Değişiklikler

3. satır: 3. satır:  
|mapy      = 28
 
|mapy      = 28
 
|building  = MinesEntrance.png
 
|building  = MinesEntrance.png
|closed    = Never
+
|closed    = Yok
 
|address  =  
 
|address  =  
 
|occupants = {{NPC|Dwarf}}
 
|occupants = {{NPC|Dwarf}}
 
}}
 
}}
 
{{Çeviri}}
 
{{Çeviri}}
'''The Mines''' are located in the north area of [[the Mountain]]s (northeast of the [[Carpenter's Shop]] and to the west of the [[Adventurer's Guild]]). They are blocked by rock debris until the 5th day of [[Spring]] (Year 1), when [[The Player|the player]] receives a letter.
+
'''Madenler''' [[Dağ]]'ın kuzeyinde yer alır. ([[Marangoz Atölyesi]]'nin kuzeydoğusunda ve [[Maceraperestler Loncası]]'nın batısında). Birinci yılın [[Bahar]] ayının 5. günü [[oyuncu]]'ya gelen mektuba kadar kapalıdır.
 +
==Genel Bakış==
 +
Madenler toplamda 120 kattan (bazen seviye denir.) oluşur. Oyuncu Madenlerin derinliklerine indikçe [[mineraller#Cevher|cevher]] türü ve miktarı artar.  Madenler kayalar ve kiryamalarıyla dolu.  [[mineraller#Taş|taş]], cevher ve [[mineraller#Jeot|jeot]] elde etmek için kayalar [[Aletler#Kazma|kazma]] ile çıkarılabilir. Mineraller, eserler, cevher, [[kil]] ve mağara havuçlarını toplamak için kir yamalarında bir [[Aletler#Çapa|çapa]] kullanılabilir.
   −
==Overview==
+
Madenlerde daha derine inmek için her katta bir merdiven ortaya çıkarılmalıdır.  Merdiven bazen kayalar kırıldığında veya bir düşman yenildiğinde ortaya çıkar (düşmanları öldürmek, merdiven bulmak için dayanıklılıktan bağımsız bir seçenektir).  Bir kat canavarlar tarafından "istila edilmiş" veya "istila edilmişse", bir merdiven görünmeden önce o kattaki tüm düşmanların yenilmesi gerekir.
There are 120 floors total (sometimes called levels) in the Mines. Ore type and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a [[Tools#Pickaxes|pickaxe]] in order to obtain [[stone]], ore and [[Minerals#Geodes|geodes]]. A [[Tools#Hoes|hoe]] can be used on dirt patches to collect [[minerals]], [[artifacts]], ore, [[clay]], and [[Cave Carrot|cave carrot]]s.
     −
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will sometimes appear when rocks are broken or after an enemy is defeated (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear.
+
Madenlerde yorgunluktan bayılırsanız (sifir [[enerji]]) veya saat 2:00'ye vardığınızda, maksimum {{Price|1000}} olmak üzere altının %10'unu kaybedersiniz. Boşalmış [[sağlık]] durumundan çıkarsanız, aynı miktarda altını ve ayrıca [[silahlar]] ve [[araçlar]] dahil [[silahlar#Sonsuzluk kılıcı|sonsuzluk kılıcı]] hariç) çeşitli envanter öğelerini kaybedersiniz. Aletler kaybolursa ertesi gün postayla iade edilir, ancak [[Aletler#Kamiş oltası|Kamiş oltası]] ve silahlar iade edilmez.  Köylülerden birinin bulduğu maden girişinde uyanacaksınız.
   −
If you pass out in the Mines from exhaustion (zero [[energy]]), or when 2:00AM arrives, you lose 10% of your gold, up to a maximum of {{Price|1000}}. If you pass out from drained [[health]], you lose the same amount of gold and also various inventory items, including [[weapons]] and [[tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing_Poles|Fishing poles]] and weapons will not be returnedYou will awaken in the mine entrance, found by one of the villagers.
+
[[Maceraperestler Loncası]]'de [[Marlon]] ile iletişime geçerek kayıp eşyaları kurtarabilirsiniz.  Düşük sağlık nedeniyle bayıldıktan sonra herhangi bir zamanda bir kayıp eşya (veya eşya yığını) buradan satın alınabilir. Fiyat, kayıp eşyanın temel satış fiyatıdır ("yani", bir eşyanın veya eşya destesinin satışından elde edilecek altın)Marlon'un Eşya Kurtarma Hizmeti, oyuncunun Madenlerde eşya kaybettiği bir sonraki sefere kadar devam eder ve daha önce kaybedilen eşyalar yeni kaybedilen eşyalarla değiştirilir.
   −
You can recover lost items by contacting [[Marlon]] at the [[Adventurer's Guild]].  One lost item (or stack of items) can be purchased there, any time after passing out due to low health.  The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items).  Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
+
Madene hızlı ulaşım için giriş katında bir [[Maden Arabası]] bulunur.  [[Halkevi]] [[Yığınlar#Kazan Dairesi|kazan dairesi]] paketlerini tamamlayarak veya [[Joja Toplumsal Gelişim Proje Formu]]'ndan satın alarak kilidi açılır.
   −
A [[Minecart]] is located on the entry floor for quick travel to and from the mine. It is unlocked by completing the [[Community Center]] [[Bundles#Boiler Room|boiler room]] bundles or purchased from the [[Joja Community Development Form]].
+
==İçerikler==
 
+
===Katlar===
==Contents==
  −
===Floors===
   
The Mines consist of 120 floors (sometimes called levels). These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third section (110-119) has a darker crimson theme.
 
The Mines consist of 120 floors (sometimes called levels). These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third section (110-119) has a darker crimson theme.
    
The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 2, 42, and 82; or Floor 10, 50, and 90; and so on.
 
The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 2, 42, and 82; or Floor 10, 50, and 90; and so on.
   −
{| class="wikitable sortable"
+
{|class="wikitable sortable"
 
! Floor
 
! Floor
 
! Theme
 
! Theme
38. satır: 37. satır:  
|None
 
|None
 
|{{name|Rusty Sword}}
 
|{{name|Rusty Sword}}
|A [[Minecart]] is located here.<br>The [[Dwarf]] lives through the blocked passage to the east.<br>(A [[Steel Pickaxe]] or a [[Cherry Bomb]] is required to break the obstruction.)
+
|A [[Minecart]] is located here.<br />The [[Dwarf]] lives through the blocked passage to the east.<br />(A [[Steel Pickaxe]] or a [[Cherry Bomb]] is required to break the obstruction.)
 
|-
 
|-
 
|1 - 9
 
|1 - 9
44. satır: 43. satır:  
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}
 
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}
 
|
 
|
|[[Copper Ore]] begins to appear on Floor 2 <br> Gems found: [[Amethyst]], [[Topaz]], [[Quartz]], and [[Earth Crystal]]
+
|[[Copper Ore]] begins to appear on Floor 2 <br /> Gems found: [[Amethyst]], [[Topaz]], [[Quartz]], and [[Earth Crystal]]
 
|-
 
|-
 
|10
 
|10
56. satır: 55. satır:  
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
 
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
 
|
 
|
|Floor 12 has a bag of coal at the end of the path.<br> Floor 19 is set in a spiral pattern.
+
|Floor 12 has a bag of coal at the end of the path.<br /> Floor 19 is set in a spiral pattern.
 
|-
 
|-
 
|20
 
|20
98. satır: 97. satır:  
|None
 
|None
 
|{{name|Tundra Boots}}
 
|{{name|Tundra Boots}}
|[[Diamond]]s begin to appear (1 in 500 stones).<br>Each floor after 50 increases frequency by 0.00016 (e.g. 1 in 100 stones on floor 100).
+
|[[Diamond]]s begin to appear (1 in 500 stones).<br />Each floor after 50 increases frequency by 0.00016 (''e.g.,'' 1 in 100 stones on floor 100).
 
|-
 
|-
 
|51 - 59
 
|51 - 59
104. satır: 103. satır:  
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}{{name|Ghost}}
 
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}{{name|Ghost}}
 
|
 
|
|Abundant [[Dust Sprite]]s ([[Coal]]).<br>Floor 52 has a bag of coal at the end of the path. <br> Floor 59 is set in a spiral pattern.
+
|Abundant [[Dust Sprite]]s ([[Coal]]).<br />Floor 52 has a bag of coal at the end of the path. <br /> Floor 59 is set in a spiral pattern.
 
|-
 
|-
 
|60
 
|60
140. satır: 139. satır:  
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|
 
|
|[[Gold Ore]] and [[Magma Geode]]s begin to appear.<br>[[Emerald]]s, [[Fire Quartz]], and [[Ruby|Rubies]] are common.  
+
|[[Gold Ore]] and [[Magma Geode]]s begin to appear.<br />[[Emerald]]s, [[Fire Quartz]], and [[Ruby|Rubies]] are common.  
 
|-
 
|-
 
|90
 
|90
152. satır: 151. satır:  
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|
 
|
|Floor 92 has a bag of coal at the end of the path. <br> Floor 99 is set in a spiral pattern.
+
|Floor 92 has a bag of coal at the end of the path. <br /> Floor 99 is set in a spiral pattern.
 
|-
 
|-
 
|100
 
|100
197. satır: 196. satır:  
Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck/5 (+/-10% / 5 = +/- 2%) and food buffs (every point of buff/100 i.e. each point of food buff adds 1%). The inverse of the number of rocks remaining after the rock is hit is added (e.g 5 rocks remaining - 1/5 = 0.2 = 20%, 100 rocks remaining = 1/100 = 0.01 = 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. If you are in the skull caverns there is a 20% chance that a shaft will spawn instead, and this does not prevent further ladders/shafts spawning from rocks.
 
Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck/5 (+/-10% / 5 = +/- 2%) and food buffs (every point of buff/100 i.e. each point of food buff adds 1%). The inverse of the number of rocks remaining after the rock is hit is added (e.g 5 rocks remaining - 1/5 = 0.2 = 20%, 100 rocks remaining = 1/100 = 0.01 = 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. If you are in the skull caverns there is a 20% chance that a shaft will spawn instead, and this does not prevent further ladders/shafts spawning from rocks.
   −
===Crates and Barrels===
+
===Kasalar ve Variller===
Crates and barrels in the mines drop items when destroyed at the following rates<ref name="barreldrop" />:
+
Madenlerdeki kasalar ve variller yok edildiğinde aşağıdaki oranlarda eşya düşürür<ref name="barreldrop" />:
{| class="wikitable sortable"
+
{|class="wikitable sortable"
! Item
+
! Öge
 
! 0-39
 
! 0-39
 
! 40-79
 
! 40-79
! 80+ (including [[Skull Cavern]])
+
! 80+ ([[Kafatası Mağarası]] dahil)
 
|-
 
|-
|Nothing
+
|Hiç bir şey
 
|25.2%
 
|25.2%
 
|25.2%
 
|25.2%
305. satır: 304. satır:  
|5.6%
 
|5.6%
 
|-
 
|-
|Special Item<br />(See below)
+
|Özel Öge<br />(Aşağıya bakınız)
 
|5.6%
 
|5.6%
 
|5.6%
 
|5.6%
312. satır: 311. satır:  
|}
 
|}
   −
===Special Items===
+
===Özel Ögeler===
The following are the special items that can be obtained from either crates and barrels or monsters carrying special items<ref name="specialitem" />
+
Aşağıdakiler, sandık ve fıçılardan veya özel eşya taşıyan canavarlardan elde edilebilecek özel eşyalardır.<ref name="specialitem" />
    
{|
 
{|
 
|-
 
|-
 
|
 
|
 +
  |style="vertical-align: top;"|
 
   {| class="wikitable"
 
   {| class="wikitable"
 
   |-
 
   |-
   !Floor
+
   !Seviye
   !Items
+
   !Ögeler
 
   |-
 
   |-
   |Mines: 0-19
+
   |Kat: 0-19
   |{{name|Carving Knife}}{{name|Wood Club}}{{name|Sneakers}}{{name|Rubber Boots}}{{name|Small Glow Ring}}{{name|Small Magnet Ring}}
+
   |{{name|Carving Knife|link=Oyma Bıçağı|17%}}{{name|Wood Club|link=Ahşap Gürz|17%}}{{name|Sneakers|17%}}{{name|Rubber Boots|17%}}{{name|Small Glow Ring|17%}}{{name|Small Magnet Ring|17%}}
 
   |-
 
   |-
   |Mines: 20-39
+
   |Kat: 20-39
   |{{name|Forest Sword}}{{name|Wind Spire}}{{name|Wood Club}}{{name|Rubber Boots}}{{name|Sneakers}}{{name|Small Glow Ring}}{{name|Small Magnet Ring}}
+
   |{{name|Forest Sword|link=Orman Kılıcı|14%}}{{name|Wind Spire|link=Rüzgar Tırtığı|14%}}{{name|Wood Club|link=Ahşap Gürz|14%}}{{name|Rubber Boots|14%}}{{name|Sneakers|14%}}{{name|Small Glow Ring|14%}}{{name|Small Magnet Ring|14%}}
 
   |-
 
   |-
   |Mines: 40-59
+
   |Kat: 40-59
   |{{name|Forest Sword}}{{name|Iron Edge}}{{name|Lead Rod}}{{name|Wood Mallet}}{{name|Thermal Boots}}{{name|Glow Ring}}{{name|Magnet Ring}}
+
   |{{name|Forest Sword|link=Orman Kılıcı|14%}}{{name|Iron Edge|link=Demirkenar|14%}}{{name|Lead Rod|link=Kurşun Sopa|14%}}{{name|Wood Mallet|link=Ahşap Tokmak|14%}}{{name|Thermal Boots|14%}}{{name|Glow Ring|14%}}{{name|Magnet Ring|14%}}
 
   |-
 
   |-
 
   |}
 
   |}
337. satır: 337. satır:  
   {|class="wikitable"
 
   {|class="wikitable"
 
   |-
 
   |-
   !Floor
+
   !Seviye
   !Items
+
   !Ögeler
 
   |-
 
   |-
   |Mines: 60-120<br />[[Skull Cavern]]: 0-39
+
   |Kat: 60-79
   |{{name|Lead Rod|Three chances}}{{name|Combat Boots}}{{name|Thermal Boots}}{{name|Glow Ring}}{{name|Magnet Ring}}
+
   |{{name|Lead Rod|link=Kurşun Sopa|14%}}{{name|Shadow Dagger|link=Gölge Hançer|14%}}{{name|Wood Mallet|link=Ahşap Tokmak|14%}}{{name|Combat Boots|14%}}{{name|Thermal Boots|14%}}{{name|Glow Ring|14%}}{{name|Magnet Ring|14%}}
 
   |-
 
   |-
   |[[Skull Cavern]] 40+<br />[[Quarry Mine]]
+
  |Kat: 80-99
   |{{name|Burglar's Shank}}{{name|Steel Falchion}}{{name|Tempered Broadsword}}{{name|The Slammer}}{{name|Wicked Kris}}{{name|Dark Boots}}{{name|Genie Shoes}}{{name|Battery Pack}}
+
  |{{name|Yeti Tooth|link=Yeti Dişi|28%}}{{name|Burglar's Shank|link=Hırsız Hançeri|14%}}{{name|Tempered Broadsword|link=Dertli Kılıç|14%}}{{name|The Slammer|link=Çırpıcı|14%}}{{name|Dark Boots|14%}}{{name|Genie Shoes|14%}}
 +
  |-
 +
  |Kat: 100-119
 +
  |{{name|Burglar's Shank|link=Hırsız Hançeri|14%}}{{name|Kudgel|link=Savrulaç|14%}}{{name|Shadow Dagger|link=Gölge Hançer|14%}}{{name|Steel Falchion|link=Çelik Orakkılıç|14%}}{{name|Dark Boots|14%}}{{name|Genie Shoes|14%}}{{name|Immunity Band|link=Dokunulmazlık Yüzüğü|14%}}
 +
  |-
 +
  |}
 +
  |style="width: 12px;"|
 +
  |style="vertical-align: top;"|
 +
  {|class="wikitable"
 +
  |-
 +
  !Seviye
 +
  !Ögeler
 +
  |-
 +
   |[[Kafatası Mağarası]]<br />[[Taş Ocağı Madeni]]
 +
   |{{name|Burglar's Shank|link=Hırsız Hançeri|8%}}{{name|Steel Falchion|link=Çelik Orakkılıç|8%}}{{name|Tempered Broadsword|link=Dertli Kılıç|8%}}{{name|The Slammer|link=Çırpıcı|8%}}{{name|Wicked Kris|link=Uğursuz Kama|8%}}{{name|Crystal Shoes|link=Kristal Ayakkabılar|8%}}{{name|Dark Boots|8%}}{{name|Genie Shoes|8%}}{{name|Immunity Band|8%}}{{name|Lucky Ring|8%}}{{name|Battery Pack|8%}}{{name|Curiosity Lure|8%}}
 +
  |-
 +
  |Herhangi bir kat (Meydan Okuma Mabedi aktifken)
 +
  |{{name|Iridium Needle|link=İridyum İğne|14%}}{{name|Iridium Band|14%}}{{name|Enricher|14%}}{{name|Pressure Nozzle|14%}}{{name|Radioactive Bar|14%}}{{name|Qi Gem|14%}}{{name|Auto-Petter|link=Hayvan Sevici|2%}}Bir [[Kafatası Mağarası#Hazine Odaları|Hazine Odası]]'ndan rastgele bir öge (%14)
 
   |-
 
   |-
 
   |}
 
   |}
352. satır: 369. satır:  
===Dirt Patches===
 
===Dirt Patches===
 
The following table lists the chances of finding items available from dirt patches <ref name="itemdigchances" />. It doesn't matter if a [[Hoes|hoe]] or a [[Crafting#Bombs|bomb]] is used to dig the soil.
 
The following table lists the chances of finding items available from dirt patches <ref name="itemdigchances" />. It doesn't matter if a [[Hoes|hoe]] or a [[Crafting#Bombs|bomb]] is used to dig the soil.
{| class="wikitable sortable"  
+
{|class="wikitable sortable"  
 
!Item
 
!Item
 
!Chance
 
!Chance
362. satır: 379. satır:  
|0.16%
 
|0.16%
 
|-
 
|-
|[[Lost Books|Lost Book]]/[[Mixed Seeds]]
+
|[[Kayıp Kitaplar|Lost Book]]/[[Mixed Seeds]]
 
|0.16%
 
|0.16%
 
|-
 
|-
415. satır: 432. satır:  
|}
 
|}
   −
===Infested Floors===
+
===Enfeste Zeminler===
[[File:Overrun_Area.png|thumb|right|Entering an infested floor]]
+
[[File:Overrun Area TR.png|thumb|right|Entering an infested floor]]
 
Occasionally you will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forage-able items such as quartz or mushrooms may still be found though. To proceed from an infested floor, you must continue to fight until all monsters are killed (this includes [[Duggy|duggies]] that may be hidden under dirt patches), at which point a ladder will appear either where the last monster was killed or next to the entrance (the player will be notified with a message saying, "A way down has appeared").
 
Occasionally you will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forage-able items such as quartz or mushrooms may still be found though. To proceed from an infested floor, you must continue to fight until all monsters are killed (this includes [[Duggy|duggies]] that may be hidden under dirt patches), at which point a ladder will appear either where the last monster was killed or next to the entrance (the player will be notified with a message saying, "A way down has appeared").
    
A [[Staircase]] can also be used to escape an infested floor.
 
A [[Staircase]] can also be used to escape an infested floor.
   −
An infested floor will always be on the same floor for each day and goes up one floor the next day. For example, if an infested floor is found on floor 54 one day, it will be on 53 the next day, 52 the day after that, and so on. On some days, an infested floor might not be found because certain floors are excluded from being infested. These include elevator/treasure floors and the first five, last ten, and nineteenth floor of each section (refer back to the information about sections in [[The_Mines#Floors|Floors]]). There can be multiple infested floors at once, each are generally around twenty or more floors apart.
+
An infested floor will always be on the same floor for each day and goes up one floor the next day. For example, if an infested floor is found on floor 54 one day, it will be on 53 the next day, 52 the day after that, and so on. On some days, an infested floor might not be found because certain floors are excluded from being infested. These include elevator/treasure floors and the first five, last ten, and nineteenth floor of each section (refer back to the information about sections in [[The Mines#Floors|Floors]]). There can be multiple infested floors at once, each are generally around twenty or more floors apart.
    
The [[Buffs|Oil of Garlic Buff]] prevent floors from being infested.  [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation.
 
The [[Buffs|Oil of Garlic Buff]] prevent floors from being infested.  [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation.
433. satır: 450. satır:  
Note that no mushrooms will spawn on an elevator floor (floors ending in 0 or 5) or if the floor is infested (see previous section.) Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.
 
Note that no mushrooms will spawn on an elevator floor (floors ending in 0 or 5) or if the floor is infested (see previous section.) Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.
   −
===Dungeon Floors===
+
===Zindan Katları===
Dungeon floors are similar in appearance to the single floor of the [[Quarry Mine]].  They may spawn randomly at any floor of the Mines.
+
Zindan katları görünüş olarak [[Taş Ocağı Madeni]]'nin tek katına benzerMadenlerin herhangi bir katında rastgele ortaya çıkabilirler.
    
===The Bottom of the Mines===
 
===The Bottom of the Mines===
445. satır: 462. satır:  
* some monsters will be stronger.
 
* some monsters will be stronger.
   −
==Strategy==
+
===Meydan Okuma Mabedi===
===Swarms===
+
[[File:Shrine of Challenge 1.png|thumb|right|180px|The Shrine of Challenge]]
If the screen becomes "misty", "glowy", or "foggy", several of the current floor's flying monsters will spawn and attack.  Consuming [[Oil of Garlic]] will prevent these infestation fogs.
+
The Shrine of Challenge is unlocked after unlocking [[Qi's Walnut Room]] and completing the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest. It is located on floor 120 of the Mines and acts as a toggle switch, alternating the strengths of enemies between normal variants and "dangerous" variants. ''The toggle does not change monster variants until the following day.''
   −
===Staircases===
+
While the dangerous setting is active, [[Mining#Radioactive Node|Radioactive Nodes]] can be found in the Mines, from which [[Radioactive Ore]]s can be obtained.
If the player has reached at least [[Mining]] skill level 2, floors can be skipped by using a [[Staircase]] (crafted from 99 [[Stone]]). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.
     −
===Food===
+
On the day the player first completes the "Danger In The Deep" quest, a note from Mr. Qi can be found on the shrine saying he has temporarily disabled the shrine and the player can come back tomorrow.
Shown below are foods with [[buffs]] that are useful when exploring the Skull Cavern. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. [[Coffee]] and [[Triple Shot Espresso]] are an exception to this rule; they will stack with other food buffs (but not each other).
+
 
<!--This section is transcluded on the Skull Cavern page--><section begin="usefulMineFood"/>
+
===Zorluk Seviyeleri===
{| class="wikitable sortable" style="width:65%; min-width:500px;"
+
The mines can be made dangerous in one of two ways. One is through the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest, and the other is using the Shrine of Challenge (above). These effects can stack. If neither of these are active, the difficulty level is 0. If one, but not both are active then the difficulty level is 1. If both are active, the difficulty level is 2.
!Image
+
 
!Name
+
While this mainly acts as a toggle between the normal mines (difficulty 0) and the "dangerous" mines (difficulty > 0); there are some effects which stack. Specifically having both active at once will increases the chances of:
!Ingredients
+
* Finding radioactive ore;
!Restores
+
* Monsters spawning;
!Buff(s)
+
* [[Slimes#Dangerous Slimes|Slimes]] spawning as stacked slimes;
!Duration
+
* [[Spider|Spiders]] having partners (making more spiders spawn);
 +
* Defeated monsters dropping diamonds and prismatic shards.
 +
 
 +
This stacked difficulty also increases the buff to monsters (more damage, more health, more resilience), making the mines more challenging.
 +
 
 +
==Strateji==
 +
===Sürüler===
 +
Ekran "puslu", "parlak" veya "sisli" hale gelirse, mevcut katın uçan canavarlarından birkaçı doğar ve saldırır.  [[Sarımsak Yağı]] tüketmek bu istila sislerini önleyecektir.
 +
 
 +
===Merdivenler===
 +
Oyuncu en az [[Madencilik]] Yeteneği seviye 2'ye ulaşmışsa, katlar bir [[Merdiven]] kullanılarak atlanabilir (99 [[Taş]]'tan üretilmiştir).  Merdiven, Madenlerdeki bir sonraki kata anında erişim sağlar. Her 5 kattan sonra, o kata herhangi bir zamanda erişime izin veren bir asansör mevcut olacaktır.
 +
 
 +
===Yemekler===
 +
Aşağıda Kafatası Mağarasını keşfederken faydalı olan [[Etkiler]] içeren yiyecekler gösterilmiştir. Etkili bir yiyeceği yemenin tüm aktif etkileri sileceğini ve bunların yerine yeni yenilebilir yiyeceğin etkilerini koyacağını unutmayın. Yeni yenilebilir yiyeceğin etkileri yoksa, mevcut etkiler yürürlükte kalacaktır. [[Kahve]] ve [[Üç Tekli Espresso]] bu kuralın bir istisnasıdır; diğer yiyecek etkileri ile istiflenirler (ancak birbirleriyle değil).
 +
<!--Bu bölüm Kafatası Mağarası sayfasına aktarılmıştır--><section begin="usefulMineFood"/>
 +
{|class="wikitable sortable" style="width:65%; min-width:500px;"
 +
!Görsel
 +
!İsim
 +
!İçindekiler
 +
!Enerji / Sağlık
 +
!Etki(ler)
 +
!Süre
 
|-  
 
|-  
 
|[[File:Autumn's Bounty.png|center]]
 
|[[File:Autumn's Bounty.png|center]]
|[[Autumn's Bounty]]
+
|[[Güz Armağanı]]
 
|{{name|Yam|1}}{{name|Pumpkin|1}}
 
|{{name|Yam|1}}{{name|Pumpkin|1}}
 
|{{Energy|220}}{{Health|99}}
 
|{{Energy|220}}{{Health|99}}
471. satır: 508. satır:  
|-
 
|-
 
|[[File:Coffee.png|center]]
 
|[[File:Coffee.png|center]]
|[[Coffee]]
+
|[[Kahve]]
 
|{{name|Coffee Bean|5}}
 
|{{name|Coffee Bean|5}}
 
|data-sort-value="003"|{{Energy|3}}{{Health|1}}
 
|data-sort-value="003"|{{Energy|3}}{{Health|1}}
478. satır: 515. satır:  
|-
 
|-
 
|[[File:Crab Cakes.png|center]]
 
|[[File:Crab Cakes.png|center]]
|[[Crab Cakes]]
+
|[[Yengeçli Kek]]
 
|{{name|Crab|1}}{{name|Wheat Flour|1}}{{name|Egg|1}}{{name|Oil|1}}
 
|{{name|Crab|1}}{{name|Wheat Flour|1}}{{name|Egg|1}}{{name|Oil|1}}
 
|{{Energy|225}}{{Health|101}}
 
|{{Energy|225}}{{Health|101}}
485. satır: 522. satır:  
|-
 
|-
 
|[[File:Cranberry Sauce.png|center]]
 
|[[File:Cranberry Sauce.png|center]]
|[[Cranberry Sauce]]
+
|[[Kızılcık Sosu]]
 
|{{name|Cranberries|1}}{{name|Sugar|1}}
 
|{{name|Cranberries|1}}{{name|Sugar|1}}
 
|{{Energy|125}}{{Health|56}}
 
|{{Energy|125}}{{Health|56}}
492. satır: 529. satır:  
|-  
 
|-  
 
|[[File:Eggplant Parmesan.png|center]]
 
|[[File:Eggplant Parmesan.png|center]]
|[[Eggplant Parmesan]]
+
|[[Parmesanlı Patlıcan]]
 
|{{name|Eggplant|1}}{{name|Tomato|1}}
 
|{{name|Eggplant|1}}{{name|Tomato|1}}
 
|{{Energy|175}}{{Health|78}}
 
|{{Energy|175}}{{Health|78}}
499. satır: 536. satır:  
|-
 
|-
 
|[[File:Fried Eel.png|center]]
 
|[[File:Fried Eel.png|center]]
|[[Fried Eel]]
+
|[[Yılanbalığı Tava]]
 
|{{name|Eel|1}}{{name|Oil|1}}
 
|{{name|Eel|1}}{{name|Oil|1}}
 
|data-sort-value="075"|{{Energy|75}}{{Health|33}}
 
|data-sort-value="075"|{{Energy|75}}{{Health|33}}
506. satır: 543. satır:  
|-
 
|-
 
|[[File:Fried Mushroom.png|center]]
 
|[[File:Fried Mushroom.png|center]]
|[[Fried Mushroom]]
+
|[[Mantar Kızartma]]
 
|{{name|Common Mushroom|1}}{{name|Morel|1}}{{name|Oil|1}}
 
|{{name|Common Mushroom|1}}{{name|Morel|1}}{{name|Oil|1}}
 
|{{Energy|135}}{{Health|60}}
 
|{{Energy|135}}{{Health|60}}
 
|{{name|Attack|+2}}
 
|{{name|Attack|+2}}
 
|data-sort-value="0700"|{{Duration|7m}}
 
|data-sort-value="0700"|{{Duration|7m}}
 +
|-
 +
|[[File:Ginger Ale.png|center]]
 +
|[[Zencefilli Gazoz]]
 +
|{{name|Ginger|3}}{{name|Sugar|1}}
 +
|{{Energy|63}}{{Health|28}}
 +
|{{name|Luck|+1}}
 +
|data-sort-value="0500"|{{Duration|5m}}
 
|-
 
|-
 
|[[File:Lucky Lunch.png|center]]
 
|[[File:Lucky Lunch.png|center]]
|[[Lucky Lunch]]
+
|[[Şanslı Öğün]]
 
|{{name|Sea Cucumber|1}}{{name|Tortilla|1}}{{name|Blue Jazz|1}}
 
|{{name|Sea Cucumber|1}}{{name|Tortilla|1}}{{name|Blue Jazz|1}}
 
|{{Energy|100}}{{Health|45}}
 
|{{Energy|100}}{{Health|45}}
520. satır: 564. satır:  
|-
 
|-
 
|[[File:Magic Rock Candy.png|center]]
 
|[[File:Magic Rock Candy.png|center]]
|[[Magic Rock Candy]]
+
|[[Büyülü Akide Şekeri]]
 
|N/A
 
|N/A
 
|{{Energy|500}}{{Health|225}}
 
|{{Energy|500}}{{Health|225}}
527. satır: 571. satır:  
|-
 
|-
 
|[[File:Maple Bar.png|center]]
 
|[[File:Maple Bar.png|center]]
|[[Maple Bar]]
+
|[[Özlü Gözleme]]
 
|{{name|Maple Syrup|1}}{{name|Sugar|1}}{{name|Wheat Flour|1}}
 
|{{name|Maple Syrup|1}}{{name|Sugar|1}}{{name|Wheat Flour|1}}
 
|{{Energy|225}}{{Health|101}}
 
|{{Energy|225}}{{Health|101}}
534. satır: 578. satır:  
|-
 
|-
 
|[[File:Miner's Treat.png|center]]
 
|[[File:Miner's Treat.png|center]]
|[[Miner's Treat]]
+
|[[Madenci Şekeri]]
 
|{{name|Cave Carrot|2}}{{name|Sugar|1}}{{name|Milk|1}}
 
|{{name|Cave Carrot|2}}{{name|Sugar|1}}{{name|Milk|1}}
 
|{{Energy|125}}{{Health|56}}
 
|{{Energy|125}}{{Health|56}}
541. satır: 585. satır:  
|-
 
|-
 
|[[File:Pepper Poppers.png|center]]
 
|[[File:Pepper Poppers.png|center]]
|[[Pepper Poppers]]
+
|[[Patlangaç Biber]]
 
|{{name|Hot Pepper|1}}{{name|Cheese|1}}
 
|{{name|Hot Pepper|1}}{{name|Cheese|1}}
 
|{{Energy|130}}{{Health|58}}
 
|{{Energy|130}}{{Health|58}}
548. satır: 592. satır:  
|-
 
|-
 
|[[File:Pumpkin Soup.png|center]]
 
|[[File:Pumpkin Soup.png|center]]
|[[Pumpkin Soup]]
+
|[[Kabak Çorbası]]
 
|{{name|Pumpkin|1}}{{name|Milk|1}}
 
|{{name|Pumpkin|1}}{{name|Milk|1}}
 
|{{Energy|200}}{{Health|90}}
 
|{{Energy|200}}{{Health|90}}
555. satır: 599. satır:  
|-
 
|-
 
|[[File:Roots Platter.png|center]]
 
|[[File:Roots Platter.png|center]]
|[[Roots Platter]]
+
|[[Kök Tabağı]]
 
|{{name|Cave Carrot|1}}{{name|Winter Root|1}}
 
|{{name|Cave Carrot|1}}{{name|Winter Root|1}}
 
|{{Energy|125}}{{Health|56}}
 
|{{Energy|125}}{{Health|56}}
562. satır: 606. satır:  
|-
 
|-
 
|[[File:Spicy Eel.png|center]]
 
|[[File:Spicy Eel.png|center]]
|[[Spicy Eel]]
+
|[[Baharatlı Yılanbalığı]]
 
|{{name|Eel|1}}{{name|Hot Pepper|1}}
 
|{{name|Eel|1}}{{name|Hot Pepper|1}}
 
|{{Energy|115}}{{Health|51}}
 
|{{Energy|115}}{{Health|51}}
569. satır: 613. satır:  
|-
 
|-
 
|[[File:Stuffing.png|center]]
 
|[[File:Stuffing.png|center]]
|[[Stuffing]]
+
|[[İç]]
 
|{{name|Bread|1}}{{name|Cranberries|1}}{{name|Hazelnut|1}}
 
|{{name|Bread|1}}{{name|Cranberries|1}}{{name|Hazelnut|1}}
 
|{{Energy|170}}{{Health|76}}
 
|{{Energy|170}}{{Health|76}}
575. satır: 619. satır:  
|data-sort-value="0535"|{{Duration|5m 35s}}
 
|data-sort-value="0535"|{{Duration|5m 35s}}
 
|-
 
|-
|[[File:Super_Meal.png|center]]
+
|[[File:Super Meal.png|center]]
|[[Super Meal]]
+
|[[Süper Öğün]]
 
|{{name|Bok Choy|1}}{{name|Cranberries|1}}{{name|Artichoke|1}}
 
|{{name|Bok Choy|1}}{{name|Cranberries|1}}{{name|Artichoke|1}}
 
|{{Energy|160}}{{Health|72}}
 
|{{Energy|160}}{{Health|72}}
583. satır: 627. satır:  
|-
 
|-
 
|[[File:Triple Shot Espresso.png|center]]
 
|[[File:Triple Shot Espresso.png|center]]
|[[Triple Shot Espresso]]
+
|[[Üç Tekli Espresso]]
 
|{{name|Coffee|3}}
 
|{{name|Coffee|3}}
 
|{{Energy|8}}{{Health|3}}
 
|{{Energy|8}}{{Health|3}}
599. satır: 643. satır:  
* At floor 120, both the [[Green Serpent Statue]] and the [[Purple Serpent Statue]] are found.
 
* At floor 120, both the [[Green Serpent Statue]] and the [[Purple Serpent Statue]] are found.
   −
==Gallery==
+
==Görseller==
 
<gallery mode=packed widths=100% heights=100% class="minesgallery">
 
<gallery mode=packed widths=100% heights=100% class="minesgallery">
File:Mine_Overview.png|The entrance to the mines
+
File:Mine Overview.png|Madenlerin girişi
File:MinesEnteranceBlocked.png|The blocked Mine Entrance before Spring Day 5
+
File:MinesEnteranceBlocked.png|Baharın 5. Gününden Önce Engellenen Maden Girişi
File:Coal_Minecart.jpg|A minecart stash filled with coal
+
File:Coal Minecart.jpg|Kömür dolu bir maden arabası zulası
 
</gallery>
 
</gallery>
   −
==External Links==
+
==Harici Bağlantılar==
Players with access to their [[Saves|saved game files]] may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floorsThe utility is located at https://mouseypounds.github.io/stardew-predictor/.
+
[[Kayıtlı Oyunlar]]a erişimi olan oyuncular, hangi maden katlarının istila edileceğini ve hangi katların mantar katı olacağını tahmin etmek için "Stardew Tahmincisi" yardımcı programını yararlı bulabilirlerYardımcı program şu adreste bulunur
 +
https://mouseypounds.github.io/stardew-predictor/.
    
==References==
 
==References==
 
<references>
 
<references>
<ref name="itemdigchances">See <tt>MineShaft::checkForBuriedItem</tt> in the game code.</ref>
+
<ref name="itemdigchances">See <samp>MineShaft::checkForBuriedItem</samp> in the game code.</ref>
<ref name="buffedmonsters">See <tt>Monster::parseMonsterInfo</tt> in the game code.</ref>
+
<ref name="buffedmonsters">See <samp>Monster::parseMonsterInfo</samp> in the game code.</ref>
<ref name="ladderchance">See <tt>MineShaft::checkStoneForItems</tt> in the game code.</ref>
+
<ref name="ladderchance">See <samp>MineShaft::checkStoneForItems</samp> in the game code.</ref>
<ref name="laddermonsters">See <tt>MineShaft::monsterDrop</tt> in the game code.</ref>
+
<ref name="laddermonsters">See <samp>MineShaft::monsterDrop</samp> in the game code.</ref>
<ref name="ladderrocks">See <tt>MineShaft::checkStoneForItems</tt> in the game code.</ref>
+
<ref name="ladderrocks">See <samp>MineShaft::checkStoneForItems</samp> in the game code.</ref>
<ref name="ladderload">See <tt>MineShaft::populateLevel</tt> in the game code.</ref>
+
<ref name="ladderload">See <samp>MineShaft::populateLevel</samp> in the game code.</ref>
<ref name="barreldrop">See <tt>BreakableContainer::releaseContents</tt> in the game code.</ref>
+
<ref name="barreldrop">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
<ref name="specialitem">See <tt>MineShaft::getSpecialItemForThisMineLevel</tt> in the game code.</ref>
+
<ref name="specialitem">See <samp>MineShaft::getSpecialItemForThisMineLevel</samp> in the game code.</ref>
 
</references>
 
</references>
   −
==History==
+
==Geçmiş==
 
{{History|1.3|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a bomb.}}
 
{{History|1.3|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a bomb.}}
{{history|1.4|Added random dungeon (quarry mine) levels.  Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed".  Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost.  Mine levels are no longer forgotten when passing out due to low health.  Added Marlon's Item Recovery Service.  Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
+
{{History|1.4|Added random dungeon (quarry mine) levels.  Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed".  Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost.  Mine levels are no longer forgotten when passing out due to low health.  Added Marlon's Item Recovery Service.  Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}
   −
[[Category:Mountain Locations]]
+
[[Kategori:Dağ Mekanları]]
    
[[de:Minen]]
 
[[de:Minen]]
105.773

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