • Access to the Dark Shrine of Night Terrors

Gallery

Inside the Witch's Hut

History

  • 1.1: Introduced.