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89 bayt çıkarıldı ,  20.13, 1 Haziran 2020
1.4 update
1. satır: 1. satır: −
{{Çeviri}}{{Basics-top}}
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[[File:HealthBar.png|framed|A slightly drained Health Bar (Left)]]
 
[[File:HealthBar.png|framed|A slightly drained Health Bar (Left)]]
'''Sağlık''' (English: Health) is measured by a bar next to the [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]], the [[Secret Woods]], the [[Slime Hutch]], the [[Skull Cavern]], or when the meter is not full. Outside of the Mines, the most common ways to lose Health are by getting hit by the train on the [[Railroad]], or by the [[Slimes]] in the [[Secret Woods]] or in the [[Slime Hutch]].   
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'''Sağlık''' (English: Health) is measured by a bar next to the [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]], the [[Secret Woods]], the [[Slime Hutch]], the [[Skull Cavern]], the [[Mutant Bug Lair]], the [[Quarry Mine]], or when the meter is not full. Outside of the Mines, the most common ways to lose Health are by getting hit by the train on the [[Railroad]], or by the [[Slimes]] in the [[Secret Woods]] or in the [[Slime Hutch]].   
    
Players may choose the [[The Farm#Farm Maps|Wilderness Map]], or offer a [[Strange Bun]] to the [[Dark Shrine of Night Terrors]] in the [[Witch's Hut]] to enable [[Monsters]] on [[The Farm]], who will attack and drain the player's health.
 
Players may choose the [[The Farm#Farm Maps|Wilderness Map]], or offer a [[Strange Bun]] to the [[Dark Shrine of Night Terrors]] in the [[Witch's Hut]] to enable [[Monsters]] on [[The Farm]], who will attack and drain the player's health.
11. satır: 12. satır:  
Finding [[Secret Notes#Secret Note #10|Secret Note #10]] and then meeting [[Mr. Qi]] at level 100 of the [[Skull Cavern]] will award the player with a cutscene in which Mr. Qi gives the player "Iridium snake milk", which permanently increases Health by 25 points.
 
Finding [[Secret Notes#Secret Note #10|Secret Note #10]] and then meeting [[Mr. Qi]] at level 100 of the [[Skull Cavern]] will award the player with a cutscene in which Mr. Qi gives the player "Iridium snake milk", which permanently increases Health by 25 points.
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The player will pass out when health reaches zero. [[Clint]], [[Linus]], [[Maru]], [[Robin]], or [[Harvey]], whoever has the highest [[friendship]], will awaken the player. Depending on which one it is, the player may wake up in the entry room of the mine, in the bedroom of the farmhouse, or in Harvey's Clinic. If the player passes out inside the Skull Cavern, he/she will be awakened inside [[Harvey's Clinic]].
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The player will pass out when health reaches zero. One of the villagers will awaken the player. Depending on which one it is, the player may wake up in the entry room of the mine, in the bedroom of the farmhouse, or in Harvey's Clinic. If the player passes out inside the Skull Cavern, he/she will be awakened inside [[Harvey's Clinic]].
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While passed out, the player will lose money, items, and current progress in [[The Mines]] or [[Skull Cavern]]. Items that have been lost are non-retrievable, so it is a good idea to keep valuables in a chest when exploring. The amount of money lost is determined by the player's currently available gold. Up to {{price|5000}} can be lost.
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While passed out, the player will lose [[gold]] and inventory items. One lost item can be retrieved through the "Item Recovery Service" at the [[Adventurer's Guild]]. The amount of gold lost is determined by the player's currently available gold, up to {{price|5000}}.
 
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== Bugs ==
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* When eating healing items, the player gains approximately 12.5% more health than what is displayed in the tooltip.
      
==History==
 
==History==
 
{{History|1.3|Added multiplayer health regen by standing in bed.  Added Mr. Qi event at level 100 of the [[Skull Cavern]].}}
 
{{History|1.3|Added multiplayer health regen by standing in bed.  Added Mr. Qi event at level 100 of the [[Skull Cavern]].}}
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{{History|1.4|Added Item Recovery Service.  Fixed bug where tooltip displayed less health than was actually gained from consuming an item.}}
    
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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