Değişiklikler

k
Metin değiştirme - "Oluşum Odası" yerine "Zanaat Odası"
6. satır: 6. satır:     
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==1.5.6==
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Stardew Valley 1.5.6 21 Aralık 2021 tarihinde [https://www.stardewvalley.net/1-5-6-out-now-on-steam-gog/ yayınlandı]. Düzeltmeler 22 Aralık 2021 (iki kez) ve 18 Ocak 2022'de uygulandı.
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; Yaşam kalitesi değişiklikleri
 +
:* Çoklu monitör kurulumlarında, oyun artık son kullanılan monitörü hatırlıyor ve geri yüklüyor.
 +
 +
; Hata düzeltmeleri
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:* Muhtemelen gecenin sonunda meydana gelebilecek rastgele bir çökme düzeltildi.
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:* Yeni bir oyuna başlarken bazı çiftlik türlerinin [[duvar kağıdı]]larının ve [[Döşeme|zemin]]'lerinin uygulanmaması sorunu düzeltildi.
 +
:* Seviye atlama ekranını kapatmak için ESC tuşuna basıldığında, seviye atlamanın kendisinin de atlanması ve her gece yeniden görünmesine neden olması düzeltildi.
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:* Çiftlikteki yem öğelerinin altındaki işlenmiş toprağın hala çürümesi düzeltildi. Bu, [[Crafting#Seeds|freshly grown seasonal forage seeds]] altındaki toprağın artık rastgele kaybolamayacağı anlamına geliyor.
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:* İç mekâna yerleştirilen [[çim]]'in mevsim [[Kış]] olarak değiştiğinde ölmesi düzeltildi.
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:* [[Zencefil Adası]]'ndaki [[Bahçe Saksısı|bahçe saksıları]]'na yerleştirilen [[Çay Fidanı|çay fidanları]]'nın hasat edilememesi düzeltildi.
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:* Kontroller varsayılana sıfırlandıktan sonra {{Key|Z}} tuşunun bağlanamaması düzeltildi.
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:* Harita ekran görüntülerinin Linux üzerinde çalışmaması düzeltildi.
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:* [[Kullanıcı:Pathoschild/Modding wishlist/Completed#Done in Stardew Valley 1.5.6|modding issues]] düzeltildi.
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; Dahili değişiklikler
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:* Steamworks.NET 20.0.0'a güncellendi.
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{{version history hotfixes|content= 
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; 22 Aralık 2021 ([https://twitter.com/ConcernedApe/status/1473385614133239808 announcement])
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:* MacOS'ta uyumluluk dalında oyunu başlatırken oluşan çökme düzeltildi.
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:* Bazı monitör yapılandırmalarında oyun penceresinin bir masaüstünden diğerine taşınamaması sorunu düzeltildi.
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:* Gamepad kullanarak bir mesleğin seçilmesini engelleyen sorun düzeltildi. Kaçırdığınız meslekleri ertesi gün yeniden seçebilmelisiniz.
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:* [[Bahçe Saksısı|bahçe saksıları]]'nın üzerine fare ile gelindiğinde otomatik olarak hasat edilmesi düzeltildi.
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:* [[Emily]]'nin veranda süslemelerinin olması gereken yerden bir karo yukarıda olması düzeltildi.
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; 22 Aralık 2021
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:* Steam SDK'yı 1.5.6'da başlatma sorunu düzeltildi.
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; 18 Ocak 2022 "Düzeltme #3" (appended to [https://store.steampowered.com/news/app/413150/view/4451243368885879000 1.5.6 announcement])
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:* Başlık ekranındaki <code>?</code> menüsünde gösterilen sürüm artık düzeltmeleri yansıtıyor.
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:* Stardew vadisi logosunun başlık ekranında daha düşük yüksekliğe sahip çözünürlükler için ölçeklenme şekli değiştirildi.
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:* Oyun kumandasıyla oynarken envanter ekranı menüsünün üst kısmındaki sayısal kısayol tuşu göstergeleri kaldırıldı.
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:* At sırtındayken çiftlikte bir etkinliği tetikledikten sonra oyuncu/at yerleştirme sorunları düzeltildi (Leah'nın 6-kalp etkinliğini görüntüledikten sonra bir ırgatın duvara sıkışmasına neden olabilen bir sorun dahil).
 +
:* Volkan içinde çökme sahnesinde Korece/İngilizce diyalog satırının yer değiştirmesi düzeltildi.
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:* Ana şube yapılarında Pencere'nin yakınlaştırması %100 olarak ayarlanmadığında özel tam ekran modunun merkezin dışında kalması veya yanlış boyutlandırılması düzeltildi.
 +
:* Tam ekran modunda mevcut ekranın sağ üst köşesine sıkıştırmak için başlık ekranından büyütme / pencere açma sırasında hata emniyeti eklendi.
 +
}}
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==1.5.5==
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Stardew Valley 1.5.5 was released to the Steam beta branch on 17 August 2021 for mod authors, [https://forums.stardewvalley.net/threads/stardew-valley-1-5-5-technical-update-beta.8893/ announced in the forums] on 07 September 2021, and [https://www.stardewvalley.net/stardew-valley-1-5-5-released-on-pc/ released to all players] on 30 November 2021. Hotfixes were applied on 3 December 2021, 5 December 2021, and 7 December 2021.
 +
 +
; Architectural changes
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:* Added support for Xbox Game Pass.<br />''This migrates the game on Windows from .NET Framework 4.5.2 to .NET 5. You may need to launch the vanilla game once through Steam/GOG to install the new dependencies.''
 +
:* Added internal changes for mod authors (see [[Modding:Migrate to Stardew Valley 1.5.5|mod author migration guide]] and [[User:Pathoschild/Modding wishlist/Completed#Done in Stardew Valley 1.5.5|completed modding wishlist items]]).
 +
 +
; Quality of life changes
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:* Holding {{key|Control}} + {{key|Shift}} now lets you purchase or craft stacks of 25 items at a time.
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:* Many in-game settings now remember their last value when you start a new save. (Some settings like zoom level, gamepad mode, and multiplayer server privacy aren't copied over.)
 +
:* You can now build or move farm buildings onto artifact spots (which will destroy the artifact spots).
 +
:* You can now nudge pets out of the way while building/moving a building by clicking on them.
 +
:* You can now buy back items accidentally sold in the same shopping session.
 +
:* The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer.
 +
:* [[Grass]] placed using [[Grass Starter|grass starters]] during winter no longer disappears when the game is reloaded (but it still won't grow or spread). Grass that's outdoors in winter now takes on the appearance of the grass found in the frost section of [[The Mines|the mines]].
 +
:* Added <code>/printdiag</code> chat command which prints some diagnostic info to the chat window.
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 +
; Localization fixes
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:* Fixed [[Shane]]'s 6-heart event soft-locking in the Hungarian translation.
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:* Fixed incorrect '<samp>\</samp>' characters in various events in the Hungarian localization.
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:* Fixed typos in the French localization.
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:* Fixed a typo in [[Livin' Off The Land]] that incorrectly states that [[Super Cucumber]] can be caught in [[Winter]].
 +
 +
; Cosmetic fixes
 +
:* Added commas to the price display on [[Robin]] and the [[Wizard]]'s building menus.
 +
:* Adjusted collisions on the desert map to avoid sorting issue on the top-left edge of raised cliffside.
 +
:* Fixed issue where Sebastian's sprite would shift into an invalid position at 1:00 PM when he's working on his bike on the farm.
 +
 +
; General fixes
 +
:* After completing the Cryptic Note [[Quests|quest]], reaching floor 100 of the [[Skull Cavern]] again will guarantee a chest.
 +
:* Fixed issue where [[The Mines#Shrine of Challenge|hard mode mines]] could become permanently enabled and unable to change back.
 +
:* Fixed [[Radioactive Bar|radioactive bars]] not affected by the Blacksmith profession.
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:* Fixed explosion radius not centered when dislodging flooring and certain other types of items.
 +
:* Fixed [[Garden Pot|garden pots]] clearing their fertilizers when a crop is harvested.
 +
:* Fixed placing a garden pot on [[Ginger Island]] on a rainy day not watering its dirt.
 +
:* Fixed multiplayer hosts registering their lobbies before fully loading a save, causing the games not to appear in the multiplayer games list.
 +
:* Fixed moving a cabin with a cellar causing the stairs to the cellar to warp the players out of bounds for the rest of the play session.
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:* Fixed a case where entering the Farm from the south on horseback and triggering an event could cause the player to get stuck in a wall.
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:* Fixed various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbles.
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:* Fixed the tile holding the plant on [[Elliott]]'s table not being passable.
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:* Fixed some tiles on the left side of the [[Farm Maps|beach farm]] being unbuildable.
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 +
{{version history hotfixes|content=&#32;
 +
; 3 December 2021 ([https://twitter.com/ConcernedApe/status/1466910416106582020 announcement], release notes appended to [https://www.stardewvalley.net/stardew-valley-1-5-5-released-on-pc/ 1.5.5 post])
 +
:* Fixed widescreen and UHD displays not handled correctly.
 +
:* Fixed crash in the French localization for the "It Howls In The Rain" [[Movie Theater|movie]].
 +
:* Fixed GOG builds not optimized for release, which caused errors with some mods.
 +
:* Fixed gamepad issues on Linux and macOS with the main 64-bit branch.
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 +
; 5 December 2021
 +
:* Reverted gamepad fix in the previous update, which caused crashes for some players.
 +
 +
; 7 December 2021 (see announcement for [https://twitter.com/ConcernedApe/status/1468380233871069193 release], [https://twitter.com/ConcernedApe/status/1468412645594189824 revert], and [https://twitter.com/ConcernedApe/status/1468446544122707970 re-release])
 +
:* Fixed a memory leak related to sound effects.
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:* Fixed an issue where quitting the game in exclusive fullscreen would revert to windowed borderless upon reloading the game.
 +
:* Fixed an issue where the last-used volume levels weren't properly applied when starting a new game.
 +
:* Fixed [[Quests#List of Special Orders|special orders]] board appearing distorted during festivals.
 +
:* ''(Modding)'' Fixed <code>[HOURS_24_00]</code> not properly zero padded.
 +
}}
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==1.5.4==
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Stardew Valley 1.5.4 was [https://www.stardewvalley.net/stardew-valley-1-5-4-patch-out-now-on-pc/ released] on 22 January 2021. A hotfix was applied on 2 June 2021.
 +
 +
; Changes
 +
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:* [[Pam]] no longer visits the [[Ginger Island|Island]] resort on [[Sandy]]'s birthday.
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:* The [[Stardew Valley Fair]] shop no longer sells multiples of the randomly chosen items.
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:* The Stardew Valley Fair shop now sells [[Triple Shot Espresso]] instead of [[Tea Sapling]].
 +
 +
; Multiplayer fixes
 +
 +
:* Fixed a rare crash that could occur when watching an event in multiplayer as the clock hits midnight or 1am.
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:* Fixed the sound of fiber crops being harvested being audible when you're in another area.
 +
 +
; General fixes
 +
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:* Items related to Qi challenges and special orders are now properly removed from both [[Adventurer's Guild#Item Recovery Service|Marlon's Item Recovery Service]], and items requested to be recovered are now removed from the mailbox once the quest expires.
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:* Fixed [[perfection]] check not accounting for games where the farm switched to the Joja route partway through a Community Center playthrough.
 +
:* Fixed [[Lucky Ring|lucky rings]] losing their luck bonus overnight.
 +
:* Fixed softlock when fishing with multiple rods in your inventory after catching a treasure and casting from a different rod. This fixes the common fishing rod softlock next to Willy's house and during the [[Festival of Ice]].
 +
:* Fixed exploit where entering the [[Skull Cavern]] would immediately unlock all 120 floors for the elevator in [[The Mines]].
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:* Fixed exploit where you could find [[Lost Books|lost books]] by storing and retrieving certain wallpapers in chests.
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:* Fixed a rare issue where a charged [[Hoes|hoe]] could dislodge a non-empty chest and destroying its contents if it was placed in a specific configuration next to other chests.
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:* Fixed issue where the buttons in the [[CalicoJack]] and Calico Spin minigames wouldn't respond to controller input if the UI scale setting didn't match zoom level setting.
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:* Fixed issue where bombing certain floor tiles in the [[quarry]] would spawn items.
 +
:* Fixed palm trees in [[The Desert|the desert]] producing [[Golden Coconut|golden coconuts]].
 +
:* Fixed being able to interact with objects while warping with the [[Return Scepter|return scepter]].
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:* Fixed trees able to grow on top of placed furniture items.
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:* Fixed a minor graphical inconsistency with the quality indicator on procedurally-colored objects such as flowers.
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:* Fixed [[Leo]]'s first event unable to complete when playing in the Korean localization.
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:* Fixed the special order board being invisible during summer in the Korean localization.
 +
:* Various localization corrections.
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 +
{{version history hotfixes|content=&#32;
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; 2 June 2021 ([https://twitter.com/ConcernedApe/status/1411025886090989568 announcement])
 +
:* Adjusted the randomization of the [[Mummified Bat]] drop.
 +
:* Fixed multiplayer issues on macOS.
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:* Fixed text wrapping issue on the Special Orders board in the Korean localization.
 +
:* Fixed some [[stardrop]]s not always counted for the [[perfection]] score. Reaching max stamina now counts as having found all stardrops.
 +
}}
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==1.5.3==
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Stardew Valley 1.5.3 was [https://www.stardewvalley.net/stardew-valley-1-5-3-patch-out-now-on-pc/ released] on 15 January 2021. A hotfix was applied on 16 January 2021.
 +
 +
; Balance changes
 +
 +
:* The [[Random Events#Stone Owl|Stone Owl]] is now rarer.
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:* The [[Random Events#Strange Capsule|Strange Capsule]] now only spawns once per game.
 +
:* [[Slimes#Prismatic Slime|Prismatic Slimes]] are now more common (0.8% chance to 1.2% chance), and their spawn rate is now affected by [[Luck|daily luck]].
 +
:* Fixed exploit where [[Qi Bean|Qi bean]]s/[[Qi Fruit|fruit]] weren't removed from machines/craftables after the challenge expires.
 +
:* You can no longer catch Qi Beans when fishing during festivals.
 +
 +
; Minor changes
 +
 +
:* Adjusted [[Leo]]'s gift tastes.
 +
:* Tweaked stone owl sprite.
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:* [[Penny]]'s 14 heart event now places your existing bed in a chest rather than replacing it.
 +
:* [[Furniture]] is no longer visible and can no longer block movement during events that take place outside of the farm.
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 +
; Multiplayer fixes
 +
 +
:* [[Crab Pot|Crab pots]] now check the professions of the player who refilled them. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the crab pot was originally placed in the water by someone else.
 +
:* Fixed the summit event not triggered if the player is married to another player.
 +
:* Fixed the menu backgrounds option displayed incorrectly when playing in [[Multiplayer|split-screen mode]] on a rainy day.
 +
:* Fixed incorrect button mapping shown on Local Coop Join screen.
 +
 +
; General fixes
 +
 +
:* Experimentally fixed rendering on ultra-wide displays.
 +
:* Potentially fixed various cases where the player could get stuck or softlocked in an animation after using a tool (including the the [[Horse Flute]] softlock and possibly [[fishing]] softlocks).
 +
:* The Farmer no longer blinks while charging a tool. This was causing a minor visual issue.
 +
:* Fixed [[The Summit|summit]] event being repeatable if its music wasn't marked as heard. The music is now saved as soon as the event is started.
 +
:* Fixed issue where a character could spawn on the upper-left corner of the island map when skipping the [[Ginger Island]] departure event while the character is still pathing.
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:* Fixed [[Leo]] using the wrong schedule on Wednesdays after his six-heart event.
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:* Fixed issue where the [[Quality Bobber|quality bobber]] wasn't applying its bonus.
 +
:* Fixed [[Magic Bait|magic bait]] not working to catch [[Night Market]] fish in the southwest corner of the beach.
 +
:* Fixed issue where you could get softlocked if you hooked a fish just as the [[Ginger Island#Pirate Cove|pirate cave]] event begins.
 +
:* Fixed some minor data entry issues on normal [[bundles]] that also appear in remixed bundles (Animal Bundle requiring a Small Brown Egg instead of a Large White Egg, and normal Cheese not being an option in the Artisan bundle).
 +
:* Fixed bug preventing Prismatic Slimes from not dropping [[Prismatic Jelly|prismatic jelly]] in rare cases.
 +
:* Fixed bug where the [[Random Events#Strange Capsule|strange capsule]] would leave a residual light glow.
 +
:* Fixed overnight lost & found tool logic not checking the island farmhouse fridge.
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:* Fixed crash that could occur if a [[Dust Sprite|dust sprite]]'s stone-breaking move would cause a Qi Bean to spawn.
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:* Fixed a long delay after talking to [[Ginger Island#Gourmand Frog|Gourmand]] when you've got the crop he's requested growing, but it's not yet fully grown.
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:* Fixed the daytime music from [[Ginger Island]] not being playable on the [[The Stardrop Saloon#Jukebox|Saloon jukebox]].
 +
:* Fixed a crash when using a [[Warp Totem|warp totem]] while the Mermaid Show is playing.
 +
:* Fixed issue where you couldn't go back to sleep immediately after waking up after passing out.
 +
:* Fixed item duplication glitches related to moving [[rings]] around in certain menus.
 +
:* Fixed certain gemstones appearing on the Daily Quest board before they're actually accessible in-game.
 +
:* Fixed various localization issues.
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:* (Modding) A randomized bundle containing an invalid item now shows a more detailed error message.
 +
:* (Modding) Fixed big craftables losing mod data when picked up.
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:* (Modding) Fixed issue where going from one floor to another on horseback [[Volcano Dungeon|inside the Volcano]] would position the player incorrectly on the next floor.
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 +
{{version history hotfixes|content=&#32;
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; 16 Ocak 2021 ([https://twitter.com/ConcernedApe/status/1350373110386606086 announcement])
 +
:* Fixed exploit where Qi beans/fruit weren't removed from [[Adventurer's Guild#Item Recovery Service|Marlon's item recovery service]] after the challenge expires.
 +
:* Fixed a multiplayer fishing softlock added in 1.5.3.
 +
}}
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 +
==1.5.2==
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Stardew Valley 1.5.2 was [https://www.stardewvalley.net/stardew-valley-1-5-2-patch-out-now-on-pc/ released] on 8 January 2021.
 +
 +
; Feature changes
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 +
:* You can now dismiss the level-up menu by pressing the ESC key.
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 +
; Balance changes
 +
 +
:* [[Qi Fruit|Qi fruit]] can now be grown on the farm during winter.
 +
:* Tools now track the previous two enchantments applied to them so they're not reselected when you [[Forge|reapply an enchantment]].
 +
:* Coral and other aquatic forage items are now included for the "Botanist" profession.
 +
:* Added [[Dark Cowboy Hat]] to [[Skull Cavern]] chest loot table.
 +
:* You can no longer increase speed buffs using [[Qi Seasoning]].
 +
:* Buff durations from [[Qi Seasoning|Qi seasoned]] food/drinks are now 50% longer.
 +
:* You can no longer complete the "Danger In The Deep" Qi Challenge by visiting the Skull Cavern.
 +
:* Reduced price when selling [[Cookout Kit|cookout kits]] from 3000g to 80g.
 +
:* Reduced price when selling [[duck]]s from 4000g to 1200g.
 +
:* Fixed ducks not selling for the appropriate price.
 +
 +
; [[Ginger Island]] fixes
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 +
:* Adjusted a [[Journal Scraps|journal scrap]] treasure map to better represent the in-game location.
 +
:* Added failsafe to prevent players from warping to the upper-left corner of the southern island map.
 +
:* Passing out in Qi's secret room no longer causes you to wake up on the mainland.
 +
:* Fixed Junimos not harvesting crops if you spent the night on the island or when you're not physically present.
 +
:* Fixed unable to place [[Mini-Fridge|mini-fridges]] in the Island farmhouse.
 +
:* Fixed unable to collect honey from [[Bee House|bee houses]] on the island farm in winter.
 +
:* Fixed [[Garden Pot|garden pots]] on the island farm becoming watered on days when it's raining in the valley.
 +
:* Fixed forage crops disappearing overnight on the island farm on Saturdays/Sundays.
 +
 +
; Multiplayer fixes
 +
 +
:* Fixed most minigames appearing misaligned in split-screen mode.
 +
:* Fixed a crash that could occur in the [[Night Market|mermaid show]] in split-screen mode.
 +
:* Fixed farmhands getting stuck if two split-screen players choose the same farmhand at the same time.
 +
:* Fixed a crash when crab pots are removed by a farmhand.
 +
 +
; General fixes
 +
 +
:* You can no longer sit on chairs if the game is currently pausing your character due to an animation (such as using a tool or kissing your spouse).
 +
:* You can no longer instantly kill Fector as a zombie in [[Journey of the Prairie King]].
 +
:* Adjusted the rendering of very wide furniture items so that they do not extend too far past an inventory slot.
 +
:* Fixed issue preventing 100% perfection score in the Joja route.
 +
:* Fixed graphical issues with the post-perfection event.
 +
:* Fixed coral not considered ''red'' instead of ''pale violet red'' for dyes, etc.
 +
:* Fixed hearts dropped during Qi's Hungry Challenge not collectable if the inventory is full.
 +
:* Fixed the level-up screen's OK button positioned offscreen in some cases.
 +
:* Fixed the Key to the City not allowing you into Pierre's shop if you completed the game through the Joja route.
 +
:* Fixed issue where large amounts of [[beet]]s placed in a mill wouldn't produce the proper amount of sugar.
 +
:* Fixed gifting-related special order objectives not correctly checking the minimum liked value of gifted items.
 +
:* Fixed special order-related items stored in Junimo chests not properly removed once the special order expires.
 +
:* Fixed fruit tree saplings and seeds sold at festivals not properly reflecting the profit margins setting.
 +
:* Fixed sign items no longer showing their placement indicator once a fish pond had been built on the farm.
 +
:* Fixed combined rings only showing the stat buffs from their first component ring.
 +
:* Fixed combined rings not properly using their localized name.
 +
:* Fixed a ring duplication glitch in the dye pot menu.
 +
:* Fixed a crash and other issues related to obtaining the Iridium Krobus item.
 +
:* Potentially fixed a random crash that occurs when going to bed.
 +
:* Potentially fixed a crash in the mines.
 +
:* Fixed a crash when fishing from the pond on your farm using magic bait.
 +
:* Fixed a bug causing cheese cauliflower to not display in the collections tab.
 +
:* Fixed breaking open geodes and artifact troves incorrectly counted as two item collects in the collections tab.
 +
:* Fixed a crash that could occur when clicking in the scrollbar region of a shop menu when there are less than four items available.
 +
:* Fixed issue where placing a bomb and sleeping could cause the fuse sound to play indefinitely.
 +
:* Fixed issue where weeds could appear as batteries.
 +
:* Fixed weapon cooldown timers no longer displaying on weapons in the shop menu.
 +
:* (Modding) Fixed order/naming of tilesheets on the beach farm inconsistent with the other farm types.
 +
 +
; Localization fixes
 +
 +
:* Fixed a missing event in Willy's shop from the Hungarian localization.
 +
:* Fixed an issue with Leo's six-Heart event in the German localization. This fix is applied retroactively.
 +
:* Fixed an issue where some weapons added in 1.5 would display an incorrect weapon name in the German localization.
 +
:* Fixed crashes related to Lewis's phone call in various localizations.
 +
:* Fixed various minor typos.
 +
:* Various localization fixes.
 +
 +
==1.5.1==
 +
Stardew Valley 1.5.1 was [https://steamcommunity.com/games/413150/announcements/detail/2926742382063004963 released] on 24 December 2020.
 +
 +
; Feature changes
 +
 +
:* The crystal cave puzzle now gradually gets easier after repeated misses.
 +
:* Spouses no longer stand around looking at rug-type furniture items. This fixes a case where a spouse might stare at a Floor Divider, which could cause them to block the player's way through a narrow hallway.
 +
 +
; Multiplayer fixes
 +
 +
:* Fixed exploit where you could regain stamina in bed in multiplayer even if the game was paused.
 +
:* Fixed rare issue where the host player would warp to an invalid position if a farmhand had just completed a [[Community Center]] bundle.
 +
 +
; Localization fixes
 +
 +
:* Various localization fixes and changes.
 +
:* Fixed a crash when bombing the cave entrance next to the Field Office when playing in Spanish.
 +
:* Fixed issues with Lewis's phone call in various localizations.
 +
:* Fixed bug in the Spanish translations preventing Birdie's introduction event from completing.
 +
:* Fixed bug in the German translations preventing male characters from completing Birdie's quest.
 +
 +
; General fixes
 +
 +
:* When dismissing the [[forge]] menu, items that can't fit in your inventory are now dropped downward instead of upward to avoid items being dropped into the lava.
 +
:* Fixed pets sometimes warping out of bounds.
 +
:* Fixed being able to place objects in some parts of the void in the farmhouse.
 +
:* Fixed "spawn monsters on the farm" advanced game option resetting when you choose a different farm type after changing it.
 +
:* Fixed redeeming a stack of items at the [[Stardew Valley Fair]] granting a single item, instead of the whole stack.
 +
:* Fixed an issue related to having a child named Leo or Kent, where existing friendship points for these characters would be transferred over to your children.
 +
:* Fixed some new hairstyles clipping through hats.
 +
:* Fixed issue where purchasing the Master Slingshot would give the player a normal Slingshot.
 +
:* Fixed unable to select the Beach Farm on the new game screen when playing with a controller at minimum resolution.
 +
:* Fixed Leo available as secret santa if he's not in town.
 +
:* Fixed being able to place objects in certain tiles that block player movement such as the landslide that blocks the path to the Mines.
 +
:* Fixed issue where killing Big Slimes carrying hearts during Qi's Hungry Challenge, while wearing the Burglar's Ring, would cause the hearts to be collectable in the player's inventory.
 +
:* Fixed a crash that occurs when demolishing cabins.
 +
:* Fixed a crash that could occur overnight if you place the Auto-Petter anywhere that isn't a Coop or a Barn.
 +
:* Fixed Maru standing on the wrong tile outside the farm on Saturdays if you're married to her.
 +
:* Fixed Hair #56 accidentally replaced.
 +
:* Fixed Birdie's item trade quest removing all stacks of an item when they're given to their intended recipient.
 +
:* (Modding) Fixed the [[Return Scepter]] not returning to overwritten farmhouse entry positions.
 +
 +
==1.5==
 +
Stardew Valley 1.5.0 21 Aralık 2020 tarihinde [https://www.stardewvalley.net/stardew-valley-1-5-update-out-now-on-pc/ yayınlandı]. Düzeltmeler 21 Aralık 2020, 22 Aralık 2020 ve 23 Aralık 2020 tarihlerinde uygulandı.
 +
 +
; Yeni dünya alanı
 +
: 1.5, [[Setting#Fern Islands|Fern Islands]]'da [[Ginger Island]] adında yeni bir dünya bölgesi ekliyor:
 +
 +
:* Yeni yerler, diyaloglar, etkinlikler, mini oyunlar, bulmacalar ve birden fazla NPC içeren bir görev dizisi eklendi.
 +
:* Kendi geçmişi, olay örgüsü, olayları vb. olan yeni bir NPC olan [[Leo]] eklendi.
 +
:* Yeni ikincil NPC'ler eklendi: [[Birdie]], [[Ginger Island#Gourmand Frog|Gourmand Frog]], ve [[Professor Snail]].
 +
:* Madenlere benzer şekilde her ziyaretinizde değişen bir [[Volkan Zindanı|volkan zindanı]] eklendi.
 +
:* Nadir veya benzersiz eşyaların kilidini açan [[Görevler|Qi mücadeleleri]] eklendi.
 +
:* Herhangi bir mevsimde ekin ekebileceğiniz ancak bina inşa edemeyeceğiniz, kilidi açılabilir bir ada çiftliği ve çiftlik evi alanı eklendi.
 +
:* Köylülerin adaları ziyaret etmesini sağlamak için açabileceğiniz, yeni plaj kıyafetleri ve programları içeren, kilidi açılabilir bir tatil köyü eklendi.
 +
:* Hikayesini ortaya çıkarmak ve adalar hakkında bilgi edinmek için [[Journal Scraps|lost sailor's journal]]'ın gizli sayfaları eklendi.
 +
:* Yeni alanların ve içeriklerin kilidini açmak için kullanılabilecek, adalar boyunca gizlenmiş [[Altın Ceviz]]ler eklendi.
 +
:* Clint'in nadir ada eşyalarını bulmak için açabileceği [[Altın Hindistan Cevizi]]leri eklendi.
 +
:* Adanın etrafında keşfedilecek sırlar ve bulmacalar eklendi.
 +
:* Yeni düşmanlar eklendi:
 +
:** [[Cüce Nöbetçi]];
 +
:** [[Sahte Magma Kapağı]];
 +
:** [[Sıcak Kafa]];
 +
:** [[Lava Lurk]];
 +
:** [[Magma Sprite]];
 +
:** [[Magma Sparker]];
 +
:** [[Magma Duggy]];
 +
:** [[Çubuk Böceği]];
 +
:** [[Slimes|Tiger Slime]].
 +
* Yeni kozmetik yaratıklar eklendi: yengeçler, kaldera maymunları, tepe papağanları ve tropikal kelebekler.
 +
* Yeni [[Ada Dikilitaşı]] binası eklendi.
 +
 +
Yeni çiftlik özellikleri
 +
 +
:* Yeni bir [[Çiftlik Haritaları|çiftlik düzeni]] plajı eklendi.
 +
:* [[devekuşu]] bir çiftlik hayvanı olarak eklendi.
 +
:* Farmhands'in kabinlerinde bulunan taşınmaz şifonyerler kaldırıldı.
 +
:* [[Marangoz Dükkanı#Ev Yenilemeleri|ev yenilemeleri]] eklendi, bu da çiftlik evini tamamen geliştirdikten sonra daha da genişletmenize ve ayarlamanıza izin veriyor.
 +
:* Yataklar artık alabileceğiniz, hareket ettirebileceğiniz ve değiştirebileceğiniz normal mobilyalardır. (Yataksız bir eve bile sahip olabilirsiniz, ancak eşinizin bu konuda söyleyecek bir şeyleri olabilir).
 +
:* Kilit açıldıktan sonra, sera artık Robin'in dükkanında taşınabilir.
 +
:* Varsayılan nakliye kutusu artık Robin'in dükkanında taşınabilir veya yıkılabilir.
 +
:* Yeni bir oyunu özelleştirmek için kullanılabilecek gelişmiş oyun seçenekleri eklendi:
 +
:** rastgeleleştirmede kullanılan tohum değerini ayarlayın;
 +
:** rastgele topluluk merkezi paketlerine karşı varsayılanı seçin;
 +
:** rastgele maden sandıklarına karşı varsayılanı seçin;
 +
:** Kırmızı Lahana Tohumlarının birinci yılda seyahat arabasında en az bir kez satılmasını garanti altına alın, böylece toplum merkezini ilk yılda bitirmek her zaman mümkün olur;
 +
:** tek oyunculu bir çiftlik oluştururken daha önce erişilemeyen kâr marjlarını ve kabinle ilgili seçenekleri değiştirin.
 +
:* Artık çiftlik evine ve binalara kozmetik boyalar uygulayabilirsiniz.
 +
:* Ördekler artık suda yüzebiliyor ve bazı kümes hayvanları artık yetişkinleri takip edecek.
 +
:* Sümükler artık sümük kafesi yalaklarından rastgele sırayla içiyor.
 +
 +
Diğer yeni içerik ve özellikler
 +
 +
:* [[Forge|araç ve silah büyüleme]] eklendi.
 +
:* [[Forge|iki yüzüğü tek bir yüzükte birleştirme yeteneği]] eklendi.
 +
:* [[Görevler#Özel Emirler|özel emirler]] eklendi, kasabadaki özel emirler panosu aracılığıyla köylülere kişisel projelerinde yardımcı olmanızı sağlayan daha dinamik oyun sonu görevleri. Bunlar daha çeşitli hedefler ve ödüller, geçici dünya değişiklikleri (görev süresince yeni düşmanlar gibi), kalıcı değişiklikler (''örneğin,'' yeni dükkan envanteri) ve tamamlama sonrası etkinlikler içerebilir.
 +
:* İkinci bir [[Carpenter's Shop#Community Upgrades|community upgrade]] eklendi.
 +
:* Madenlerin ve kafatası mağaralarının yeni ve daha güçlü canavarların yanı sıra daha iyi düşmeler içeren daha zor bir versiyonu eklendi. Bunlara oyunun sonlarında erişilebilir ve isteğe bağlı olarak [[The Mines#Shrine of Challenge|Shrine of Challenge]] kullanılarak kalıcı olarak değiştirilebilir.
 +
:* Zorlu madenlerde ortaya çıkan yeni düşmanlar eklendi:
 +
:** [[Shadow Sniper]];
 +
:** [[Skeleton Mage]];
 +
:** [[Spider]] (jumps, often found near webs that can trap players and dust sprites);
 +
:** [[Slimes#Prismatic Slime|Prismatic Slime]] (quest only);
 +
:** [[Putrid Ghost]] (causes nauseated [[Buffs|debuff]]);
 +
:** [[Blue Squid]];
 +
:** [[Royal Serpent]];
 +
:** [[Slime]] variants ('cool' and stacked).
 +
:* Added new fishing [[television|TV channel]].
 +
:* Added new crops and trees:
 +
:** [[Mahogany Tree]] (drops hardwood)
 +
:** [[Mahogany Seed]];
 +
:** [[Fiber Seeds]];
 +
:** [[Ginger]] (forage);
 +
:** [[Banana]];
 +
:** [[Mango]];
 +
:** [[Pineapple]];
 +
:** [[Taro Root]] (paddy crop);
 +
:** New [[Palm Tree|palm tree]] variant;
 +
:** [[Qi Fruit]] (available during special Qi quest).
 +
:* Festival changes:
 +
:** added new even-numbered year dialogues for [[Egg Festival]];
 +
:** added shops to the [[Dance of the Moonlight Jellies]], [[Feast of the Winter Star]], [[Festival of Ice]], and [[Luau]];
 +
:** added new items to various festival shops;
 +
:** Children now attend [[festivals]].
 +
:* You can now change your name and gender in the Wizard's basement shrine.
 +
:* You now have a [[perfection]] rating which tracks the percentage of game content you've completed. Reaching full completion lets you buy [[Chicken|Golden Chickens]], adds a random [[Random Events#The Witch|Golden Witch]] event, unlocks access to [[The Summit]] with a new event, and adds new bird critters.
 +
:* You can now further customize sprinklers with attachments:
 +
:** [[Enricher]] automatically applies loaded fertilizer while planting seeds nearby;
 +
:** [[Pressure Nozzle]] increases watering range.
 +
:* Added new craftable items and machines:
 +
:** [[Auto-Petter]] auto-pets animals in a coop or barn (this keeps your animals content, but can't replace the full benefit of human touch);
 +
:** [[Bone Mill]] turns bone items into fertilizer;
 +
:** [[Coffee Maker]] brews a fresh cup every morning;
 +
:** [[Cookout Kit]] lets you cook on the go;
 +
:** [[Dark Sign]] displays an item without consuming it;
 +
:** [[Deconstructor]] destroys crafted items, but salvages their most valuable material;
 +
:** [[Farm Computer]] scans the farm and displays useful information;
 +
:** [[Geode Crusher]] consumes coal to break open geodes.
 +
:** [[Heavy Tapper]] works twice as fast as a normal [[tapper]];
 +
:** [[Hopper]] auto-loads items placed inside into the machine in front of it;
 +
:** [[Junimo Chest]]s are linked to a global shared stash;
 +
:** [[Mini-Obelisk]]s let you warp between two obelisks when placed on the farm;
 +
:** [[Mini-Shipping Bin]] is a smaller shipping bin that can be placed outside the farm;
 +
:** [[Ostrich Incubator]] when placed in a barn, hatches ostrich eggs into baby ostriches;
 +
:** [[Solar Panel]] slowly generates batteries when left in the sun;
 +
:** [[Statue Of True Perfection]] produces a prismatic shard each day;
 +
:** [[Stone Chest]] is a variant of [[chest]] crafted with stone instead of wood;
 +
:** [[Telephone]] calls stores to check hours and inventory, and occasionally receive random phone calls (no effect on gameplay);
 +
:** [[Warp Totem: Island]] warps to the Fern Islands.
 +
:* Added new food items:
 +
:** [[Bug Steak]];
 +
:** [[Banana Pudding]];
 +
:** [[Ginger]];
 +
:** [[Ginger Ale]];
 +
<!--:** [[Ginger Beer]];-->
 +
:** [[Mango Sticky Rice]];
 +
:** [[Piña Colada]];
 +
:** [[Poi]];
 +
:** [[Taro Root]];
 +
:** [[Tropical Curry]];
 +
:** [[Squid Ink Ravioli]] (temporarily prevents [[Buffs|debuffs]]).
 +
:* Added new fertilizers:
 +
:** [[Deluxe Fertilizer]] increases chance of higher-quality crops;
 +
:** [[Deluxe Retaining Soil]] always keeps soil watered overnight;
 +
:** [[Hyper Speed-Gro]] increases growth rate by at least 33%.
 +
:* Added new items:
 +
:** [[Bone Fragment]];
 +
:** Fossilized Skull, Spine, Tail, Legs, and Ribs and [[Snake Skull]], [[Snake Vertebrae]];
 +
:** [[Cinder Shard]];
 +
:** [[Dragon Tooth]];
 +
:** [[Slime Egg|Tiger Slime Egg]];
 +
:** [[Fairy Dust]] can used on a machine to have it finish processing;
 +
:** [[Golden Walnut]];
 +
:** [[Magma Cap]];
 +
:** [[Monster Musk]] causes more monsters to spawn;
 +
:** [[Mummified Bat]] and [[Mummified Frog]];
 +
:** [[Ostrich Egg]];
 +
:** [[Qi Gem]];
 +
:** [[Qi Seasoning]] increases quality of cooked recipes;
 +
:** [[Radioactive Ore]] and [[Radioactive Bar]];
 +
:** [[Taro Tuber]];
 +
:** [[Horse Flute]] summons your horse when outside;
 +
:** [[Mushroom Tree Seed]].
 +
:* Added new fishing tackle:
 +
:** [[Curiosity Lure]] increases the chance to catch rare fish;
 +
:** [[Quality Bobber]] increases fish quality;
 +
:** [[Magic Bait]] catches fish from any season/time/weather for a given location.
 +
:* Added new rings:
 +
:** [[Glowstone Ring]] provides both light and increased item collection radius;
 +
:** [[Hot Java Ring]] increases your chance to find coffee drinks when slaying monsters;
 +
:** [[Immunity Band]] reduces chance of status [[Buffs|debuffs]] by 40%;
 +
:** [[Lucky Ring]] increases luck by +1;
 +
:** [[Phoenix Ring]] restores some health after being knocked out once per day.
 +
:** [[Protection Ring]] keeps you invincible longer after taking damage;
 +
:** [[Soul Sapper Ring]] restores a bit of energy after slaying a monster;
 +
:** [[Thorns Ring]] damages enemies when they attack you.
 +
:* Added new [[hats]]:
 +
:** ???;
 +
:** Dark Cowboy Hat;
 +
:** Deluxe Pirate Hat;
 +
:** Forager's Hat;
 +
:** Goggles;
 +
:** Golden Helmet;
 +
:** Mr. Qi's Hat;
 +
:** Pink Bow;
 +
:** Qi Mask (secret);
 +
:** Radioactive Goggles;
 +
:** Star Helmet;
 +
:** Sunglasses;
 +
:** Swashbuckler Hat;
 +
:** Tiger Hat;
 +
:** Warrior Helmet.
 +
:* Added new [[clothing]]:
 +
:** Banana Shirt;
 +
:** Ginger Overalls;
 +
:** Hot Pink Shirt;
 +
:** Island Bikini;
 +
:** Magenta Shirt;
 +
:** Tropical Sunrise Shirt;
 +
:** Yellow Suit.
 +
:* Added new shoes:
 +
:** [[Cinderclown Shoes]];
 +
:** [[Mermaid Boots]];
 +
:** [[Dragonscale Boots]];
 +
:** [[Crystal Shoes]].
 +
:* Added new [[weapons]]:
 +
:** [[Dwarf Sword]], [[Dwarf Hammer]], and [[Dwarf Dagger]];
 +
:** [[Dragontooth Cutlass]], [[Dragontooth Club]], and [[Dragontooth Shiv]];
 +
:** [[Infinity Blade]], [[Infinity Dagger]], and [[Infinity Gavel]];
 +
:** [[Iridium Needle]];
 +
:** [[Ossified Blade]];
 +
:** some previously inaccessible items have also been made accessible.
 +
:* Added new fish:
 +
:** [[Stingray]];
 +
:** [[Lionfish]];
 +
:** [[Blue Discus]];
 +
:** Legendary fish:
 +
:*** Glacierfish Jr.;
 +
:*** Legend II;
 +
:*** Ms. Angler;
 +
:*** Radioactive Carp;
 +
:*** Son of Crimsonfish.
 +
* Added new furniture:
 +
:** 35 paintings (many only found in festival shops or while fishing certain locations);
 +
:** 14 bed variants;
 +
:** ten rugs:
 +
:*** [[Blossom Rug]];
 +
:*** [[Funky Rug]];
 +
:*** [[Icy Rug]];
 +
:*** [[Large Cottage Rug]];
 +
:*** [[Large Green Rug]];
 +
:*** [[Large Red Rug]];
 +
:*** [[Light Green Rug]];
 +
:*** [[Modern Rug]];
 +
:*** [[Oceanic Rug]];
 +
:*** [[Old World Rug]];
 +
:** eight 'floor divider' rugs that can be placed between rooms to join visually different floor types;
 +
:** five [[Fish Tank|Fish tanks]] you can put fish in (including an [[Secrets#Hats|Easter egg involving hats]]);
 +
:** [[Decorative Trash Can]];
 +
:** [[Gourmand Statue]];
 +
:** [[Iridium Krobus]];
 +
:** [[Large Brown Couch]];
 +
:** [[Plain Torch]] and [[Stump Torch]];
 +
:** [[Squirrel Figurine]];
 +
:** [[Tropical Chair]].
 +
:* Added a new '[[Wall Sconce|sconce]]' furniture type with seven options.
 +
:* Added new flooring:
 +
:** [[Rustic Plank Floor]];
 +
:** [[Stone Walkway Floor]].
 +
:* Added new [[Buffs|debuffs]] from enemies:
 +
:** Burnt (Speed -2, Defense -3);
 +
:** Darkness (dims lighting, making it harder to see in caves);
 +
:** Frozen (speed -8);
 +
:** Nauseated (prevents you from eating or drinking anything).
 +
:* Added 17 new hair styles.
 +
:* Added mail from Krobus with his own stationary.
 +
:* Added new decorations and tweaks to many maps.
 +
:* Added new Easter eggs:
 +
:** [[Secrets#Shrine of Illusions|Easter egg when you change your name]] at the [[The Shrine of Illusions|Shrine of Illusions]] to include item spawn codes;
 +
:** [[Secrets#Title Screen|title screen 'happy face' secret]];
 +
:** [[Secrets#Lucky Purple Shorts|new Lucky Purple Shorts secret]];
 +
:** [[Secrets#Strange Capsule|new Strange Capsule secret]].
 +
:* Emily now visits Sandy on her birthday.
 +
:* Clicking the pigs at the [[Festival of Ice]] now plays a pig sound.
 +
 +
; Quality of life changes
 +
 +
:* Added lost & found box in Mayor Lewis' house. This can be used to retrieve items donated to failed special orders, lost quest items and tools, items from offline players, hats from children that have been turned into doves, and items left behind in the Stardew Valley Fair grange display.
 +
:* You can now sit on chairs (both placed furniture and chairs that are part of the map).
 +
:* You can now place most furniture outside.
 +
:* You can now talk to people while mounted on a horse.
 +
:* You can now donate items of different qualities for the same community bundle ingredient.
 +
:* You can no longer plant fruit trees on tiles they won't be able to grow on.
 +
:* Improved game menus and HUD:
 +
:** The social tab now shows whether you talked to an NPC today.
 +
:** The cooking tab now shows the recipe for an item when you hover over it.
 +
:** The cooking tab now fades icons for recipes you know but haven't made yet.
 +
:** The cooking/crafting tooltips now show the number produced.
 +
:** The inventory menu's organize button now combines partial item stacks.
 +
:** The inventory menu for a chest now shows the Community Center button.
 +
:** The shipment screen now shows the unit price of shipped items instead of displaying the shipped quantity twice.
 +
:** The quest log now shows an arrow in the morning when you have pending completed quests.
 +
:** Buff icons now subtly pulse when they're close to expiring.
 +
:* Improved shop menus:
 +
:** You can now press `ESC` or controller `B` to move the held item to your inventory (or drop it if you have no more inventory room).
 +
:** While holding a purchase, the inventory now highlights items you can stack it with.
 +
:* Improved sprinklers:
 +
:** Sprinklers can now water Slime Hutch troughs.
 +
:** Hoes no longer remove sprinklers.
 +
:* Improved [[Journey of the Prairie King]]:
 +
:** Progress can now be saved and resumed, so it can be completed in multiple sessions.
 +
:** You now also replay the original difficulty even if you've already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)
 +
:* Improved game options:
 +
:** added option to choose between multiple fish-bite chime sounds;
 +
:** added option to mute farm animals and pets;
 +
:** you can now scale the UI independently of the view zoom;
 +
:** increased maximum zoom from 120% to 200%.
 +
:* Improved various items:
 +
:** The [[The Stardrop Saloon#Jukebox|Jukebox]] now has a “Random” setting.
 +
:** Removing a [[crystalarium]] that isn't ready for harvest will now drop the gem that was placed in it.
 +
:** You can now push chests containing items by holding the interact button on them with no tool equipped (the same way you could previously remove empty chests without using a tool).
 +
:* Improved inventory sorting:
 +
:** no longer changes tool order;
 +
:** now sorts by quality too;
 +
:** now sorts names in alphabetical instead of reverse alphabetical order.
 +
:* Improved museum donation interactions:
 +
:** Clicking an item now grabs one instead of the whole stack.
 +
:** Pressing back while placing an item now returns to the inventory instead of closing the whole UI.
 +
:** Other minor improvements.
 +
:* Improved HUD:
 +
:** Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.
 +
:** The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it.
 +
 +
; Balance changes
 +
 +
:* Combat changes:
 +
:** [[Immunity]] now reduces the chance of status [[Buffs|debuffs]].
 +
:** Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
 +
:** The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
 +
:** Reduced desperado profession's damage bonus from 3x to 2x.
 +
:** Slightly improved dagger critical hit chance.
 +
:* Crafting changes:
 +
:** Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments).
 +
:** Repairing a fence now restores full fence health, instead of half the health of a new fence.
 +
:* Farming changes:
 +
:** Lowered the cost of ducks (2000→600g).
 +
:** Doubled the value of [[duck Feather]]s.
 +
:** Slightly increased the duck feather spawn rate.
 +
:* Fishing changes:
 +
:** Fishing rod tackle no longer loses endurance when catching junk.
 +
:** Catching a non-fish item no longer triggers the minigame.
 +
:** Reaching an effective fishing level of 15+ now increases the rod casting range by one tile.
 +
:* Mining changes:
 +
:** Gem nodes now provide mining XP and can drop diamonds.
 +
:** Gem node drops are no longer limited by mine level.
 +
:* Item drop changes:
 +
:** Stumps and hollow logs now have a 10% chance of dropping [[Mahogany Seed]].
 +
:** Any monster in the [[Secret Woods]] now has a 10% chance of dropping [[Mahogany Seed]].
 +
:** [[Skeleton]]s now have 4% chance of dropping a [[Bone Sword]].
 +
:** [[Wilderness Golem]]s now drop rice shoots more often.
 +
:** Some Skull Cavern monsters now have a small chance of dropping [[Red Cabbage Seeds]].
 +
:** Pure-white [[slimes]] now drop diamonds and refined quartz.
 +
:** Some containers now drop better items after reaching the bottom of the mines at least once.
 +
:** Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern.
 +
:** Reduced chance of [[Lead Rod]] drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for Shadow Dagger and Wood Mallet.
 +
:** Mine wood barrels can now drop [[Basic Retaining Soil]] instead of [[Sap]].
 +
:** Mine frost barrels can now drop [[Quality Retaining Soil]] instead of [[Sap]].
 +
:** Reduced chance of frost barrels dropping Aquamarine, Frozen Geode, Hardwood, Jade, or equipment from 35% to 26%.
 +
:* Shop changes:
 +
:** Pierre will now sell his seasonal items year-round once you complete a certain new quest.
 +
:** Added two more items to the [[Stardew Valley Fair]] star token shop.
 +
:** [[Coconut]]s can be purchased from [[Sandy]] on Monday. This is now limited to ten per day.
 +
:** The [[Slingshot]] and [[Master Slingshot]] are now sold at the [[Adventurer's Guild]].
 +
:** Reduced [[Workbench]] price (3000→2000g).
 +
:** Reduced [[Earth Obelisk]] and [[Water Obelisk]] prices (1000000→500000g).
 +
:* Machine changes:
 +
:** Some machines' processing time was previously affected by the time of day. These have been standardized so they're always ready when the morning starts: [[Bee House]] (every 4 days), [[The Cave|Mushroom Box]] (every day), [[Random Events#Strange Capsule|Strange Capsule]] (3 days), Tapper (depends on input), and [[Worm Bin]] (every morning).
 +
:* Doubled star token rewards for the slingshot and fishing minigames at the [[Stardew Valley Fair]].
 +
:* Fertilizer in the greenhouse no longer disappears on season change in some cases.
 +
:* The random Stone Owl and Strange Capsule night events are now much less rare.
 +
 +
; Multiplayer changes
 +
 +
:* Added local split-screen [[multiplayer]] mode.
 +
:* The join co-op screen now remembers the last IP you entered.
 +
:* Farmhands can now move buildings through Robin's menu. The host can configure how this works (disabled, enabled, or only for a player's own cabin).
 +
:* Using the [[Return Scepter]] now returns farmhands to their cabin's front door instead of the host's farmhouse.
 +
:* Added various new chat messages when a player does something.
 +
:* When viewing a shared event in multiplayer (such as the Community Center event, or Morris’ introduction), you are no longer forcibly warped to the event location.
 +
:* When the host player sees the year 3 event, Grandpa's Theme is now added to all players' jukeboxes even if they weren't in-game at the time.
 +
 +
; Interaction changes
 +
 +
:* Reworked slingshot controls: it now aims at the cursor position, and is fired by holding and releasing the mouse/gamepad fire button. The previous mode (where you'd hold the button and pull back on the cursor to aim) can be re-enabled in the options menu if desired.
 +
:* To simplify bulk actions like harvesting, holding down a button while moving will no longer repeat weapon special attacks, open/close barn/coop doors, or interact with boulders, chests, furniture, hollow logs, meteorites, shipping bins, or scarecrows.
 +
:* Constructed shipping bins now have a click-to-ship hitbox that better matches the original map-based shipping bin's hitbox.
 +
:* Flooring can now be applied by clicking on the tile the farmer is standing on. Previously, flooring had to be applied to a tile next to the farmer.
 +
:* Purchasing recipes with a full inventory no longer shows a message that the inventory is full.
 +
:* Clicking an empty tile right above an interactive element (like a machine or chest) now activates the element, similar to clicking below it in previous versions.
 +
:* Trees chopped from above or below will now take into consideration the player’s horizontal position when falling to the left or right.
 +
:* Clicking near the bottom-left corner of the screen no longer brings up the chat box.
 +
:* You can no longer open the quest log by pressing the on-screen journal button if you're currently doing something.
 +
:* You can now use the "Y" key to answer dialogue boxes for holes and exit ladders in the mines.
 +
:* Controller improvements:
 +
:** When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster.
 +
:** Events can now be skipped on the controller even if a dialogue box is on-screen.
 +
:** Pressing B on a controller while on a specific quest page now returns to the quest list instead of closing the menu.
 +
:** Pressing B on a controller while an item is held on the crafting menu now snaps to the trash can (similar to the inventory screen).
 +
 +
; Other changes
 +
 +
:* Save names are now based on the farm name instead of the player name. (Saves originally created before 1.5 will continue using the player name.)
 +
:* [[Penny]] and the [[Dwarf]] now like artifacts, all other NPCs dislike (instead of hate) them as gifts.
 +
:* Improved dinosaur sleep sprites.
 +
:* Characters now face you when you talk to them instead of when the dialogue box closes (in singleplayer).
 +
:* On the final day of a tracked quest, the timer now says "final day" instead of "1 day" for clarity.
 +
:* Added many changes for modders; see [[User:Pathoschild/Modding wishlist#Done in Stardew Valley 1.5|completed wishlist items]] and [[Modding:Migrate to Stardew Valley 1.5|mod migration guide]] for details.
 +
:* Cosmetic tweaks to various sprites.
 +
 +
; Fixes for multiplayer
 +
 +
:* Fixed an issue where fences would degrade faster in Multiplayer.
 +
:* Fixed issue where a farmhand crashing while completing the final bundle could permanently prevent the unlock from properly triggering. It is now unlocked the next time a character enters the area.
 +
:* Farmhands are now properly positioned under the elevator instead of the ladder when using it to navigate the mines.
 +
:* Fixed an issue where other farmers’ emotes would not playback properly if you were watching an event.
 +
:* Fixed a minor issue where multiple players getting the free coffee gift at the Night Market at the same time could prevent anyone from receiving it.
 +
:* Fixed the note from Grandpa reappearing for farmhands.
 +
:* Fixed issue where cows in Haley's photoshoot event could be seen sliding around for farmhands. (Non-actor characters in events are now controlled by the host.)
 +
 +
; Fixes for player interaction
 +
 +
:* Fixed rare controller and mouse input drops.
 +
:* Fixed being unable to remount a horse after dismounting it behind a shipping bin.
 +
:* Fixed issue where it would sometimes be impossible to name an animal with a controller because the onscreen keyboard would appear and disappear in the same frame.
 +
:* Fixed character customization screen's hair color slider not properly updating when hair color is randomized.
 +
:* Fixed some farm tiles incorrectly preventing buildings from being placed on them.
 +
 +
; Fixes for visual or cosmetic issues
 +
 +
:* Adjusted the sorting of item ready indicators for tappers.
 +
:* Unified when night tiles get applied to fix inconsistencies when windows change from light to dark.
 +
:* The critters list is now cleared out overnight. This fixes an issue where having a Butterfly Hutch in your house and repeatedly sleeping without leaving would spawn endless butterflies in the house.
 +
:* Improved various text:
 +
:** Fixed some localizations using inches for fish measurements to reference centimeters.
 +
:** Fixed mill description not mentioning rice.
 +
:** Fixed typos in dialogue and events.
 +
:** Fixed missing characters in Chinese and Korean fonts.
 +
:** Fixed credits not showing localizer names correctly if the current language's font doesn't have the needed characters.
 +
:** Improved many translations.
 +
:* Fixed various cosmetic/layering issues with character shadows.
 +
:* Fixed characters in events snapping to strange animation frames when skipping an event.
 +
:* Fixed various instances where the camera would pan unnecessarily after changing locations.
 +
:* Fixed greenhouse trees taking on seasonal appearances.
 +
:* Fixed tooltip for purchasing edible but non-health-restoring items (like [[crocus]]) showing price outside of the tooltip.
 +
:* Fixed a single-frame flicker in Haley’s 10-heart event.
 +
:* Fixed a single frame flicker of the farm when starting a new game.
 +
:* Fixed stamina bar showing sweat particles when fishing during the fishing competition.
 +
:* Fixed the scythe showing the weapon ability cooldown effects.
 +
:* Fixed the erroneous door tile visible on the south end of the standard farm during winter.
 +
:* Fixed issue where unlocking multiple community center bundles at once would make the screen pan to the same room multiple times.
 +
:* Fixed various issues related to the Festival of Ice map, like being able to escape the festival bounds or prematurely end the festival from certain tiles, and minor visual fixes.
 +
:* Fixed terrain features showing an "interact" cursor when mousing over their tiles during festivals.
 +
:* Fixed options page scrollbar sometimes going past the end of the scrollbar region.
 +
:* Fixed various text overflow issues on the options page.
 +
:* Fixed chests spawned on certain [[Skull Cavern]] floors being shifted down by 4 tiles.
 +
:* Fixed tiling of…
 +
:** floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
 +
:** wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (''e.g.,'' grass starter).
 +
:** the fountain so that it has a more consistent appearance throughout the seasons;
 +
:** Pierre's stand at the Egg Festival to fix layering issues.
 +
 +
; Other bug fixes
 +
 +
:* Fixed crash when resizing game window in some cases.
 +
:* Fixed rare crash on launch due to invalid game window size options.
 +
:* Fixed Iridium Bat kills not counting towards Adventurer's Guild bat eradication goal.
 +
:* Fixed an issue where the Mermaid Show reward was delayed incorrectly.
 +
:* Fixed some events showing a dark blue screen after fading out when viewed during rainy days.
 +
:* Fixed museum-related rarecrows not sold at the Night Market after being unlocked.
 +
:* Fixed issue where non-wooden gates would revert to wooden gates after saving & loading a game.
 +
:* Fixed being able to add staircases to the Luau.
 +
:* Fixed an item duplication exploit related to chest organization.
 +
:* Fixed a minor desync in character pathfinding that could happen when characters pathed to the JojaMart on modded games.
 +
:* Fixed Penny walking through walls on rainy days if you've completed the community upgrade.
 +
:* Fixed Penny's 4-heart event not accessible once you finish the community upgrade.
 +
:* Fixed fences not collected correctly after a divorce or Penny's 14-heart event.
 +
:* Fixed characters greeting you when you enter a location when they're not present.
 +
:* Fixed characters you divorced still greeting you when you enter a location.
 +
:* Fixed issue where an NPC spouse fails to pathfind when a player/NPC is blocking the front door when they check, causing them to stand in place instead.
 +
:* Fixed crops sometimes growing a day slower than they should.
 +
:* Fixed applying flooring for the first time in an upgraded house sometimes causing the flooring in the kitchen to switch to the default wooden flooring.
 +
:* Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations.
 +
:* Fixed watered slime hutch troughs emptied when you load a save. (This mainly affects loading a mid-day save on mobile.)
 +
:* Fixed the community center not properly loading the refurbished map variant on game load. This caused characters like Maru to path incorrectly in them if the player had not visited the Community Center during that playthrough.
 +
:* Fixed the weekly friendship boost for giving an NPC two gifts not applied if you also gave them a third gift for their birthday.
 +
:* Fixed overnight lightning not randomized correctly, so either every overnight lightning would strike or none of them would.
 +
:* Fixed issue where stones, wood, and weeds could spawn on top of terrain features when a new year begins.
 +
 +
{{version history hotfixes|content=&#32;
 +
; 21 December 2020 (appended to [https://steamcommunity.com/games/413150/announcements/detail/2926742382063004963 1.5.1 post])
 +
:* Fixed a crash when interacting with the Junimo Notes in the Community center when playing in non-English.
 +
 +
; 22 December 2020 (appended to [https://steamcommunity.com/games/413150/announcements/detail/2926742382063004963 1.5.1 post])
 +
:* Fixed malformed item data causing the game to crash when playing in Turkish.
 +
 +
; 23 December 2020 (appended to [https://steamcommunity.com/games/413150/announcements/detail/2926742382063004963 1.5.1 post])
 +
:* Players can now choose another player's character in local multiplayer. This allows players continuing multiplayer farms in local multiplayer to resume their old farmers.
 +
:* Fixed shared events in multiplayer potentially putting players out of bounds.
 +
:* Fixed the am/pm display not displayed properly in non-English languages.
 +
:* Various localization fixes and changes.
 +
}}
 +
 +
==1.4.5==
 +
Stardew Valley 1.4.5 [https://www.stardewvalley.net/new-update-for-android-and-hotfix-patch-for-pc/ released] 11 Şubat 2020'de yayınlandı.
 +
 +
; Hata düzeltmeleri
 +
 +
:* Windows'ta oyunun yanlış başlatılmasına ve ses olmadan başlamasına neden olan bir sorun düzeltildi.
 +
:* Meşaleler gibi geçilebilir nesnelerin yakınlarda duran düşmanlara saldırmanızı engelleyebileceği bir sorun düzeltildi.
 +
:* Artık bir Kadim Tohum eseri bağışladıysanız ve tarifi değil sadece tohumu topladıysanız, Kadim Tohum üretim tarifini Gunther'den geri alabilirsiniz.
 +
:* Hayvanların bazı köprülerin yanında belirli su kiremitleri üzerinde yürümesine izin veren bir sorun düzeltildi.
 +
:* Duvar kağıtları artık zanaat ürünlerine dönüştürülecek eşyaların yerine kullanılamayacak.
 +
:* Basitleştirilmiş Çince yerelleştirmesinde Lewis heykeli mektubunun ödülünü vermemesi düzeltildi.
 +
 +
==1.4.4==
 +
Stardew Valley 1.4.4 was [https://www.stardewvalley.net/patch-1-4-4-available-now-for-pc-consoles/ released] on 31 January 2020.
 +
 +
; Changes
 +
 +
:* Adjusted dropped item pickups so that they’re more responsive for clients in multiplayer and will “rubber band back” to their previous locations less frequently.
 +
:* Adjusted item collection code so that machines tucked in corners can be refilled without using cursor mode.
 +
:* Added Elliott’s 14-heart not properly working in non-English languages.
 +
:* Fixed a data entry issue that caused some fish ponds to use incorrect data.
 +
:* Fixed the Shrimp Enthusiast Shirt applying the wrong shirt artwork.
 +
:* Fixed a softlock when watching the 2nd Fall movie in a non-English languages.
 +
:* Fixed the cursor not appearing in the level up profession selector if the Controller Style Menus option is toggled off while using a controller.
 +
:* Unsuccessfully crafting an unstackable item while already holding an item on your cursor no longer grants you credit for crafting it.
 +
:* Fixed an issue where Garden Pots would consume seeds without planting them if they were planted from more than a tile away.
 +
:* Fixed the color selector sliders on the Farmhand creation screen having incorrect navigation on controller.
 +
:* Fixed the logic for fruit tree obstruction checking the wrong tile.
 +
:* Fixed the dagger swipe sound effect repeating an extra time in multiplayer if another player is in the same area.
 +
:* Krobus will no longer get jealous if you gift characters you’re dating after he moves in.
 +
:* Penny now leaves Garden Pots alone in her 14 heart event.
 +
:* Fixed an issue that could cause Sam’s 6 heart event to soft-lock.
 +
:* The game now re-issues the player the Qi’s Challenge quest if they had previously opened the mail, but dismissed it without accepting the quest.
 +
:* Items placed in an ex’s room are now collected and placed in a chest after divorce.
 +
:* You can no longer give away quest items or non-giftable items during the Feast of the Winter Star.
 +
:* Adjusted some NPC gift reactions (Vincent and Jas now hate Triple Shot Espresso, Dwarf now loves Lemon Stone, and Sam now likes concession stand Joja Cola.)
 +
:* Adjusted Desert map so that crab pots placed in the water no longer render incorrectly, and objects can no longer be placed on top of the Desert Trader.
 +
:* Removed Catfish from Willy’s fishing quests during Winter, as it’s impossible to catch one without a Rain Totem.
 +
:* Fixed a crash that could occur on the host when a client connects to a game that was set to Friends or Invite Only that is now being hosted on a platform that doesn’t support those online modes.
 +
:* Fixed incorrectly looping ambient noise in the [[Secret Woods|Deep Woods]] at night.
 +
:* Fixed an issue where the Japanese localization’s dialogue for a spouse watering your crops would incorrectly show both gender variants of the text.
 +
:* Fixed the Simplified Chinese localization incorrectly showing Sunflower Seeds as a Fall only crop.
 +
:* Removed the ‘<‘ from the Simplified Chinese localization of the “Pet loves you” dialogue.
 +
:* Fixed an issue where Junimos would show an empty text bubble when bringing a bundle to the Junimo Hut after completing a bundle in Simplified Chinese or Korean.
 +
:* Fixed an issue where viewing the Junimo Note before learning to read it would cause certain text to permanently display much larger in the Simplified Chinese, Japanese, and Korean localizations
 +
:* Filled in some missing characters in the Korean fonts. This fixes some instances where an asterisk appears instead of a Korean character.
 +
:* Fixed a minor typo in Grandpa’s Note in the Korean localization.
 +
 +
==1.4.3==
 +
Stardew Valley 1.4.3 was [https://www.stardewvalley.net/1-4-3-bug-fix-patch-for-pc/ released] on 13 December 2019.
 +
 +
; Bug fixes
 +
 +
:* Fixed an issue where you could collect multiples of a [[bundles]] reward in the [[community center]] if you closed the menu without collecting them.
 +
:* Fixed an issue where naming your [[pet]] the name of an NPC could have your pet appear on the calendar on that NPC’s birthday.
 +
:* Fixed an item duplication exploit when using the add to existing stacks button on an inventory with a full stack.
 +
:* Made some fixes to the Turkish localization.
 +
:* Fixed a bug in the Crafting Menu that could cause extra resources to be consumed in certain situations.
 +
:* Adjusted the Four Corners farm map to fix layering issue with buildings.
 +
:* Fixed a bug where you could enter the [[Wizard's Tower]] before unlocking the Community Center.
 +
:* Taking a map screenshot while the option to show menu backgrounds is on will no longer render the menu in the screenshot.
 +
:* Fixed an issue causing certain [[wallpaper]]s to grant a Lost Book when selected in the [[Catalogue]].
 +
:* Fixed an issue where you could get your grange score immediately after asking Lewis to judge your grange during the [[Stardew Valley Fair]].
 +
 +
==1.4.2==
 +
Stardew Valley 1.4.2 was [https://www.stardewvalley.net/1-4-2-bug-fix-patch-on-pc/ released] on 4 December 2019.
 +
 +
; Changes
 +
 +
:* Reverted placement rules introduced in 1.4.1 which prevented players from placing [[flooring]] or [[torch]]es on their spouse's porch tiles. Instead, spouses now ignore flooring and will "pop off" any torches that are placed on those tiles when they move there in the morning.
 +
 +
; Bug fixes
 +
 +
:* Fixed the Crane Game crashing when it loads on Mac.
 +
:* Fixed [[workbench]]es not pulling items from [[chest]]s that are on rugs.
 +
:* Fixed [[Robin]] staying in bed if she was upgrading certain buildings on game load.
 +
:* Fixed a bug where buying a [[Magic Rock Candy|magic rock candy]], exiting to title, and then reloading the game would cause the candy to not re-appear in the shop.
 +
:* Fixed a crash when mashing the dialogue advance buttons while transitioning between maps during an event.
 +
:* Fixed another way the club smash could cause the player to get "stuck" holding out a weapon.
 +
:* Fixed some issues where non-user-initiated mouse movements could cause changes in mouse button states to not register.
 +
:* Fixed a potential soft-lock if you passed out on another player's bed.
 +
:* Fixed the screen being partially faded out when [[Demetrius]] comes to ask about the farm cave.
 +
:* Fixed an issue where characters would greet you via speech bubble even if they weren't in the same location (''e.g.,'' Elliot welcoming you into his shack even though he's standing at the beach).
 +
:* Fixed being able to perform certain actions (like using a Return Scepter) during overnight farm events.
 +
:* Fixed farmers who are knocked out while holding an item not properly showing the knocked-out animation.
 +
:* Fixed an issue where the tool being upgraded at [[Clint]]'s could be set to an invalid value, causing [[Lewis]] to incorrectly send you a set of tools every night.
 +
:* Clicking the emoji menu toggle button on gamepad no longer shows the onscreen keyboard.
 +
:* Adjusted rumble on third-party controllers. This may not fully solve issues on certain third-party controllers, but will at least prevent states where the rumble is stuck on.
 +
 +
==1.4.1==
 +
Stardew Valley 1.4.1 (previously known as 1.4.0.1, but renamed for compatibility with SMAPI) was [https://www.stardewvalley.net/1-4-bugfix-patch/ released] on 2 December 2019.
 +
 +
; New features
 +
 +
:* Added Gamepad Mode to the options menu. This has three values: "auto" (default) switches between keyboard/mouse depending on the last input; "force on" forces the game to use gamepad logic, similar to earlier versions of Stardew Valley; and "force off" disables the gamepad and can be used if you only play the game using keyboard/mouse.
 +
:* You can now buy the [[museum]] [[Scarecrow#Rarecrows|rarecrows]] from the [[Night Market]] after you've unlocked them.
 +
:* Some non-spouse NPC's now have custom movie ticket acceptance dialogue (in English only).
 +
 +
; Balance changes
 +
 +
:* [[Explosive Ammo]] now costs 300g each in the [[Adventurer's Guild]], won't appear until you've unlocked the crafting recipe, and now only explodes with a 2-tile radius instead of 3.
 +
:* You can now only buy one piece of [[Magic Rock Candy]] per Thursday at the [[Desert Trader]].
 +
:* [[Iridium Ore]] abundance now increases much more slowly beyond level 100 of the [[Skull Cavern]].
 +
:* Weapon cooldowns now only happen if game time should pass.
 +
 +
; Other changes
 +
 +
:* You can now buy recipes with a full inventory.
 +
:* [[Penny]]'s 14-heart event no longer removes placed dressers. Furniture that was supposed to be placed in an occupied tile is now added to the same chests Penny puts your objects in.
 +
:* [[Vincent]] now loves [[snail]]s.
 +
:* Adjusted shorts easter egg to give precedence to any normal interactions with the NPCs it affects (gifting, completing a quest, etc).
 +
:* Slightly optimized debris code.
 +
 +
; Bug fixes
 +
 +
:* Fixed farmhands' separate wallets resetting to 500g if the host was playing on Linux or Mac.
 +
:* Fixed the incorrect ordering of NPC gift tastes, so tastes should now match 1.3.
 +
:* Fixed trash bear appearing on festival days (which could cause a potential crash).
 +
:* Fixed an issue where reclaiming the [[Insect Head]], [[Neptune's Glaive|Neptune's Glaive]], [[Forest Sword]], or [[Carving Knife]] from [[Marlon]] would cause [[Clint]] to appear to be upgrading that weapon, losing any tool already being upgraded.
 +
:* Fixed problem harvesting crops with the [[Golden Scythe|golden scythe]].
 +
:* Fixed being able to warp into the sewer on your [[horse]], causing you to warp into the void.
 +
:* Fixed an issue allowing [[torch]]es and [[flooring]] to be placed on the spouses's porch position, so they couldn't come outside.
 +
:* Fixed the [[Golden Scythe|golden scythe]] still appearing on the reaper after you've already received it.
 +
:* Fixed a minor issue where players who have connected to a game and are creating a character while an [[Achievements|achievement]] triggers would send a message saying "- has earned the '(Achievement Name)' achievement."
 +
:* Fixed a hole in the refurbished saloon room, which let players walk out of the map boundaries.
 +
:* Fixed an issue where a farmhand entering a freshly built [[cabin]] could cause the farmhand that owns it to spawn in the upper-left corner of the main farmer's farmhouse.
 +
:* Fixed [[Fish Pond|fish pond]] silhouettes being incorrect after clearing the pond in multiplayer.
 +
:* Fixed a typo causing plant [[seed]]s being removed from the inventory when unsuccessfully attempting to plant them outside of the farm.
 +
:* Fixed pre-1.4 untyped "[[Honey]]" items that were misnamed "Wild Honey"; they're now just converted to "Wild Honey" that stacks with other "Wild Honey" items.
 +
:* Fixed a crash when [[Tree Fertilizer]] recipe is added to a save that already has it.
 +
:* Fixed the dove subplot enemy leaving visual trails on the host's machine regardless of the location they were in.
 +
:* Fixed non-synchronization of items recovered from [[Marlon]] at the [[Adventurer's Guild]].
 +
:* Fixed the display name of [[Flounder]] in Russian being the same as [[Halibut]].
 +
:* Fixed a botched after-movie dialogue from [[Evelyn]].
 +
:* Fixed the direction of the fold on the Gi clothing items.
 +
:* Fixed [[Tea Sapling|tea saplings]] not being placeable on certain tiles on the farm.
 +
:* Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game.
 +
:* Fixed problem where you could soft-lock a shop menu in an edge case scenario.
 +
:* Controller fixes:
 +
:** Fixed some inconsistencies with cursor placement when item stowing is on.
 +
:** Fixed an issue where using the trigger buttons to swap pages in the Junimo Bundle menu while holding an item would cause it to be lost.
 +
:** Fixed an issue in the quest log where if you moved the cursor right from the "back" button when viewing a quest description on the second or higher page of the quest log, the cursor would move to an invalid position.
 +
:** Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text.
 +
:** When a dialogue question is asked, the first selectable option is now selected by default in controller mode, regardless of whether the controller-style menus option is enabled.
 +
:* Corrected the fix for the [[Stardew Valley Fair]] festival's petting zoo area appearing incorrectly if certain post-game conditions had been unlocked.
 +
:* Added a graceful fail state to the function that gets a [[wedding]] for the day in case there's a completely invalid farmer ID in the farmers list (potentially from a removed cabin).
 +
:* Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load.
 +
:* Pending level-ups are now removed from characters as they are applied, instead of all at once at the end of the night. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected.
 +
:* Adjusted the requirements to be able to respec a skill at the [[Statue of Uncertainty]] to allow users who have "missed levels" to reclaim their missed perks levels using it.
 +
:* Potential fix for switching over to the [[Scythe|scythe]] after using the club slam repeat quirk causing the next used tool to soft-lock the player in place.
 +
:* Fixed various typos.
 +
:* Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file.
 +
:* Fixed the <samp>/friendAll</samp> debug command granting friendships to NPCs that aren't friendable, which could possibly cause issues on any game mechanics that randomly select a friend (''e.g.,'' daily quests).
 +
 +
==1.4==
 +
Stardew Valley 1.4.0 was [https://www.stardewvalley.net/the-stardew-valley-1-4-content-update-is-now-available-on-steam-gog/ released] on 26 November 2019.
 +
 +
; New content and features
 +
 +
:* Added [[Movie Theater|movie theater]] unlocked in late game, with related content and features.
 +
:* Added 14-heart events for every spouse.
 +
:* Added new events and dialogue (including a new heart event for Caroline).
 +
:* Added [[clothing]] items equipped on the player (replaces former clothing appearance options).
 +
:* Added clothes [[tailoring]] and dyeing.
 +
:* Added 24 new hair styles, including bald heads.
 +
:* Added Four Corners [[Farm Maps|farm map]] (meant for co-op, divides the land into four areas with their own perks).
 +
:* Added [[Fish Pond]]s to breed fish and produce items.
 +
:* Added new items:
 +
:** 181 shirts;
 +
:** 35 hats;
 +
:** 14 pants (including dresses, skirts, and shorts);
 +
:** 2 boots;
 +
:** 38 decorative items obtained in various ways (''e.g.,'' new events);
 +
:** 17 new flooring options;
 +
:** 2 new [[Secret Notes]];
 +
:** two fish: [[Flounder]] and [[Midnight Carp]];
 +
:** two rings: [[Crabshell Ring]] and [[Napalm Ring]];
 +
:** [[Artifact Trove]]s (can be broken open by Clint to yield artifacts);
 +
:** [[Caviar]], [[Roe]], and Aged Roe;
 +
:** [[Dark Sword]];
 +
:** [[Deluxe Scarecrow]] (recipe given when you collect all [[Scarecrow#Rarecrows|rarecrows]], has double the radius);
 +
:** [[Dinosaur Mayonnaise]] (processed from [[Dinosaur Egg]]s);
 +
:** [[Golden Scythe]];
 +
:** [[Grass Starter]] recipe (purchased from Pierre);
 +
:** [[Magic Rock Candy]];
 +
:** [[Mini-Jukebox]] (place anywhere on the farm or in farm buildings to play previously-heard music);
 +
:** [[Mini-Fridge]]s (place inside to extend your fridge capacity);
 +
:** [[Unmilled Rice|Rice crop]];
 +
:** [[Seafoam Pudding]] (fishing level 9 cooking recipe);
 +
:** [[Shrimp Cocktail]] (recipe learned from the Queen of Sauce episode on Winter 28 Y2);
 +
:** [[Squid Ink]];
 +
:** Sunflower [[Honey]] (produced by beehouses);
 +
:** [[Tea Sapling|Tea bushes]], [[Tea Leaves]] and [[Green Tea]];
 +
:** [[Training Rod]] (easier fishing but only catches common fish);
 +
:** [[Tree Fertilizer]] (non-fruit trees grow more quickly);
 +
:** [[Triple Shot Espresso]];
 +
:** [[Void Ghost Pendant]];
 +
:** [[Warp Totem: Desert]];
 +
:** [[Wilted Bouquet]] (crafted from a [[Bouquet]]), which lets you break up with NPCs you're dating;
 +
:** [[Workbench]] (lets you craft with ingredients in adjacent chests);
 +
:** [[Wood Chipper]] (breaks hardwood and driftwood into wood).
 +
:* Added new mine content:
 +
:** a quarry mineshaft dungeon with new [[Haunted Skull]] and [[Slimes|Sludge]] monsters, and a Golden Scythe;
 +
:** prehistoric floors in the Skull Cavern with a new [[Pepper Rex]] monster;
 +
:** rare alternative levels in the 1–120 mines after unlocking the quarry similar to the quarry mineshaft dungeon.
 +
:* Added shed upgrade (doubles the interior size).
 +
:* Added cat/dog breeds selectable from the new-character customisation menu or [[The Shrine of Illusions]].
 +
:* Added Krobus as a potential roommate if you're unmarried.
 +
:* Added a [[Desert Trader|desert trader]] that sells new items.
 +
:* Added Trash Bear to clean up trash around town in year 3+.
 +
:* Added 4 new monster eradication goals & prizes.
 +
:* Added 4 new museum reward levels (for donating 35, 70, 80, and 90 items).
 +
:* Added [[Trash Cans|trash can]] upgrades purchasable from Clint (gives 15-60% of trashed items' value as money).
 +
:* Added a new sunroom in Pierre and Caroline's house.
 +
:* Added the ability to perform various emotes through a new menu (default key is <code>Y</code>).
 +
:* Added a new farm building: [[Desert Obelisk]].
 +
:* Added winter flooring sprites.
 +
:* Added hidden subplot if you've turned children into doves. (Spoilers: check the television on Fall 26, then visit the Witch's Hut for a recurring effect and fish on the Four Corners farm for a one-time effect.)
 +
:* Added experimental support for letting farmhands move buildings. Use the <code>/movebuildingpermission</code> command to toggle between <code>on</code> (farmhands can move any building), <code>owned</code> (they can move their own cabins or buildings they've built themselves), or <code>off</code> (default).
 +
:* Added a new trash bin in front of JojaMart.
 +
:* Added map export feature (except on 32-bit Linux), accessed via a button in the options menu or the <code>/mapscreenshot</code> chat command. Screenshots are saved in the appdata folder on Windows, and ~/.local/share/StardewValley/Screenshots/ on Linux; click a button in the options screen to open it. When using the command, you can optionally specify a filename and percentage size like <code>/mapscreenshot test 25</code>.
 +
:* Added VSync option. Disabling VSync may improve overall framerate at the expense of frame rate stability.
 +
:* Added an NPC Gift Log accessed through the social tab (tracks birthdays, their liked/disliked gifts as you discover them in-game, etc).
 +
:* Added 'advanced crafting info' option which shows more info on the crafting menu (including number of times crafted and the number of each ingredient available).
 +
:* Added OST files for new music tracks.
 +
:* Added new easter egg on the title screen.
 +
:* [[Junimo Kart]] has been completely redone and is now actually fun.
 +
:* Dressers can now be used to store clothing, hats, shoes, and rings.
 +
:* When you catch a silver or gold-quality fish, a 'perfect' catch now increases the quality by one. (This is the only way to get iridium-quality fish.)
 +
:* You can now put hats on your children (once they can walk).
 +
:* You can now play Elliott's piano.
 +
:* You can now put gemstones in Junimo huts to affect the color of new Junimos.
 +
:* Divorced spouses no longer attend your wedding.
 +
:* Divorced spouses no longer treat their exes normally during Festivals.
 +
:* Auto-Grabbers now work in the coop too.
 +
:* Successfully parrying a slime attack now prevents the slimed debuff.
 +
:* Seaweed can now be foraged along the bottom shore of the tidal pool beach.
 +
:* The adventurer's guild now sells any boots you already found in mine chests.
 +
:* You can no longer load saves created in a newer version of the game than you have. (This will only affect future versions of the game.)
 +
 +
; Multiplayer changes
 +
 +
:* Added optional separate money in multiplayer.
 +
:* Added support for private chat messages.
 +
:* Added more multiplayer "server messages".
 +
:* Added a <code>/ping</code> chat command which prints the current ping to the host (for farmhands) or to each farmhand (for the host).
 +
:* Added a <code>/kick &lt;farmer name&gt;</code> chat command.
 +
:* Added <code>/ban</code> and <code>/unban</code> chat commands. Bans are per-farm, and the command can be called with a farmer name, user ID, or IP address. in all cases it will ban the user, not the farmhand character.
 +
:* Added multiplayer synchronization for…
 +
:** daily luck;
 +
:** bulletin board quests (in most cases);
 +
:** trains;
 +
:** lightning bolts;
 +
:** mine fog events;
 +
:** lost book collection;
 +
:** merchants' limited stock;
 +
:** drum/flute blocks;
 +
:** adjustments to the fishing bobber's position while it's midair;
 +
:** the animation when a player has a fish on the line.
 +
:* When creating a new multiplayer form, the Starting Cabins option now defaults to 1 instead of None.
 +
:* Each player now has a separate mailbox and spouse porch area.
 +
:* Each player can now build a separate cellar.
 +
:* When a player drops an item in multiplayer, other nearby players now have priority for picking it up.
 +
:* You can now see other players' scores during certain festivals in Multiplayer.
 +
:* Quests in multiplayer now set difficulty based on the highest-level player.
 +
:* In the Skull Cavern, mine shafts now drop players to the same level in multiplayer.
 +
:* In multiplayer, many random checks now use the team's average luck instead of only the host's luck.
 +
:* If connecting to a multiplayer server fails, the game will now retry internally before giving up.
 +
:* The reward for completing the Bulletin Board bundle is now applied to all players in multiplayer.
 +
:* Moving a Shipping Bin no longer leaves behind its lid for other players on a multiplayer farm.
 +
 +
; Quality of life changes
 +
 +
:* Added ability to rearrange the museum artifacts (without donating a new one).
 +
:* Added ability to reread received letters anytime via the collections tab.
 +
:* Added ability to rotate the toolbar (using Tab and Ctrl+Tab by default).
 +
:* Added ability to fill existing stacks in a chest from your inventory.
 +
:* Added notification when a tool being upgraded is ready.
 +
:* Added tabs to the Catalogue and Furniture Catalogue.
 +
:* Added current Qi coin balance to Calico Jack minigame UI.
 +
:* Added support on Linux for pasting invite codes via an onscreen button (requires xclip).
 +
:* Added upcoming weddings to in-game calendar.
 +
:* All events should now be skippable.
 +
:* Gates can now be attached to one piece of fencing (instead of needing fences on both sides), which allows for double-width gates.
 +
:* The hallway to the spouse's room in a two-story farmhouse now matches the bedroom flooring.
 +
:* Changed interaction cursor when pointing at farm animals you haven't pet today.
 +
:* Giving datable NPCs a gift no longer makes your spouse jealous unless you're currently dating them.
 +
:* You can now construct/move farm buildings onto tilled dirt and tree seeds.
 +
:* Trying to construct/move farm buildings onto an animal now poke them out of the way.
 +
:* Collapsing in the mine no longer makes you forget levels.
 +
:* After collapsing in the mines and losing items, a list of lost items is now shown and you can pay Marlon to recover one of them.
 +
:* You can now remove horse hats (by interacting with the horse while holding another hat).
 +
:* You can now trash copper pans and slingshots.
 +
:* You can now buy copper pans from Willy's shop after receiving the first one.
 +
:* You can now stack craftable items in inventories (like kegs or furnaces).
 +
:* You can now attach baits, tackles, etc. to your fishing rods directly from a treasure chest.
 +
:* You can now shift-click items to move them out of the toolbar.
 +
:* You can now hold down the interact button without retriggering the eat item prompt. That lets players quickly refill rows of kegs/preserves jars without being interrupted by the prompt.
 +
:* You can now go to sleep while holding an item.
 +
:* You can now pause Junimo Kart by pressing <code>Enter</code> or <code>P</code>.
 +
:* You can now play Junimo Kart entirely with the keyboard.
 +
:* You can no longer place iridium-quality items in casks.
 +
:* Made it easier to collect milk/wool from farm animals. Animals now have a larger hitbox, and using shears/pail while facing multiple animals now finds the best match instead of the first one.
 +
:* Interacting with a Mill that only has one type of item in it now automatically collects the item instead of opening a chest menu.
 +
:* Pointing at an inventory item needed for a bundle now makes the Junimo bundle button pulsate.
 +
:* Pointing at an item to sell in the shop menus now shows the "Gunther can tell you more" text if the item hasn't been donated yet.
 +
:* Mushroom tree sprouts are now distinguishable from other trees.
 +
:* Wild Bait now provides a chance to catch two fish at once.
 +
:* Pets no longer spawn in positions that block the farmhouse door or corridors.
 +
:* When exiting a Junimo bundle menu, the cursor highlights the bundle that was exited.
 +
:* Farm animals standing on crops no longer prevent the crop from being harvested.
 +
:* A message now appears when fruit tree growth is prevented by a surrounding obstruction.
 +
:* When an NPC walks over a chest, it will now dump its contents out instead of destroying them.
 +
:* When viewing a bundle, inventory items for completed slots are now grayed out.
 +
:* Jumping down a mineshaft just above level 100 will no longer drop you below level 100 in the Skull Cavern.
 +
:* Players can now "push" through NPCs at festivals, to avoid getting trapped in some cases.
 +
:* Queen of Sauce reruns will now choose an already-aired recipe that a player doesn't know.
 +
:* The animation played when finding a new lost book is now only played once per player.
 +
:* Unclaimed bundle rewards can now be picked up from a Junimo bag in the Community Center.
 +
:* Wild tree seeds can now be placed in any diggable tile outside of the farm without needing to hoe it first.
 +
:* When you dismiss the map by clicking on it, you're now returned to the previous menu tab (if any).
 +
:* Wilted trellis crops no longer block movement.
 +
:* The Hat Mouse now sells hats you've won in festival competitions.
 +
:* Moving the cursor over a crab pot while holding the action button no longer picks it up.
 +
:* Moving the cursor over a farm animal while holding the action button no longer opens the inspection menu (so it's easier to pet animals).
 +
:* Moving the cursor over a scarecrow while holding the action button no longer checks it (so it's easier to harvest large fields).
 +
:* Improved the 'Organize Inventory' logic. Now properly handles empty spaces on Linux, and sorts stacks from highest to lowest quantity.
 +
:* Changed processing time of tapped mushroom trees so that they're harvestable in the morning (instead of midway through the day).
 +
:* Obelisks now have a 3x2 footprint instead of 3x3. (Their sprites are unaffected.)
 +
:* Dropping an item when collecting rewards from Gunther now throws the item downwards instead of upwards, to prevent players without magnet rings from dropping items into out-of-reach positions.
 +
 +
; Balance changes
 +
 +
:* Fruit trees no longer need the surrounding tiles to be empty to increase in quality once fully grown.
 +
:* Fruit trees are no longer blocked from growing by non-colliding objects (notably artifact spots).
 +
:* Mushroom trees no longer drop wood (and debris chunks are now white instead of brown).
 +
:* You can now increase friendship by talking with NPCs at festivals.
 +
:* Trains now drop more items.
 +
:* Some items no longer appear in random shop stocks: void eggs, void mayonnaise, and sweet gem berries.
 +
:* The quarry now spawns oak & maple trees.
 +
:* Charcoal kilns now require 2 copper bars (instead of a gold bar).
 +
:* Cheese now sells for more.
 +
:* Cloth now drops more often from mummies.
 +
:* Dressers now cost more.
 +
:* Looms can now produce multiple cloths when higher-quality items are input.
 +
:* Pancakes can no longer be bought from Krobus before winter Y1.
 +
:* Sturdy Ring is now easier to craft.
 +
:* Journey of the Prairie King has been rebalanced.
 +
:* Calico Jack and slot machines in the casino now statistically favor the player. (Previously the player was more likely to lose.)
 +
:* The Forester profession now causes 25% more wood to drop from trees/stumps/logs, instead of raising the value of wood by 50%.
 +
:* Speed-Gro and Retaining Soil can now be applied to crops anytime.
 +
:* Basic and Quality Fertilizers can be applied to seeds (but can't be applied once a seed has sprouted).
 +
:* Rebalanced the frequency that secret notes are dropped.
 +
:* Fishing tackle now sells for less once damaged, depending on its remaining durability.
 +
:* Sweet Gem Berry can no longer be bought from the traveling cart (you can only buy the seeds).
 +
:* Bean Hotpot now grants max energy +30 and magnetism +32, instead of showing "max energy +2" but granting nothing.
 +
:* Spring Onions quality is now determined at the start of the day.
 +
:* The Legend can now only be caught once.
 +
:* Made bottom edge of fishing bobber bar slightly more generous.
 +
:* The effect of fishing level on fish size no longer caps at 10.
 +
:* Debris now respawns at the start of spring in Cindersap Forest, town, and the Railroad.
 +
:* Reduced cases of items splashing into water when they're visually on dry land.
 +
:* Lightning rods are now always harvestable immediately the day after being struck.
 +
:* Wheat now has a 40% chance to also drop hay on harvest.
 +
:* Wild Bait can now be obtained from fishing treasure chests if you know the crafting recipe.
 +
:* Fixed the burglar's ring not affecting some monster loot items (those added programmatically).
 +
:* Reduced recipe prices in the Stardrop Saloon
 +
 +
; Improved controller support
 +
 +
:* Added an on-screen keyboard to type into chat or text fields using the controller.
 +
:* Added ability to stow an item when playing with the controller, freeing up your hands to interact with NPCs without accidentally gifting them items.
 +
:* Added a left/right bumper hotkey in inventory menus. when the new 'add to existing stacks' button is available, pressing the hotkey will automatically snap to that button for easier inventory consolidation.
 +
:* You can now highlight the list of required items in the Junimo bundle screen while using a controller, so you can see a tooltip with the item's description.
 +
:* Improved controller navigation/use in…
 +
:** the museum donation screen;
 +
:** the Load Game and Join/Host Coop Game menus;
 +
:** the bundle screen (no longer need to scroll all the way to the right to access the second row);
 +
:** chest and item grab screens;
 +
:** crafting menu.
 +
:* Improved switching between keyboard/mouse and controller mode. For example, having a controller plugged in no longer snaps mouse input to buttons.
 +
:* Improved placement logic with a controller (planting seeds, placing furniture, etc).
 +
:* You can now direct your fishing casts with a controller.
 +
:* The buffs display tooltip is now hidden if the mouse cursor isn't visible.
 +
:* Fixed cursor snapping to upper-left item when clicking the organize items buttons on the controller.
 +
:* Fixed D-Pad not correctly selecting dialogue options.
 +
:* Fixed an issue making the animal pregnancy disable option unselectable with a controller.
 +
:* Fixed navigation of the languages menu using a controller.
 +
:* Fixed an issue where rearranging artifacts in the museum didn't work with controller-style menus.
 +
:* Fixed various issues related to selecting dialogue choices with a controller.
 +
:* Fixed being able to move the cursor on the shipment screen after the screen is dismissed with the OK button on a controller.
 +
:* Fixed cursor slightly misaligned on the skills screen when you first enter it using a controller.
 +
:* Fixed various issues related to the display of the cursor in the level up screens with a controller.
 +
:* Fixed some issues with controller navigation of the items in the wallet section of the skills tab.
 +
:* Fixed controller navigation of dropdown lists in the options screen.
 +
:* Fixed an issue where the controller's left thumbstick was moving the mouse cursor around while playing minigames.
 +
:* Fixed an issue where using the face buttons to aim shots in Journey of the Prairie King on the controller would sometimes cause the shots to go in the wrong direction and cause the player to get stuck shooting.
 +
:* Fixed chest color picker buttons being selectable if the color picker isn't shown.
 +
 +
; Other changes
 +
 +
:* Various copyediting, improved text, tweaked sprites, and tweaked map tiles.
 +
:* Made some optimizations that may improve performance on some machines/platforms or in some cases.
 +
:* Improved many translations and fixed missing font characters in Korean.
 +
:* Changed midnight from 12:00 to 0:00 in Japanese.
 +
:* Added an open sprite to the fridge.
 +
:* Adjusted the mail received after collapsing to more accurately reflect timeline changes in the game.
 +
:* Adjusted a dialogue option in Penny's 2-heart event to be more considerate of George's perspective.
 +
:* Removed the Junimo Note/Community Center Button from non-inventory screens.
 +
:* Improved Elliott's cabin interior design a bit.
 +
:* Items found in the trash now pop out of the trash instead of going directly into your inventory.
 +
:* Updated credits.
 +
:* In single-player, the mines now reset as soon as you leave instead of waiting for the next 10-minute update.
 +
:* NPCs now destroy trees in their path (and will trample wild tree seeds underfoot).
 +
:* NPCs now close their eyes and do a sleep pose when they go to bed.
 +
:* Players now close their eyes when they go to bed.
 +
:* Penny no longer randomly reveals Pam's taste for alcoholic items.
 +
:* Fish sold to Willy are now resold in his own shop (fish are no longer sold at Pierre's).
 +
:* Tweaked hoed dirt color on the beach in fall.
 +
:* Made David's cage look more appropriate for guinea pigs.
 +
:* Reduced splash effect of small cosmetic debris to make it easier to distinguish splash of actual items.
 +
:* Added animation when digging through trash.
 +
:* Adjusted sound made when picking up forageables, eggs, etc.
 +
:* Added [[User:Pathoschild/Modding wishlist#Done in Stardew Valley 1.4|changes for modders]].
 +
:* Added log for unexpected network disconnects (in a separate <code>DisconnectLogs</code> folder).
 +
:* The ordering of the items on the collections page is now consistent between languages.
 +
 +
; Fixes for gameplay
 +
 +
:* Dismissing a letter with unclaimed items now automatically picks up the items.
 +
:* You can no longer activate the Statue of Uncertainty if you haven't met the level requirements.
 +
:* You no longer take damage from monsters while passing out at 2am.
 +
:* Fixed various exploits, including…
 +
:** opening the journal while fishing paused time but still caught fish;
 +
:** opening the journal while dying skipped the death event and prevented losing items;
 +
:** you could use an incorrect item in some cases (like using a wallpaper to obtain the Galaxy Sword, incubate a dinosaur egg, or when crafting);
 +
:** you could predict the mushroom level pattern in the mines;
 +
:** you couldn't be damaged while the eat confirmation prompt was up in multiplayer;
 +
:** the invincibility timer after taking damage didn't decrease in multiplayer if a menu was open;
 +
:** right-clicking a fishing rod attachment in the inventory reset its durability;
 +
:** using glitches to leave the spa while in swimming mode would result in infinite energy/health regen;
 +
:** you could obtain up to 109 statues of perfection by storing each one in a cabin's inventory chest;
 +
:** items of different qualities could be combined into one stack when buying from Pierre;
 +
:** you could sell items to Pierre's at an upgraded price (''e.g.,'' Salmonberries with the Bear's Knowledge perk) and buy them back at their normal price. He now resells them at the same price he paid.
 +
:* Fixed players getting stuck…
 +
:** if you cast a fishing rod just after opening a treasure chest in the mines;
 +
:** in the blocking pose when you use a sword's special ability in rare cases;
 +
:** on top of a mine ladder if multiple ladders were spawned;
 +
:** in the traveling merchant's cart when dismounting from a horse in some cases (or getting your horse stuck that way);
 +
:** on top of Abigail when playing the minigame in her two-heart event.
 +
:* Fixed rare issue where no ladder would spawn on a mine floor.
 +
:* Fixed monsters spawning too close to the start of a floor in the mines.
 +
:* Fixed mummies dealing damage while downed.
 +
:* Fixed invisible, interactable elevators on treasure floors of the Skull Cavern.
 +
:* Fixed various issues where using bombs could cause items to spawn at the main player's current location instead of the location where the bomb was placed (''e.g.,'' artifacts found via secret notes, fruit tree items, giant crops, mystic rocks, hardwood, crystals, and cave grass).
 +
:* Fixed issue where weeds could be spawned on the tile directly beneath the elevator in the mines.
 +
:* Fixed objects on the farm sometimes skipping their daily updates, which could cause issues like crops surviving a day into Winter or batches of crops not maturing at the same rate.
 +
:* Fixed various cases where an entire stack of held items was incorrectly consumed.
 +
:* Fixed certain artifacts not spawning as intended.
 +
:* Fixed cooking ingredients spread between your inventory and fridge not correctly counted together.
 +
:* Fixed issue where leveling up would incorrectly affect the related skill for the rest of the day (''i.e.,'' common trees wouldn't drop seeds after leveling up foraging).
 +
:* Fixed artifacts appearing on grass after winter turns to spring.
 +
:* Fixed bug when getting a JojaMart membership shortly after completing the Community Center.
 +
:* Fixed weed item obtained from breaking a mushroom seed or shaking a mushroom tree.
 +
:* Fixed Livin' Off the Land announcing the start of blackberry season on the wrong date.
 +
:* Fixed certain placeable items being placeable on tiles occupied by other furniture.
 +
:* Fixed a few missing boundary tiles in certain areas, including in the Stardew Valley Fair.
 +
:* Fixed player's fishing level and bait not taken into account for the wait time if the first nibble was missed.
 +
:* Fixed Tiller profession bonus sometimes not applied to combined foraged and grown grape stacks.
 +
:* Fixed Prospector profession not applied to rocks destroyed in the mines.
 +
:* Fixed forage sometimes spawning out of bounds.
 +
:* Fixed removing tappers from trees in certain ways making them become un-choppable.
 +
:* Fixed fishing cast distance not determined when the bobber hits the water (previously set at the end of the cast).
 +
:* Fixed TV weather forecast not always matching actual weather.
 +
:* Fixed Queen of Sauce sometimes airing a new recipe on the Wednesday before it's scheduled on the following Sunday.
 +
:* Fixed Queen of Sauce repeatedly airing the Stir Fry episode at the end of year 2 and the beginning of year 3.
 +
:* Fixed players playing a minigame at 2am not properly quitting the minigame and passing out.
 +
:* Fixed players able to continue fishing or charging tools past 2am.
 +
:* Fixed giant crops growing in a noticeable pattern.
 +
:* Fixed discrepancy between an item's shown health recovery and the actual recovery when consumed.
 +
:* Fixed Chicken Statue (furniture) being stackable with the Chicken Statue (artifact).
 +
:* Fixed issue where players could still take damage and die while warping with an obelisk or return scepter.
 +
:* Fixed issue where ore/mineral veins destroyed with a bomb outside of the mine would only drop stone.
 +
:* Fixed issue where going to bed early caused machines to process more quickly overnight. (Machines previously processed 100 minutes per hour slept; they now only do so between 2am and 6am, and the remaining time slept will be processed at the normal daytime rate of 60 mins/hour.)
 +
:* Fixed issue where harvesting a tapped mushroom tree in winter would cause it to not produce again until mid-Spring, rather than Spring 1.
 +
:* Fixed issue where snow yams and winter root could be dug up in the desert in winter.
 +
:* Fixed lopsided bee house flower range.
 +
:* Fixed some Witch Swamp and Mutant Bug Lair water tiles not correctly marked as water, causing inconsistent fish quality in those areas.
 +
:* Fixed issue where entering a house the moment an NPC passes through a door would close the door on top of the NPC, causing them to get stuck.
 +
:* Fixed issue where fruit trees wouldn't grow if there was a monster or other NPC near them overnight.
 +
:* Fixed issue where closing a mine chest with the OK button while your inventory was full destroyed the item; instead the item is now dropped.
 +
:* Fixed issue where a player at the Stardew Valley Fair would get their score calculated based on the contents of the Grange upon closing the minigame (instead of when Lewis had actually finished his judging), letting that player have a different score than intended.
 +
:* Fixed minor issue where zero shots fired at the Stardew Valley Fair slingshot shooting gallery would give a large negative calculated accuracy.
 +
:* The Cookie recipe will be sold at the Saloon if Evelyn's 4-heart event has been seen but the recipe wasn't obtained.
 +
 +
; Fixes for player interaction
 +
 +
:* You can now collect Lost Books even if your inventory is full.
 +
:* Fixed horses being unmountable if they're very close to a pet.
 +
:* Fixed being able to trash items from the crafting menu even though the trash can is invisible.
 +
:* Fixed answering dialogues on a small screen causing the cursor to interact with the toolbar.
 +
:* Fixed interacting with objects in the world while holding an item sometimes causing both the interaction and object to be used at the same time.
 +
:* Fixed interacting with a fireplace sometimes not toggling it.
 +
:* Fixed interacting with objects so that objects behind the character are longer interacted when the character is facing upwards.
 +
:* Fixed interacting with a trash can on horseback simultaneously dismounting the horse and searching the trash (now just dismounts).
 +
:* Fixed issue where players couldn't harvest or pick up items by clicking and holding the tool button with a melee weapon or scythe in hand.
 +
:* Fixed issue where attempting to charge an upgraded watering can to the left of a body of water on the farm would prevent the farmer from charging it.
 +
:* Fixed unable to fill water can from the left side of the water trough in the greenhouse.
 +
:* Fixed issue where depositing ore into two nearby furnaces could activate both of them.
 +
:* Fixed large rotated furniture being placeable on top of tables, causing them to disappear.
 +
:* Fixed issue where players could move while warping out of the Witch's Swamp.
 +
:* Fixed issue where players couldn't push through farm animals in some cases if they were offset by half a tile.
 +
:* Fixed issue where interactable furniture like fireplaces couldn't be picked up with left-click when standing close to them and holding a non-tool item.
 +
:* Fixed issue where it was hard to click on NPCs if you went into a festival while holding a placeable item.
 +
:* Fixed crawling-stage babies in the crib not being interactable.
 +
:* Fixed minor issue where you could cause the farmer to stop shaking during a tool charge by pressing a movement key.
 +
:* Fixed being able to interact with NPCs when your farmer is set to be immobile. (For example, this prevents you from trying to gift your spouse a second gift immediately after kissing them and getting stuck in an erroneous animation frame.)
 +
:* Fixed opened gates orphaned by destroying the fence post they're attached to not blocking movement.
 +
:* Fixed wild tree seed placement cursor not accounting for seed-placeable rules.
 +
:* Fixed crab pot placement cursor always green, even if an invalid placement tile is selected.
 +
:* Fixed palm trees not shaking and dropping leaf debris when interacted in winter.
 +
:* Fixed the "Warrior" option not being selectable during Sebastian's 6-heart event in Korean.
 +
:* Fixed being able to use the dagger while bathing.
 +
:* Fixed museum reward collection menu not dismissable using the exit hotkey.
 +
:* Fixed museum donation screen issue where panning the camera would cause the cursor to scroll off of UI elements.
 +
:* Fixed issue where watering a small tree sapling played a scythe sound.
 +
:* Fixed issue where hitting a fence that has a torch on it would destroy the torch instead of dropping it.
 +
:* Fixed invisible blocking tile front of Lewis's house during the Stardew Valley Fair.
 +
:* Fixed blank or whitespace-only chat messages being sendable.
 +
 +
; Fixes for festivals, events, and quests
 +
 +
:* Dismissing a quest letter no longer discards the quest. (It's now added to your quest log to avoid permanently missing out on quests.)
 +
:* You can no longer place objects at the beach while the Night Market is occurring.
 +
:* Removed invisible trees from festivals.
 +
:* Fixed exploit where you could pause time when the night market sub was ascending/descending to skip the wait time.
 +
:* Fixed exploit where you could watch the night market mermaid show while time was paused (the show now pauses too).
 +
:* Fixed exploit where you could fulfill the requirements for a gathering quest by taking items out of a chest one-by-one.
 +
:* Fixed players getting stuck on doors or placed objects during cutscenes in some cases.
 +
:* Fixed players getting stuck in Harvey's 8-heart event if it was triggered when leaving his bedroom.
 +
:* Fixed players getting stuck in Harvey's 10-heart event if a train came by.
 +
:* Fixed introductions quest not considering Willy done after you meet him to receive the fishing rod.
 +
:* Fixed Mr. Qi's Challenge not considered complete if you fulfilled the conditions before getting his letter.
 +
:* Fixed the egg in Lewis' truck not being accessible during the egg hunt.
 +
:* Fixed time not passing for machines inside of farm buildings during festivals.
 +
:* Fixed players getting trapped in the hospital until the festival starts if they were knocked out for the first time on a festival day.
 +
:* Fixed time passing during festivals not reflecting when the player(s) started the festivals.
 +
:* Fixed some out-of-season items appearing as targets for "Help Wanted" quests.
 +
:**Removed Strawberry from Summer quests, Catfish from Winter quests, and Sardine from Summer quests.
 +
:* Fixed bug limiting which NPC would request gathering, slay monsters, or fishing quests.
 +
:* Fixed Help Wanted quests not reflecting that they pay 3x the market value, instead of 2x.
 +
:* Fixed occasional spacing issues with the messages on the daily quest board.
 +
:* Fixed Robin sometimes thanking you for the wrong item when completing a billboard quest.
 +
:* Fixed winning festival events not counting towards farm's total earnings.
 +
:* Fixed Penny's 6-heart event not triggering after purchasing the Community Upgrade.
 +
:* Fixed Sam's 8-heart event being silent if you skipped his 2-heart event.
 +
:* Fixed "A Winter Mystery" quest not triggering if exiting the farm from the bottom tile of the exit to the bus stop.
 +
 +
; Fixes for shops and shipping
 +
 +
:* Fixed merchants refilling limited-stock items when you reopen their shops.
 +
:* Fixed traveling merchant sometimes having the same item for sale for two different prices.
 +
:* Fixed items bought from shops being sellable at a different price than produced/grown versions.
 +
:* Fixed issue where honey would sometimes sell for more than expected.
 +
:* Fixed pressing <code>Alt</code> + <code>Enter</code> while buying from Pierre destroying the held item.
 +
:* Fixed selling animals not counting towards farm's total earnings.
 +
:* Fixed issue where you couldn't buy animals while Robin was upgrading the pertinent building.
 +
 +
; Fixes for NPCs
 +
 +
:* Fixed several cases where NPC dialogues were out of sync with the actual state of the game world (''e.g.,'' saying the wrong dialogue in bed).
 +
:* Fixed issue where villagers could get stuck doing their daily schedules late into the night after a festival.
 +
:* Fixed issue where Vincent could get stuck on a flower barrel during the flower dance.
 +
:* Fixed issue that prevented some villagers from hanging out with one another in town on certain days.
 +
:* Fixed various issues related to naming horses.
 +
:* Fixed various bugs caused by giving a villager's name to a horse, pet, or child.
 +
:* Fixed friendship-related achievements not properly triggering as soon as the conditions are met.
 +
:* Fixed various friendship-related bugs and inconsistencies, including 10-heart events being unlockable without a bouquet.
 +
:* Fixed NPCs reacting incorrectly to certain gifted items.
 +
:* Fixed issue where gifts couldn't be given to the dwarf if their dialogue was exhausted for the day.
 +
:* Fixed Abigail visiting the farmer on the same day as her 8-heart event.
 +
:* Fixed Bouncer just saying "Hi." instead of his unique line.
 +
:* Fixed Bouncer not accepting the club card if you've already exhausted his dialogue for the day.
 +
:* Fixed Demetrius plowing through bushes by the fountain in summer.
 +
:* Fixed Dwarf always responding negatively to items it feels neutral about.
 +
:* Fixed Dwarf not liking cave carrots, despite having dialogue which suggests otherwise.
 +
:* Fixed Emily's four-heart event unlockable at night.
 +
:* Fixed Gus offering Bread, Pizza, Salad, and Spaghetti as dish of the day (he already sells them as part of his normal shop stock).
 +
:* Fixed Henchman dialogue box showing a friendship jewel.
 +
:* Fixed Krobus secret note event not triggered if riding a horse.
 +
:* Fixed Krobus not keeping silent on Fridays when accepting gifts.
 +
:* Fixed Leah's summer schedule causing her to walk into the water and get stuck there for the rest of the day.
 +
:* Fixed Penny not having her own introductory line.
 +
:* Fixed Penny talking about the sound of rain on the roof of her trailer after the community upgrade is built.
 +
:* Fixed Penny talking about living in a trailer after the community upgrade is built.
 +
:* Fixed Pierre talking about time off after the Community Center has been restored.
 +
:* Fixed Shane sending two recipes at 3 hearts. (The second is now sent at 7 hearts as intended.)
 +
:* Fixed Welwick saying two different things on the same day.
 +
:* Fixed free gift at the Night Market being available every ten minutes instead of once a day.
 +
:* Fixed buggy interaction with Mayor Lewis when getting a Joja membership before starting the Community Center.
 +
:* Fixed townsfolk sending players the wrong cooking recipes for their current friendship level.
 +
:* Fixed villagers you're already dating still accepting bouquets from you.
 +
:* Fixed a rare crash when attacking "slimes in love".
 +
:* Fixed attacking a rock crab with a pickaxe not dealing damage after its shell is broken.
 +
:* Fixed issue where villagers that respond differently depending on their current location will no longer say those location specific lines when talked to again later.
 +
:* Fixed spouse continuing their ongoing dialogue after being interrupted with giving you a Stardrop.
 +
:* Fixed most cases of crawling-stage babies waking up in the crib at the start of the day. (They'll now spend longer trying to find a non-crib position before giving up.)
 +
:* Fixed NPCs sometimes detecting players rummaging through their trash or private possessions from a different location.
 +
:* Fixed NPCs saying something upon entering an area (''e.g.,'' Pam entering the Saloon) doing so if you're watching an event.
 +
 +
; Fixes for multiplayer
 +
 +
:* Farmhands' spouses now move around, run their daily schedules, and react to their spouses like they should.
 +
:* Farmhands now return to their own porches after a festival, instead of the main farmer's porch.
 +
:* Players can no longer give quest items as gifts to other players.
 +
:* You can now connect to the host via IP while they're in the process of loading the game.
 +
:* Fixed an issue where if a server was shut down on the same day a remote player had leveled up overnight, the level up would not be applied until the following night upon save load.
 +
:* Fixed rearranging the museum in multiplayer showing a message that the player donated a new item.
 +
:* Fixed farmhands not seeing the notification that a train is approaching.
 +
:* Fixed players stuck if a bundle is completed while they're on a tile that becomes unwalkable after the room gets renovated.
 +
:* Fixed issue where a spouse could get stuck in a farmhand's cabin after divorce. Save files that already have this issue will be fixed after the first night.
 +
:* Fixed bundles button visible on the inventory screen for farmhands that had missed a bundle completion cutscene.
 +
:* Fixed issue where you couldn't interact with something behind another player (''e.g.,'' to talk to an NPC).
 +
:* Fixed farmhands seeing bundles for completed areas when looking at the bundles menu.
 +
:* Fixed farmhands unable to pick up lost books if the host has a menu open.
 +
:* Fixed married NPCs saying marriage-specific lines to players who aren't their spouse while they're on their married schedules.
 +
:* Fixed the door frame from Robin's construction animation not properly removed for remote clients after construction is done.
 +
:* Fixed messages like the one about spreading weeds only shown for the host player.
 +
:* Fixed Kent sometimes missing from clients' festivals.
 +
:* Fixed players that collapse in multiplayer seeing the screen briefly flash, showing them in bed.
 +
:* Fixed fishing rod cast sound affected by other players' casts.
 +
:* Fixed fishing rod animation not properly synchronised when clicking and holding to recast.
 +
:* Fixed issue where Lupini would only stop selling a painting if the host player was the one to buy it.
 +
:* Fixed issue where horses could lose their hats in multiplayer.
 +
:* Fixed issue where farmhands couldn't activate the Dark Shrine of Night Terrors.
 +
:* Fixed issue where monsters wouldn't move while host was watching an event or getting knocked out.
 +
:* Fixed various issues related to child placement and multiplayer synchronization.
 +
:* Fixed issue where light sources from disconnected farmhands wouldn't get cleaned up.
 +
:* Fixed issue where animals in barns built by farmhands in multiplayer were unable to breed.
 +
:* Fixed issue where completing a Vault bundle wouldn't send a global chat message in multiplayer.
 +
:* Fixed issue where the Witch event would create a void egg for each logged-in player.
 +
:* Fixed issue where items shipped, minerals found, recipes cooked, fish caught, and artifacts found during a multiplayer session could be forgotten if a client disconnected before the end of the day.
 +
:* Fixed several bugs relating to Mummy behavior and multiplayer sync.
 +
:* Fixed sleep stamina recovery being based on the last player who went to bed (now tracked separately for each player).
 +
:* Fixed baby slimes in the mines destroying rocks on contact if a non-host player killed the big slime.
 +
:* Fixed various multiplayer data sync issues.
 +
:* Fixed time slowing for all players when the host is in the mine (no longer slows at all in multiplayer).
 +
:* Fixed missing tools in multiplayer not always being recovered.
 +
:* Fixed various issues related to pets in multiplayer.
 +
:* Fixed remote players not properly showing jump/jitter animations during emotes or horse mounting/dismounting.
 +
:* Fixed the host player seeing flashes or feeling controller rumbles from bombs in other locations.
 +
:* Fixed explosion flashes not showing up on farmhand machines.
 +
:* Fixed player getting stuck on the "Waiting for players" check after a festival if another player joined at the same time.
 +
:* Fixed Joja purchase form not reflecting upgrades bought by other players.
 +
:* Fixed issue where getting killed while paused in multiplayer could leave you in a perpetual getting-knocked-unconscious state; this now unpauses instead.
 +
 +
; Fixes for visual or cosmetic issues
 +
 +
:* Items that come in various colors (like tulips) now show their proper color in the item received pop-up.
 +
:* The mouse cursor is now hidden in scenes that lock user input.
 +
:* The lighting in the Secret Woods now changes more consistently with the rest of the world as time passes through the day.
 +
:* Lit furniture placed on top of tables will now properly light upon nightfall.
 +
:* Fixed various visual map issues, including…
 +
:** various tile issues in the Mines and Skull Cavern;
 +
:** glow from certain lamps in the town interiors tilemap bleeding into adjacent tiles in the tilesheet;
 +
:** incorrect corner edge tile used inside the walls in mine level 6;
 +
:** incorrect grass tiling under the fence on the bottom of the mountain path to town, and missing tile on the tree near that location;
 +
:** incorrect tiles in the Flower Festival;
 +
:** a missing stone tile under the JojaMart sign in town;
 +
:** visual issue with the kitchen floor tile;
 +
:** visual bugs with the eyes of the statue in the secret woods;
 +
:** visual issues with hat mouse's house;
 +
:** artwork of the Bulletin Board in the Community Center not lining up with the walls around it;
 +
:** mismatched walls behind the plant and picture frame in the hallway between Alex and George and Evelyn's rooms;
 +
:** mismatched wall with the power outlet for George's TV;
 +
:** look of the carpet under Sam's bed;
 +
:** incorrect shadowing on some tiles in the mines on floor 7 and 14;
 +
:** Secret Woods statue eyes staying red after activation until the season changes or you reload the save.
 +
:* Fixed various text display issues, including…
 +
:** various typos;
 +
:** various line wrapping issues in dialogue boxes;
 +
:** line wrapping issue when leaving the feast of the winter star;
 +
:** line wrapping issue in tooltips for boots, rings, and melee weapons with long names;
 +
:** extra space at the bottom of tooltips for edible items that don't grant any health;
 +
:** sizing issues in carpenter menu for non-english languages;
 +
:** spacing issues in bulletin board request text;
 +
:** one of Haley's lines having a blank dialogue page;
 +
:** certain items with long names causing tooltips to word wrap incorrectly;
 +
:** stardrop message easter eggs incorrectly appending the favorite thing after the special text.
 +
:* Fixed various sprite issues, including…
 +
:** layering issues (''e.g.,'' when the farmer is facing upwards while using some tools, or bushes drawn over chests);
 +
:** character sprite coloration issues;
 +
:** some monsters having two shadows (affected Ghosts, Dust Sprites, and Bugs);
 +
:** Bouncer trying to face the player in some cases, resulting in an invalid sprite;
 +
:** Linus starting some days slightly clipped into a wall;
 +
:** Maru reverting to her plain clothes after her event in the clinic;
 +
:** Penny's hair missing some pixels when she's sitting on the bench in town;
 +
:** player hat rendered incorrectly in the inventory at night time;
 +
:** player with an item raised above their head rendering with hands lowered in some specific cases;
 +
:** player sprite rendered incorrectly after collapsing while in a bathing suit;
 +
:** player sprite facing upwards after interacting with a child or festival NPC from above;
 +
:** player 'wiggling nose' animation issue when casting or reeling in a fish;
 +
:** player eye color drawn incorrectly when reeling in a fish;
 +
:** player sprite flickering to invalid animation frame when tapping a movement key while aiming the fishing rod;
 +
:** kissing your spouse in multiplayer sometimes showing an incorrect idle frame (sometimes facing the wrong direction);
 +
:** various issues related to animations played as part of an NPC's daily schedule;
 +
:** the light halo overlay on outdoor lamps sorting incorrectly at some positions;
 +
:** health bar not fully consistent with stamina bar.
 +
:* Fixed Penny washing dishes too far from the sink.
 +
:* Fixed issue where rebinding keys would cause the game to display a blank options screen instead of properly prompting the player to press a key.
 +
:* Fixed switching toolbars causing incorrect animations to play in multiplayer.
 +
:* Fixed various issues related to the frogs that sometimes spawn on rainy days.
 +
:* Fixed ancient seed not visible in inventory.
 +
:* Fixed edible items that don't grant energy displaying the poisonous icon in tooltip.
 +
:* Fixed being able to click title menu buttons before they're visible.
 +
:* Fixed visual issues when swapping toolbars away or onto light sources.
 +
:* Fixed some dialogue boxes being positioned incorrectly.
 +
:* Fixed issue where hovering over the dialogue friendship jewel would show a friendship level tooltip, even if the jewel wasn't currently visible (''e.g.,'' when answering a question).
 +
:* Fixed visual seams appearing in Junimo Kart.
 +
:* Fixed visual bug in the character's health bar when their health is low.
 +
:* Fixed screen fading out twice when using Robin's building related functions.
 +
:* Fixed resizing the window below the minimum size causing black bars on screen.
 +
:* Fixed resizing the window or adjusting zoom resetting the scrollbar position on the options screen.
 +
:* Fixed social tab showing one gift given if you gave two gifts that week plus a birthday present.
 +
:* Fixed minor visual bug when switching between the "Host" and "Join" tabs in the co-op screen.
 +
:* Fixed non-centered text alignment in the header of Robin's build menu.
 +
:* Fixed the host player seeing light sources from Ghosts in the mines, even while not in the mines.
 +
:* Fixed purchasing stacks of player-sold items from Pierre not visibly reducing the stack available.
 +
:* Fixed lighting in the mine changed as soon as you start going down a ladder, instead of after loading the next level.
 +
:* Fixed screen briefly fading to black during Grandpa's evaluation.
 +
:* Fixed players sometimes getting stuck on a black screen during weddings.
 +
:* Fixed pulling the last piece of hay out of a hopper not making it display as empty.
 +
:* Fixed several issues with weather debris displaying incorrectly.
 +
:* Fixed issue where white or black customization colors would cause the HSV sliders to show invalid numbers upon using the Shrine of Illusion.
 +
:* Fixed visual issues with the cutscenes while riding the bus.
 +
:* Fixed issue where holding 'up' while taking the bus back from the desert would cause the camera to pan during the cutscene.
 +
:* Fixed trees planted in the desert showing their snow-covered sprites in winter.
 +
:* Fixed issue where player animations weren't properly looping during events.
 +
:* Fixed issue where Journey of the Prairie King showed -1 lives after losing all of your lives.
 +
:* Fixed issue in Robin's menu where the Deluxe Barn's description overlapped the materials list.
 +
:* Fixed minigames / cutscenes not always centered when the game is zoomed out.
 +
:* Fixed the order of recipes in the Collections menu and the kitchen stove menu not matching.
 +
:* Fixed weather debris clumped up after playing a minigame.
 +
:* Fixed alignment of several UI elements in Calico Jack minigame.
 +
:* Fixed falling leaves in the Secret Woods not showing their seasonal variants in fall.
 +
:* Fixed campfire lighting misaligned.
 +
:* Fixed map showing the player in the mines when they're in the Skull Cavern.
 +
:* Fixed menu backgrounds not shown in the Community Center bundles menu.
 +
:* Fixed the map's location label partly rendered off-screen in some cases.
 +
:* Fixed white borders sometimes drawn on pieces of debris/dropped items.
 +
:* Fixed mouse cursor not showing gift icon when gifting items to an NPC you're meeting for the first time.
 +
:* Fixed mouse cursor showing "talk to" when hovering over NPCs during non-interactable events.
 +
:* Fixed issue where harvesting from a crab pot while your inventory was full would result in multiple 'inventory full' messages without the red 'X'.
 +
:* Fixed crab pots positioned/rendered over tiles they should be being drawn behind.
 +
:* Fixed issue where opening a door would briefly show a ghost door.
 +
:* Fixed windows in barns, coops, and spouse rooms providing light on rainy days or when it's dark out.
 +
:* Fixed inconsistent particle effect when you right-click vs left-click to sell in the shop.
 +
:* Fixed digging up an artifact spot in the rain leaving a dry spot.
 +
:* Fixed hoeing in the desert when it's raining elsewhere leaving a wet spot.
 +
:* Fixed outdoor garden pots not showing watered sprite when it's raining.
 +
:* Fixed the health bar 'bleeding' at low health values if the health bar isn't currently being drawn or if the screen is currently fading.
 +
:* Fixed double cursor in the Stardew Valley Fair slingshot minigame, and disabled drawing of it when playing with controller.
 +
 +
; Other bug fixes
 +
 +
:* All mine songs now show up in the Jukebox list.
 +
:* Fixed crash on startup if no audio output device is detected.
 +
:* Fixed resolution issues for some players.
 +
:* Fixed music not properly playing at the start of a new day.
 +
:* Fixed Junimos not behaving properly after completing the community center.
 +
:* Fixed issue where other players could affect the music that's playing in the mines.
 +
:* Fixed various bugs caused by simultaneous buffs and debuffs.
 +
:* Improved confusing error if certain game files are missing.
 +
:* Fixed issue where players wouldn't get museum achievements until the next time they donated something themselves.
 +
:* Fixed Master Angler achievement awarded before catching all fish.
 +
:* Fixed issue where the music in Leah's house didn't stop after leaving her house.
 +
:* Fixed issue where the wallpaper and flooring would shift rooms as you upgraded your house.
 +
:* Fixed skipping an event sometimes making the player wait on a black screen for a while.
 +
:* Fixed placing a bomb and leaving the screen before it explodes causing a buggy sound effect.
 +
:* Fixed placing a bomb that destroys weeds and leaving the area before the explosion happens still playing the weed destruction sounds.
 +
:* Fixed options menu being scrollable while a dropdown list is active.
 +
:* Fixed an issue where a female character's pants could have their color changed to black during a wedding ceremony.
 +
:* Fixed issue where you'd need to click twice to clear the dialogue that appeared after falling down a mineshaft.
 +
:* Fixed issue where hotkeys (like opening the inventory) triggered after sending a chat message.
 +
:* Fixed issue where dialogue couldn't be advanced using keyboard inputs.
 +
:* Fixed issue where the music would sometimes briefly play again after you had turned the volume down.
 +
:* Fixed issue where rebinding the menu key closed the options menu.
 +
:* Fixed Prairie King game over screen only accepting input every 1.5 seconds.
 +
:* Fixed Prairie King music overlapping if you use the zombie powerup multiple times in quick succession.
 +
:* Fixed mouse repositioned when clicking HUD zoom buttons, making it harder to zoom in/out multiple times.
 +
:* Fixed issue where loading a save would play the furnace and fireplace sounds.
 +
:* Fixed volume levels not properly applied when connecting to a game as a farmhand.
 +
:* Fixed rare crash or invisible grass caused by grass sizes becoming invalid.
 +
:* Fixed clicking without dragging with the slingshot consuming ammo but firing nothing.
 +
:* Fixed crash after eating a Maki Roll while playing in French.
 +
:* Fixed Prehistoric Tibia and Amphibian Fossil not appearing in the forest (or anywhere) while playing in Spanish.
 +
:* Fixed Wild Plums listed as forage instead of fruit in non-English languages.
    
==1.3.36==
 
==1.3.36==
Stardew Valley 1.3.36 was [https://www.reddit.com/r/StardewValley/comments/ajf8jd/beta_branch_v1335_bugsdiscussion_new_languages/ posted to the beta channel] 24 Ocak 2019’da idi ve 01 Mart 2019’da piyasaya sürüldü.
+
Stardew Valley 1.3.36 was [https://www.reddit.com/r/StardewValley/comments/ajf8jd/beta_branch_v1335_bugsdiscussion_new_languages/ posted to the beta channel] on 24 January 2019 and released on 01 March 2019.
   −
; Değişiklikler
+
; Changes
   −
:* Added [[:fr:Stardew Valley Wiki|French]], [[:ko:Stardew Valley Wiki|Korean]], [[:it:Stardew Valley Wiki|Italian]], [[:hu:Stardew Valley Wiki|Hungarian]], and Turkish language support
+
:* Added [[:fr:Stardew Valley Wiki|French]], [[:ko:Stardew Valley Wiki|Korean]], [[:it:Stardew Valley Wiki|Italian]], [[:hu:Stardew Valley Wiki|Hungarian]], and [[:tr:Stardew Valley Wiki|Turkish]] language support
:* Added a new Credits menu to replace the "About" menu on the title screen, and removed the <tt>/credits</tt> chat command.
+
:* Added a new Credits menu to replace the "About" menu on the title screen, and removed the <samp>/credits</samp> chat command.
:* Removed unneeded tilesheet files under <tt>Content</tt>.
+
:* Removed unneeded tilesheet files under <samp>Content</samp>.
:* Removed translated map files under <tt>Content/Maps</tt> (translated tilesheets are now loaded automatically).
+
:* Removed translated map files under <samp>Content/Maps</samp> (translated tilesheets are now loaded automatically).
 +
:* Centered [[shed]] door.
    
; Bug fixes
 
; Bug fixes
40. satır: 1.628. satır:     
:* Added French, Italian, Korean, and Turkish languages.
 
:* Added French, Italian, Korean, and Turkish languages.
:* Added a new Credits menu to replace the "About" menu on the title screen, and removed the <tt>/credits</tt> chat command.
+
:* Added a new Credits menu to replace the "About" menu on the title screen, and removed the <samp>/credits</samp> chat command.
:* Removed unneeded tilesheet files under <tt>Content</tt>.
+
:* Removed unneeded tilesheet files under <samp>Content</samp>.
:* Removed translated map files under <tt>Content/Maps</tt> (translated tilesheets are now loaded automatically).
+
:* Removed translated map files under <samp>Content/Maps</samp> (translated tilesheets are now loaded automatically).
    
}}
 
}}
51. satır: 1.639. satır:  
; Changes
 
; Changes
   −
:* Improved performance in locations with lots of light sources (e.g. torches).
+
:* Improved performance in locations with lots of light sources (''e.g.,'' torches).
 
:* Improved performance on farms with lots of animals.
 
:* Improved performance on farms with lots of animals.
 
:* Tweaked new "H" health icon.
 
:* Tweaked new "H" health icon.
100. satır: 1.688. satır:  
:* Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
 
:* Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
 
:* Fixed softlock caused by mistaken ability to use daggers during events.
 
:* Fixed softlock caused by mistaken ability to use daggers during events.
:* Fixed players all receiving the same personal overnight events on the same day (''e.g.'', spouse asking if you want a baby).
+
:* Fixed players all receiving the same personal overnight events on the same day (''e.g.,'' spouse asking if you want a baby).
 
:* Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
 
:* Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
 
:* Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
 
:* Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
110. satır: 1.698. satır:  
:* Fixed farmhands not being able to see each others' bundle changes.
 
:* Fixed farmhands not being able to see each others' bundle changes.
 
:* Fixed bug causing some players to become married to two other players in 3-4 player farms.
 
:* Fixed bug causing some players to become married to two other players in 3-4 player farms.
:* Fixed player sometimes getting stuck in bed after another player got in and then back got out.
+
:* Fixed player sometimes getting stuck in bed after another player got in and then got back out.
    
{{collapse|Beta Versions (1.3.29–1.3.32)|content=&#32;
 
{{collapse|Beta Versions (1.3.29–1.3.32)|content=&#32;
135. satır: 1.723. satır:  
:* Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
 
:* Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
 
:* Fixed softlock caused by mistaken ability to use daggers during events.
 
:* Fixed softlock caused by mistaken ability to use daggers during events.
:* Fixed players all receiving the same personal overnight events on the same day (''e.g.'', spouse asking if you want a baby).
+
:* Fixed players all receiving the same personal overnight events on the same day (''e.g.,'' spouse asking if you want a baby).
 
:* Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
 
:* Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
 
:* Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
 
:* Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
145. satır: 1.733. satır:  
:* Fixed farmhands not being able to see each others' bundle changes.
 
:* Fixed farmhands not being able to see each others' bundle changes.
 
:* Fixed bug causing some players to become married to two other players in 3-4 player farms.
 
:* Fixed bug causing some players to become married to two other players in 3-4 player farms.
:* Fixed player sometimes getting stuck in bed after another player got in and then back got out.
+
:* Fixed player sometimes getting stuck in bed after another player got in and then got back out.
    
; 1.3.31 beta (25 September 2018)
 
; 1.3.31 beta (25 September 2018)
217. satır: 1.805. satır:  
:* Reduced price of [[Tub o' Flowers]] from 1000g to 250g, and recipe from 2000g to 1000g.
 
:* Reduced price of [[Tub o' Flowers]] from 1000g to 250g, and recipe from 2000g to 1000g.
 
:* Breaking small tree stumps now provides +1 foraging XP.
 
:* Breaking small tree stumps now provides +1 foraging XP.
:* Once the player reaches the mine bottom...
+
:* Once the player reaches the mine bottom...<!--These are actually bug fixes, they were listed on the wiki before v1.3.27, but never actually happened in-game-->
 
:** [[Prismatic Shard|prismatic shards]] and [[diamond]]s may rarely drop from any monster;
 
:** [[Prismatic Shard|prismatic shards]] and [[diamond]]s may rarely drop from any monster;
 
:** gems and [[Purple Mushroom|purple mushrooms]] may be found when searching trash bins;
 
:** gems and [[Purple Mushroom|purple mushrooms]] may be found when searching trash bins;
235. satır: 1.823. satır:  
:* Fruit Trees cannot be planted on top of decorations in the [[Greenhouse]] border, or in the corners of the Greenhouse.
 
:* Fruit Trees cannot be planted on top of decorations in the [[Greenhouse]] border, or in the corners of the Greenhouse.
 
:* Replaced gold display on player menu from "g" to "金" in Chinese.
 
:* Replaced gold display on player menu from "g" to "金" in Chinese.
:* Improved Chinese translations.
+
:* Improve Chinese translations:
 +
<div style="width: 3em; float: left;">&nbsp;</div>{{Collapse|Item name changes|content=<br />
 +
*[[Angler]] from "安康鱼" to "鮟鱇鱼".
 +
*[[Burglar's Ring]] from "窃贼戒指" to "潜行者戒指".
 +
*[[Dark Shrine of Memory]] from "黑暗神殿的记忆" to "记忆之黑暗神殿".
 +
*[[Dark Shrine of Night Terrors]] from "夜间恐怖的黑暗神殿" to "夜惊之黑暗神殿".
 +
*[[Dark Shrine of Selfishness]] from "私欲的黑暗神殿" to "私欲之黑暗神殿".
 +
*[[Error Item]] from "错误项目" to "错误物品".
 +
*[[Fried Egg]] from "煎鸡蛋" to "荷包蛋".
 +
*[[Frozen Geode]] from "冰封晶洞" to "冰封晶球".
 +
*[[Geode]] from "晶洞" to "晶球".
 +
*[[J. Cola Light]] from "JOJA可乐灯" to "乔家可乐灯".
 +
*[[Joja Kola]] from "JOJA可乐" to "乔家可乐".
 +
*[[Joja Community Development Form]] from "JOJA社区发展申请书" to "乔家社区发展申请书".
 +
*[[Magma Geode]] from "巨大晶洞" to "岩浆晶球".
 +
*[[Omni Geode]] from "万象晶石" to "万象晶球".
 +
*[[Poppy]] from "罂粟" to "虞美人".
 +
*[[Poppy Seeds]] from "罂粟种子" to "虞美人种子".
 +
*[[Poppyseed Muffin]] from "罂粟籽松糕" to "虞美人籽松糕".
 +
*[[Sloth Skeleton]] L from "左倾树懒骷髅" to "左倾树懒骨头".
 +
*[[Sloth Skeleton]] M from "中树懒骷髅" to "中树懒骨头".
 +
*[[Sloth Skeleton]] R from "右树懒骷髅" to "右树懒骨头".
 +
*[[Vegetable Medley]] from "混合蔬菜" to "蔬菜杂烩".}}
 +
:*Item description changes:
 +
<div style="width: 3em; float: left;">&nbsp;</div>{{Collapse|Items Changed|content=
 +
[[Bait (item)|Bait]], [[Bean Hotpot]], [[Broken CD]], [[Coffee]], [[Copper Bar]], [[Dwarf Gadget]], [[Fried Egg]], [[Fried Mushroom]], [[Frozen Geode]], [[Geode]]. [[Gold Bar]], [[Iridium Bar]], [[Iridium Ore]], [[Iron Bar]], [[Joja Kola]], [[Large Goat Milk]], [[Legend]], [[Magma Geode]], [[Miner's Treat]], [[Omni Geode]], [[Poppy]], [[Sashimi]], [[Skeletal Tail]], [[Slime Incubator]], [[Slimejack]], [[Small Magnet Ring]], [[Sunflower Seeds]], [[Trap Bobber]], [[Tulip]], [[Vampire Ring]], [[Void Salmon]], [[Wicked Statue]], and [[Worm Bin]].}}
    
; Bug fixes
 
; Bug fixes
283. satır: 1.896. satır:  
:* Fixed lack of spouse patio animations.
 
:* Fixed lack of spouse patio animations.
 
:* Fixed host seeing spouse dialogue for farmhand spouses.
 
:* Fixed host seeing spouse dialogue for farmhand spouses.
:* Fixed being able to mount horse while farmer is playing an animation (''e.g.'', picking up an item).
+
:* Fixed being able to mount horse while farmer is playing an animation (''e.g.,'' picking up an item).
 
:* Fixed animals eating twice as much if they're outside while the player sleeps.
 
:* Fixed animals eating twice as much if they're outside while the player sleeps.
:* Added <tt>ValueAdded</tt>/<tt>ValueRemoved</tt> events to <tt>NetList</tt> for SMAPI.
+
:* Added <samp>ValueAdded</samp>/<samp>ValueRemoved</samp> events to <samp>NetList</samp> for SMAPI.
    
; 1.3.25 beta (16 July 2018)
 
; 1.3.25 beta (16 July 2018)
312. satır: 1.925. satır:  
; 1.3.23 beta (05 July 2018)
 
; 1.3.23 beta (05 July 2018)
   −
:* Fixed <tt>timesReachedMineBottom</tt> flag never updated. This enables previously-inactive features once the player reaches the mine bottom:
+
:* Fixed <samp>timesReachedMineBottom</samp> flag never updated. This enables previously-inactive features once the player reaches the mine bottom:
 
:** [[Prismatic Shard|prismatic shards]] and [[diamond]]s may rarely drop from any monster;
 
:** [[Prismatic Shard|prismatic shards]] and [[diamond]]s may rarely drop from any monster;
 
:** gems and [[Purple Mushroom|purple mushrooms]] may be found when searching trash bins;
 
:** gems and [[Purple Mushroom|purple mushrooms]] may be found when searching trash bins;
646. satır: 2.259. satır:     
==1.2.26==
 
==1.2.26==
Stardew Valley 1.2.26 was [http://stardewvalley.net/stardew-valley-1-2-is-here/ released] on 24 April 2017 with in-game support for six new languages. Beta versions were [http://stardewvalley.net/stardew-valley-localization-feedback/ posted to the Steam beta channel] starting 07 February 2017.
+
Stardew Valley 1.2.26 was [https://stardewvalley.net/stardew-valley-1-2-is-here/ released] on 24 April 2017 with in-game support for six new languages. Beta versions were [https://stardewvalley.net/stardew-valley-localization-feedback/ posted to the Steam beta channel] starting 07 February 2017.
    
; Changes
 
; Changes
674. satır: 2.287. satır:     
:* Left/right gamepad controls can be used to move the color picker now (using triggers for this was unintuitive)
 
:* Left/right gamepad controls can be used to move the color picker now (using triggers for this was unintuitive)
:* Fixed certain items (''e.g.'', tulips and blue jazz) having their counts rendered with an unbordered font
+
:* Fixed certain items (''e.g.,'' tulips and blue jazz) having their counts rendered with an unbordered font
 
:* Fixed lack of space for energy information on certain items, including Sweet Pea
 
:* Fixed lack of space for energy information on certain items, including Sweet Pea
 
:* Audio is loaded earlier on in initialization now, which might resolve some startup crashes
 
:* Audio is loaded earlier on in initialization now, which might resolve some startup crashes
708. satır: 2.321. satır:  
; 1.2.17 beta
 
; 1.2.17 beta
   −
:* ~7000 more characters have been added to the Chinese fonts. These aren't needed for the text in the game itself, but are expected to be relatively common in text input (''e.g.'', in the names you give your farmer, farm, animals, etc.)
+
:* ~7000 more characters have been added to the Chinese fonts. These aren't needed for the text in the game itself, but are expected to be relatively common in text input (''e.g.,'' in the names you give your farmer, farm, animals, etc.)
 
:* Switching from "Windowed Borderless" to "Fullscreen" should now go straight to fullscreen instead of Windowed mode
 
:* Switching from "Windowed Borderless" to "Fullscreen" should now go straight to fullscreen instead of Windowed mode
 
:* Wallpapers and floors no longer have a tile placement indicator showing a random object
 
:* Wallpapers and floors no longer have a tile placement indicator showing a random object
829. satır: 2.442. satır:  
:* Translations for [[:de:|German]], [[:es:|Spanish]], [[:pt:|Brazilian Portuguese]], [[:ru:|Russian]], [[:ja:|Japanese]] and [[:zh:|Simplified Chinese]] (and [http://community.playstarbound.com/threads/new-wiki-language-support.130059/ official wiki support for these languages])
 
:* Translations for [[:de:|German]], [[:es:|Spanish]], [[:pt:|Brazilian Portuguese]], [[:ru:|Russian]], [[:ja:|Japanese]] and [[:zh:|Simplified Chinese]] (and [http://community.playstarbound.com/threads/new-wiki-language-support.130059/ official wiki support for these languages])
 
:* Exit to Title has returned
 
:* Exit to Title has returned
:* A few gamepad tweaks, ''e.g.'', cursor acceleration, which were made for console versions
+
:* A few gamepad tweaks, ''e.g.,'' cursor acceleration, which were made for console versions
 
:* Many bug fixes and optimizations that were made for console versions
 
:* Many bug fixes and optimizations that were made for console versions
 
}}
 
}}
874. satır: 2.487. satır:     
==1.1==
 
==1.1==
Stardew Valley 1.1 was [http://stardewvalley.net/stardew-valley-v1-1-changelog/ released] 03 October 2016, with a beta [http://community.playstarbound.com/threads/1-1-beta-thread.124827/ posted to the Steam beta branch] on 29 September 2016.
+
Stardew Valley 1.1 was [https://stardewvalley.net/stardew-valley-v1-1-changelog/ released] 03 October 2016, with a beta [http://community.playstarbound.com/threads/1-1-beta-thread.124827/ posted to the Steam beta branch] on 29 September 2016.
    
; [[Marriage|Marriage candidates]]
 
; [[Marriage|Marriage candidates]]
898. satır: 2.511. satır:  
:** [[Mill]]: lets players place [[wheat]] in it to make [[Wheat Flour|flour]], or [[beet]]s to make [[sugar]]. One [[wheat]] makes one [[Wheat Flour|flour]]. One [[beet]] makes 3 [[sugar]]s. When they place [[wheat]] or [[beet]]s inside, the [[Wheat Flour|flour]] or [[sugar]] will be ready the next morning. The little box on the right side of the mill acts like a chest and it will contain any product that has been milled the previous day.
 
:** [[Mill]]: lets players place [[wheat]] in it to make [[Wheat Flour|flour]], or [[beet]]s to make [[sugar]]. One [[wheat]] makes one [[Wheat Flour|flour]]. One [[beet]] makes 3 [[sugar]]s. When they place [[wheat]] or [[beet]]s inside, the [[Wheat Flour|flour]] or [[sugar]] will be ready the next morning. The little box on the right side of the mill acts like a chest and it will contain any product that has been milled the previous day.
 
:* The wizard now offers [[Wizard's Tower|new farm buildings]] after completing a quest line. These buildings are very expensive and intended for end-game. They'll appear instantly after purchase, unlike [[Robin]]'s buildings which require construction.
 
:* The wizard now offers [[Wizard's Tower|new farm buildings]] after completing a quest line. These buildings are very expensive and intended for end-game. They'll appear instantly after purchase, unlike [[Robin]]'s buildings which require construction.
:** [[Junimo Hut]]: [[Junimolar]] will come out to harvest any mature [[crops]] within a certain distance of the hut. The junimos will place the [[crops]] they harvest in the hut for players to grab at their leisure.
+
:** [[Junimo Hut]]: [[Junimos]] will come out to harvest any mature [[crops]] within a certain distance of the hut. The junimos will place the [[crops]] they harvest in the hut for players to grab at their leisure.
 
:** [[Water Obelisk]]: when interacted with, it warps players to the beach, exactly like the beach warp totem. It's basically an infinite totem that lives on the farm.
 
:** [[Water Obelisk]]: when interacted with, it warps players to the beach, exactly like the beach warp totem. It's basically an infinite totem that lives on the farm.
 
:** [[Earth Obelisk]]: just like the water obelisk except it warps players to the mountains.
 
:** [[Earth Obelisk]]: just like the water obelisk except it warps players to the mountains.
939. satır: 2.552. satır:  
:* [[Cask]]s can now be crafted to age alcohol and cheese which increases quality.
 
:* [[Cask]]s can now be crafted to age alcohol and cheese which increases quality.
 
:* [[Void Mayonnaise]] can now be crafted from [[Void Egg]]s.
 
:* [[Void Mayonnaise]] can now be crafted from [[Void Egg]]s.
:* [[Catalogue]] - Sold by [[Pierre's General Store|Pierre]], this expensive furniture piece allows players to purchase [[wallpaper]] and [[flooring]] from their home.
+
:* [[Catalogue]] - Sold by [[Pierre'in Bakkalı|Pierre]], this expensive furniture piece allows players to purchase [[wallpaper]] and [[flooring]] from their home.
 
:* [[Furniture Catalogue]] - Sold by [[Robin]]. Like the [[catalogue]], this can be placed at the farm and players can interact with it to purchase [[furniture]].
 
:* [[Furniture Catalogue]] - Sold by [[Robin]]. Like the [[catalogue]], this can be placed at the farm and players can interact with it to purchase [[furniture]].
 
:* New furniture - [[Anchor (Furniture)|Anchor]], [[Bamboo Mat]], [[Boarded Window]], [[Bonsai Tree]], [[Burlap Rug]], [[Candle Lamp]], [[Carved Window]], [[Ceiling Flags]], [[Decorative Lantern]], [[Floor TV]], [[Green Cottage Rug]], [[Hanging Shield]], [[Junimo Plush]], [[L. Light String]], [[Metal Window]], [[Miner's Crest]], [[Monster Danglers]], [[Monster Rug]], [[Mystic Rug]], [[Nautical Rug]], [[Ornate Lamp]], [[Ornate Window]], [[Porthole|Porthole Window]], [[S. Pine]], [[Small Crystal]], [[Tree Column]], [[Woodcut Rug]], [[World Map]].
 
:* New furniture - [[Anchor (Furniture)|Anchor]], [[Bamboo Mat]], [[Boarded Window]], [[Bonsai Tree]], [[Burlap Rug]], [[Candle Lamp]], [[Carved Window]], [[Ceiling Flags]], [[Decorative Lantern]], [[Floor TV]], [[Green Cottage Rug]], [[Hanging Shield]], [[Junimo Plush]], [[L. Light String]], [[Metal Window]], [[Miner's Crest]], [[Monster Danglers]], [[Monster Rug]], [[Mystic Rug]], [[Nautical Rug]], [[Ornate Lamp]], [[Ornate Window]], [[Porthole|Porthole Window]], [[S. Pine]], [[Small Crystal]], [[Tree Column]], [[Woodcut Rug]], [[World Map]].
999. satır: 2.612. satır:     
==1.07a==
 
==1.07a==
Stardew Valley 1.07a was [http://stardewvalley.net/stardew-valley-now-available-for-mac-linux/ released] on 29 July 2016.
+
Stardew Valley 1.07a was [https://stardewvalley.net/stardew-valley-now-available-for-mac-linux/ released] on 29 July 2016.
    
; Changes
 
; Changes
1.124. satır: 2.737. satır:     
==1.04==
 
==1.04==
Stardew Valley 1.04 was [http://steamcommunity.com/games/413150/announcements/detail/842542556760634979 released] 01 March 2016.
+
Stardew Valley 1.04 oldu [http://steamcommunity.com/games/413150/announcements/detail/842542556760634979 yayınlandı] 01 Mart 2016.
   −
; Gameplay changes
+
; Oynanış değişiklikleri
   −
:* Added a randomize character button to the character creation screen.  
+
:* Karakter oluşturma ekranına karakteri rastgele seçme düğmesi eklendi.  
 
:* [[Robin]] now sells crafting recipes for "Wood Floor", "Stone Floor", and "Stepping Stone Path".  
 
:* [[Robin]] now sells crafting recipes for "Wood Floor", "Stone Floor", and "Stepping Stone Path".  
 
:* Added a secret new way to modify a rare item.  
 
:* Added a secret new way to modify a rare item.  
1.162. satır: 2.775. satır:     
==1.03==
 
==1.03==
Stardew Valley 1.03 was [http://steamcommunity.com/games/413150/announcements/detail/842541922570612288 released] 28 February 2016.
+
Stardew Valley 1.03, 28 Şubat 2016'da [http://steamcommunity.com/games/413150/announcements/detail/842541922570612288 yayınlandı].
   −
; Gameplay changes
+
; Oynanış Değişiklikleri
   −
:* The [[cooking]] menu now looks for items in your refrigerator as well as your inventory.
+
:* [[Yemekler|Yemek pişirme]] menüsü artık sadece envanterinizdekileri değil, buzdolabındaki ögeleri de kullanıyor.
:* Scarecrow range reduce to 8 tiles radius.
+
:* Korkuluğun menzili 8 karoya düşürüldü.
:* The price of mayonnaise and other artisan animal products now increased by the rancher profession.
+
:* Mayonez ve diğer hayvansal ürünlerin fiyatı çiftlik sahibi uzmanlık alanı sayesinde arttırıldı.
:* Once you [[friendship|befriend]] someone to 2 hearts, their room is permanently unlocked, even if you go below 2 hearts again.
+
:* Artık birisiyle 2 kalp [[Arkadaşlık|arkadaşlığa]] ulaşıp daha sonra düşülse bile odası sonsuza kadar açık kalacak.
   −
; Bug fixes
+
; Düzeltilen Hatalar
   −
:* Fixed duplicate item issue in the mines.
+
:* Madenlerdeki ögelerin kopyalanması sorunu giderildi.
:* Ladders should no longer spawn underneath the player, locking them in place.
+
:* Artık merdivenler oyuncunun altında çıkıp oyuncuyu olduğu yere kilitlemiyor.
:* Fixed problems with the [[Community Center]] menu. You can now throw items down and delete them ({{key|Delete}} key) in the Community Center menu.
+
:* [[Halkevi]] menüsündeki sorun giderildi. Artık halkevi menüsündeyken ögeler yere atılabilir ya da ({{key|Delete}} tuşu ile) silinebilir.
:* Fixed item quality exploit.
+
:* Ögelerdeki kalite sorunu giderildi.
:* You can now throw items down while in the crafting menu.
+
:* Artık nesne oluşturma menüsündeyken ögeler yere atılabilir.
:* If you destroy the stable, you can now rebuild it.
+
:* Eğer at ahırı yıkılırsa tekrar inşa edilebilir.
:* [[Spa]] won't recharge you while the game is paused (''e.g.'', steam overlay up).
+
:* Artık oyun duraklatıldığına (ör., steam arayüzü açılınca) hamam enerji yenilemeyi durduracaktır.
:* Fixed problems with the [[Stardew Valley Fair]] fishing game.
+
:* [[Yıldızçiyi Vadisi Şöleni]]'ndeki balıkçılık oyunuyla ilgili sorunlar giderildi.
:* Various stability fixes.  
+
:* Çeşitli denge düzeltmeleri.
    
==1.02==
 
==1.02==
Stardew Valley 1.02 was [http://steamcommunity.com/games/413150/announcements/detail/842541922567273515 released] 27 February 2016.
+
Stardew Valley 1.02, 27 Şubat 2016'da [http://steamcommunity.com/games/413150/announcements/detail/842541922567273515 yayınlandı].
   −
; Changes
+
; Değişiklikler
   −
:* If you never received your pet, you will now have another opportunity.
+
:* Eğer evcil hayvan alınmadıysa başka bir fırsat daha olacak.
:* When you go to sleep, the game now checks if any of your essential tools are missing. If so, they will appear next to your bed in the morning.
+
:* Artık uyunduğunda aletlerin arasında kayıp var mı diye kontrol ediliyor. Eğer varsa sabah yatağın yanında belirecek.
:* The game now properly saves on level-up nights.
+
:* Artık seviye atlanan gecelerde oyun düzgün kaydediliyor.
:* Eating skill food and then going to bed on a level-up night works properly now.
+
:* Artık beceri artışı sağlayan yemekler yemek ve seviye atlanacak gecede uyumak düzgün çalışıyor.
:* Fixed problem where completing the Crafts Room while standing in certain locations causes your character to get stuck.
+
:* Belirli yerlerde dururken Zanaat Odasını tamamlamanın karakterin hareket etmesini engellemesi düzeltildi.
:* Player character should now walk correctly while in a cutscene after drinking coffee.
+
:* Artık oyuncu kahve içtikten sonra giren ara sahnede normal hızda yürüyor.
:* Removed an item duplication exploit.
+
:* Bir öge çoğaltma sorunu giderildi.
:* Forage items should no longer spawn in the woods above the beach.
+
:* Artık toplanabilen ögeler kumsalın üstündeki çimenlik alanda çıkmıyor.
:* Fixed Crab Pot problem (again).
+
:* [[Yengeç Çömleği]]ndeki sorun (tekrar) giderildi.
:* Fixed exploding armchair bug.
+
:* Koltukların patlama sorunu giderildi.
:* Relaxing in the spa with your menu up no longer restores energy.
+
:* Artık hamamda rahatlarken menüye girmek enerjinin dolmasını durduruyor.
:* Removed Leah's doppelganger.
+
:* [[Leah]]'ın görsel hatadan meydana gelen ikizi silindi.
:* Debris should no longer spawn in the pathway between farm & forest.
+
:* Artık orman ve çiftlik arasındaki yolda enkaz çıkmıyor.
:* Fixed disappearing tapper problem.
+
:* Akıtaçın kaybolma sorunu giderildi.
:* Fixed a few minor graphics problems & dialogue typos.
+
:* Ufak grafik hataları ve diyaloglardaki yazım hataları düzeltildi.
:* Other minor issues (spoilers).
+
:* Ufak tefek sorunlar (Sürprizbozan).
:* Tools being upgraded no longer erroneously considered "missing".
+
:* Yükseltilen aletlerin "Kayıp" olarak kabul edilmesi sorunu düzeltildi.
:* Clay duplication bug fixed.
+
:* Kil çoğaltma hatası giderildi.
:* Pet cutscene won't refer to the "cat" as a "dog" anymore.
+
:* Evcil hayvan sahnesinde "Kedi" yerine "Köpek" denmesi düzeltildi.
:* [[Leah]]'s 10-heart event fixed.
+
:* [[Leah]]'ın 10 kalp olayı düzeltildi.
:* Pepper Popper recipe now requires cheese.  
+
:* Artık Patlangaç Biber tarifi peynir içeriyor.
    
==1.01==
 
==1.01==
Stardew Valley 1.01 was [http://steamcommunity.com/games/413150/announcements/detail/842541922563290719 released] 26 February 2016.
+
Stardew Valley 1.01, 26 Şubat 2016'da [http://steamcommunity.com/games/413150/announcements/detail/842541922563290719 yayınlandı].
   −
; Changes
+
; Değişiklikler
   −
:* Fixed random crash when going to sleep after getting your pet.
+
:* Evcil hayvanı sahiplendikten sonra uyumaya gidince meydana gelen çökme düzeltildi.
:* Sound effect volume now properly applied on load.
+
:* Artık ses efekti düzeyi yükleme ekranında düzgün.
:* 'Error item' should no longer appear for sale in the Saloon.
+
:* Artık salonda '[[Hatalı Nesne]]' satılmıyor.
:* {{key|Z}} key is now bind-able.
+
:* Artık {{key|Z}} tuşu ile aktarım yapılabilir.
:* No longer possible to exit the Community Center menus while holding an item.
+
:* Artık elde öge varken halkevi menüsünden çıkılmıyor.
:* Finding your first artifact from a geode no longer destroys remaining held geodes.
+
:* Artık bir jeottan ilk eserin bulunması elde kalan diğer jeotları yok etmiyor.
:* Mature wild crops no longer disappear on day of load.
+
:* Olgunlaşmış yabani tohum mahsulleri artık oyunun yüklendiği gün kaybolmuyor.
:* Crab pots can now be placed and removed without issue.
+
:* Yengeç çömleğini koyup - alırken gerçekleşen sorun düzeltildi.
:* Fixed crash when inspecting chests in the mines.
+
:* Madenlerdeki sandıkları incelerken meydana gelen çökme düzeltildi.
:* You can no longer place chests in the mines.
+
:* Artık madenlere sandık yerleştirilmiyor.
:* Tree seeds no longer incorrectly show a "Wrong Season" message.
+
:* Ağaç tohumlarını ekerken "Yanlış Sezon" mesajı görünmesi düzeltildi.
:* Fixed some map issues.
+
:* Harita ile ilgili hatalar düzeltildi.
    
==1.0==
 
==1.0==
Stardew Valley 1.0 was [http://stardewvalley.net/stardew-valley-is-now-available/ released] on 26 February 2016.
+
Stardew Valley 1.0, 26 Şubat 2016'da [https://stardewvalley.net/stardew-valley-is-now-available/ yayınladı].
   −
[[Category:Content]]
+
[[Category:İçerik]]
    
[[de:Versionsgeschichte]]
 
[[de:Versionsgeschichte]]
105.787

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