Değişiklikler

279 bayt eklendi ,  23.52, 2 Ağustos 2023
translation
3. satır: 3. satır:     
==[[File:Farming Skill Icon.png|32px]] Çiftçilik Yeteneği==  
 
==[[File:Farming Skill Icon.png|32px]] Çiftçilik Yeteneği==  
The farming skill level can be viewed in the skill tab of the pause menu. Each level grants +1 [[Skills#Proficiency|proficiency]] to the [[Hoes|Hoe]] and [[Watering Cans|Watering Can]], which reduces the energy cost of using the tools. Higher farming skill also increases the chance to obtain quality crops.
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Çiftçilik yeteneği seviyesi durdurma menüsünde yetenekler sekmesinde görüntülenebilir. Her seviye [[Çapalar|çapaya]] ve [[Sulama Kapları|sulama kabına]] +1 [[Yetenekler#Yeterlilik|uzmanlık]] ekler. Bu sayede bu aletleri kullanırken daha az enerji harcarsınız. Daha yüksek çiftçilik yeteneği kaliteli ekin elde etme şansını artırır.
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To level up farming skill requires experience points, which are gained by harvesting crops, petting farm animals, milking cows or goats, shearing sheep, and picking up animal products inside a coop.  
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Çiftçilik yeteneğini yükseltmek için tecrübe puanlarına ihtiyaç duyarsınız. Bu puanları ekin toplayarak, çiftlik hayvanlarını severek, inekleri veya keçileri sağarak, koyunları kırkarak ve ahırın içinde hayvansal ürünleri toplayarak elde edersiniz.
    
{{:Farming/Skill}}
 
{{:Farming/Skill}}
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===Kümes Sahibi ve Çoban Yeteneklerinin Ürün Kalitesine Eytkisi===
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===Kümes Sahibi ve Çoban Yeteneklerinin Ürün Kalitesine Etkisi===
    
On top of the ability in the skill description of befriending the relevant animal type faster (+30 friendship when petted instead of the base +15) and either halving incubation time or increasing wool production from sheep, the Coopmaster and Shepherd professions have a hidden benefit that isn't stated anywhere in the game. They each add 0.333 to the score used to calculate product quality for the animal type relevant to the skill. This results in substantially higher rates of iridium quality products. To illustrate, below is a table showing average frequency of iridium, gold and silver products with and without the Shepherd/Coopmaster professions for an animal with max friendship (1000, ie. 5 hearts) and max mood (255):
 
On top of the ability in the skill description of befriending the relevant animal type faster (+30 friendship when petted instead of the base +15) and either halving incubation time or increasing wool production from sheep, the Coopmaster and Shepherd professions have a hidden benefit that isn't stated anywhere in the game. They each add 0.333 to the score used to calculate product quality for the animal type relevant to the skill. This results in substantially higher rates of iridium quality products. To illustrate, below is a table showing average frequency of iridium, gold and silver products with and without the Shepherd/Coopmaster professions for an animal with max friendship (1000, ie. 5 hearts) and max mood (255):
86. satır: 86. satır:  
{|class="wikitable"
 
{|class="wikitable"
 
|-
 
|-
!Quality
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!Kalite
!Formula
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!Formül
 
|-
 
|-
|[[File:Gold Quality.png|18px]] Gold
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|[[File:Gold Quality.png|18px]] Altın
|<code>0.2 * (farming level / 10) + 0.2 * (fertilizer level) * ((farming level + 2) / 12) + 0.01</code>
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|<code>0.2 * (çiftçilik seviyesi / 10) + 0.2 * (gübre seviyesi) * ((çiftçilik seviyesi + 2) / 12) + 0.01</code>
 
|-
 
|-
|[[File:Silver Quality.png|18px]] Silver
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|[[File:Silver Quality.png|18px]] Gümüş
|<code>2 * chance for gold quality</code> (capped at 75%)
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|<code>2 * altın kalite için olan şans</code> (75% ile sınırlıdır)
 
|-
 
|-
|[[File:Iridium Quality.png|18px]] Iridium
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|[[File:Iridium Quality.png|18px]] İridyum
|<code>chance for gold quality / 2</code>
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|<code>altın kalite için olan şans / 2</code>
 
|}
 
|}
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Additionally, if the fertilizer is deluxe or better, then silver is the guaranteed minimum quality, and iridium is made possible.
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Ek olarak eğer gübre lüks veya daha iyiyse, minimum gümüş kalite ekin oluşur ve iridyum oluşma şansı mümkündür.
    
The game checks each formula in the order iridium, gold, and silver. Note the probability calculation must take that into account: for instance on a soil without deluxe fertilizer, silver quality can be selected only if gold has not been chosen, and then the global chance for silver is equal to <code>(1 - chance for gold quality) * (minimum between (0.75) and (2 * chance for gold quality))</code>.
 
The game checks each formula in the order iridium, gold, and silver. Note the probability calculation must take that into account: for instance on a soil without deluxe fertilizer, silver quality can be selected only if gold has not been chosen, and then the global chance for silver is equal to <code>(1 - chance for gold quality) * (minimum between (0.75) and (2 * chance for gold quality))</code>.
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==Deneyim Puanları==
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==Tecrübe Puanları==
 
The amount of experience gained from harvesting crops varies from crop to crop, with more expensive crops giving more experience upon harvest. Crops with multiple harvests give experience for every harvest. Crops that yield multiple produce per harvest, such as [[blueberry]], [[Cranberries|cranberry]], or [[potato]], only reward experience for the first product and do not offer any extra experience for the multiples.   
 
The amount of experience gained from harvesting crops varies from crop to crop, with more expensive crops giving more experience upon harvest. Crops with multiple harvests give experience for every harvest. Crops that yield multiple produce per harvest, such as [[blueberry]], [[Cranberries|cranberry]], or [[potato]], only reward experience for the first product and do not offer any extra experience for the multiples.   
    
Petting a farm animal, milking a cow or goat, shearing a sheep, or picking up an animal product inside a coop gives 5 experience points each.  (Picking up [[Truffle]]s gives [[Foraging]] experience rather than Farming experience.)
 
Petting a farm animal, milking a cow or goat, shearing a sheep, or picking up an animal product inside a coop gives 5 experience points each.  (Picking up [[Truffle]]s gives [[Foraging]] experience rather than Farming experience.)
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To level up farming from level 0 to 1, it takes 13 parsnips, or 8 potatoes, or 5 cauliflowers. From level 0 to 2, it takes about 48 parsnips, or 28 potatoes, or 17 cauliflowers.
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Çiftilik yeteneği seviye 0'dan seviye 1'e atlamak için 13 yaban havucu veya 8 patates veya 5 karnabahar toplamanız gerekir. Seviye 0'dan 2'ye atlamak için 48 civarı yaban havucu veya 28 patates veya 17 karnabahar toplamanız gerekir.
    
{|class="wikitable sortable" style="float: left; margin-right: 18px;"
 
{|class="wikitable sortable" style="float: left; margin-right: 18px;"
 
|-
 
|-
!colspan="2"|Spring
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!colspan="2"|Bahar
 
|-
 
|-
! Crop
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! Ekin
! DP
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! TP
 
|-
 
|-
 
|{{name|Coffee Bean}}
 
|{{name|Coffee Bean}}
162. satır: 162. satır:  
{|class="wikitable sortable" style="float: left; margin-right: 18px;"
 
{|class="wikitable sortable" style="float: left; margin-right: 18px;"
 
|-
 
|-
!colspan="2"|Summer
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!colspan="2"|Yaz
 
|-
 
|-
! Crop
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! Ekin
! DP
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! TP
 
|-
 
|-
 
|{{name|Coffee Bean}}
 
|{{name|Coffee Bean}}
224. satır: 224. satır:  
{|class="wikitable sortable" style="float: left;"
 
{|class="wikitable sortable" style="float: left;"
 
|-
 
|-
!colspan="2"|Fall
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!colspan="2"|Güz
 
|-
 
|-
! Crop
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! Ekin
! DP
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! TP
 
|-
 
|-
 
|{{name|Wheat}}
 
|{{name|Wheat}}
283. satır: 283. satır:  
Harvesting forageable plants grown on the farm grants 7 [[foraging]] experience points per plant rather than farming experience points.
 
Harvesting forageable plants grown on the farm grants 7 [[foraging]] experience points per plant rather than farming experience points.
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Experience level is increased immediately upon harvesting, but the "level up" window doesn't appear until after going to sleep.
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Çiftçilik seviyesi ekinleri hasat ederken anında artar ancak "seviye artışı" ekranı uyuyuncaya kadar gözükmez.
 
{|class="wikitable"
 
{|class="wikitable"
 
|-
 
|-
342. satır: 342. satır:  
{{Recipes|footer}}
 
{{Recipes|footer}}
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==Crops==
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==Ekinler==
 
{{NavboxCrop}}
 
{{NavboxCrop}}
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==References==
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==Referanslar==
 
<references>
 
<references>
 
     <ref name="qualitycrops">See <samp>Crop::harvest</samp> in the game code.</ref>
 
     <ref name="qualitycrops">See <samp>Crop::harvest</samp> in the game code.</ref>
 
</references>
 
</references>
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==Geçmiş==
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==Sürüm Geçmişi==
{{History|1.0|Introduced.}}
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{{History|1.0|Tanıtıldı.}}
{{History|1.1|Adjusted Rancher bonus to 20%, up from 10%, Artisan now increases the value of [[Artisan Goods]] by 40%, down from 50%.}}
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{{History|1.1|Çiftlik Sahibi yeteneği bonusu %10'dan %20'ye çıkarıldı. Zanaatkar yeteneği bonusu artık [[Zanaat Ürünleri]]nin ederini %50 değil %40 artırıyor.}}
 
{{History|1.2.26|Farming level now affects crop yield prior to level 10.}}
 
{{History|1.2.26|Farming level now affects crop yield prior to level 10.}}
{{History|1.3.27|Fixed bug that prevented farming XP being granted when harvesting with Scythe.}}
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{{History|1.3.27|Ekinler tırpan ile hasat edildiğinde çiftçilik TP'sinin verilmesini engelleyen hata düzeltildi.}}
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
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