Değişiklikler

Gezinti kısmına atla Arama kısmına atla
218 bayt eklendi ,  18.02, 15 Nisan 2021
correct in-game translations
41. satır: 41. satır:  
</gallery>
 
</gallery>
   −
==Horse==
+
==At==
 
[[File:Horse.png]]  
 
[[File:Horse.png]]  
   50. satır: 50. satır:  
The horse can fit through all gaps like normal when traveling horizontally, but requires a space of 2 squares to travel vertically (Except Gates which the horse can fit through), meaning that while riding the horse, you cannot travel through all small gaps as if you were on foot. The horse does not slow down while riding through crops on the farm.
 
The horse can fit through all gaps like normal when traveling horizontally, but requires a space of 2 squares to travel vertically (Except Gates which the horse can fit through), meaning that while riding the horse, you cannot travel through all small gaps as if you were on foot. The horse does not slow down while riding through crops on the farm.
   −
[[Hats]] can be placed on horses.  Hats can be removed by selecting another hat in inventory and clicking on the horse.  (The selected hat will stay in inventory.)
+
[[Şapkalar]] can be placed on horses.  Hats can be removed by selecting another hat in inventory and clicking on the horse.  (The selected hat will stay in inventory.)
    
If you drink [[coffee]] the horse gains [[Speed#Player Speed|speed]].
 
If you drink [[coffee]] the horse gains [[Speed#Player Speed|speed]].
62. satır: 62. satır:  
*[[Water Obelisk]] - Warps you to the beach with your mount.
 
*[[Water Obelisk]] - Warps you to the beach with your mount.
   −
==Animal Care==
+
==Hayvan Bakımı==
===Friendship===
+
===Dostluk===
 
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div>
 
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div>
 
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding [[hay]], you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
 
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding [[hay]], you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
79. satır: 79. satır:  
* Not Petted/Talked to (-5 to -10, ''Calculated day-end by the formula:'' (10 - (CurrentFriendship / 200))) This means they will lose less friendship, if they are already high friendship.
 
* Not Petted/Talked to (-5 to -10, ''Calculated day-end by the formula:'' (10 - (CurrentFriendship / 200))) This means they will lose less friendship, if they are already high friendship.
   −
===Mood===
+
===Ruh Hali===
 
Like friendship, an animal's current mood can be checked by right-clicking after petting the animal.
 
Like friendship, an animal's current mood can be checked by right-clicking after petting the animal.
   104. satır: 104. satır:  
*Animal was not fed ('''-100''' Calculated when the Player sleeps)
 
*Animal was not fed ('''-100''' Calculated when the Player sleeps)
   −
===Produce===
+
===Üretmek===
 
New animals must grow to adulthood before they start producing anything.  Each animal type has a different amount of days required before they will be able to make a product. For example, cows and chickens can produce milk and eggs everyday, and goats generally produce milk every other day.  Animals who can produce a Deluxe/Large product will sometimes produce more frequently, however (see "Special case" below.)
 
New animals must grow to adulthood before they start producing anything.  Each animal type has a different amount of days required before they will be able to make a product. For example, cows and chickens can produce milk and eggs everyday, and goats generally produce milk every other day.  Animals who can produce a Deluxe/Large product will sometimes produce more frequently, however (see "Special case" below.)
   118. satır: 118. satır:  
Special case: If an animal meets the requirement to produce something, but does not gain the ability to create a Quality or Large/Deluxe product, the game will not register the fact that it produced an item that day. In this case, animals that normally would take multiple days to produce, will produce again immediately the next day.
 
Special case: If an animal meets the requirement to produce something, but does not gain the ability to create a Quality or Large/Deluxe product, the game will not register the fact that it produced an item that day. In this case, animals that normally would take multiple days to produce, will produce again immediately the next day.
   −
====Deluxe and Large Products====
+
====Kocaman ve Büyük Ürünler====
    
A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways:
 
A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways:
129. satır: 129. satır:  
''Try to stay above 200 Mood for a large bonus''  
 
''Try to stay above 200 Mood for a large bonus''  
   −
=====Duck Feathers and Rabbit Feet=====
+
=====Ördek Tüyleri ve Tavşan Ayakları=====
    
Ducks and rabbits will take into account the Daily [[Luck]] to determine if they will create their Deluxe produce.
 
Ducks and rabbits will take into account the Daily [[Luck]] to determine if they will create their Deluxe produce.
145. satır: 145. satır:  
Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 38% chance of getting a Deluxe product'''
 
Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 38% chance of getting a Deluxe product'''
   −
=====Large Eggs and Milk=====
+
=====Büyük yumurtalar ve Süt=====
    
For animals to produce a Large product, the game will take Mood and Friendship into account.
 
For animals to produce a Large product, the game will take Mood and Friendship into account.
163. satır: 163. satır:  
Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Large product will be created. In our example there is a 76% chance of a large product. '''An overall score of at least 1200 will guarantee a Large product.'''
 
Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Large product will be created. In our example there is a 76% chance of a large product. '''An overall score of at least 1200 will guarantee a Large product.'''
   −
====Quality====
+
====Kalite====
    
If the animal has the ability to produce a Quality item, it will roll for quality from normal to iridium.
 
If the animal has the ability to produce a Quality item, it will roll for quality from normal to iridium.
192. satır: 192. satır:  
If the item is not Silver quality, it will be Normal quality.
 
If the item is not Silver quality, it will be Normal quality.
   −
===Housing===
+
===Konut===
 
Buildings can be purchased from the [[Carpenter's Shop]], and will be completed in 3 days. Once placed, buildings can be moved around at the [[Carpenter's Shop]] as well.
 
Buildings can be purchased from the [[Carpenter's Shop]], and will be completed in 3 days. Once placed, buildings can be moved around at the [[Carpenter's Shop]] as well.
   199. satır: 199. satır:  
If 2 or more [[Coop]]s or [[Barn]]s are built, animals can be relocated by clicking on the animal and choosing the house icon.
 
If 2 or more [[Coop]]s or [[Barn]]s are built, animals can be relocated by clicking on the animal and choosing the house icon.
   −
===Food===
+
===Yemek===
 
Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh [[grass]] (if allowed outside) or [[hay]] (if kept inside or are unable to find grass).  
 
Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh [[grass]] (if allowed outside) or [[hay]] (if kept inside or are unable to find grass).  
 
They do not die if not fed, but become [[#Mood|upset]] and cease production of animal products until feeding resumes. They do not need to be fed on a [[Festivals|festival]] day (except the [[Night Market]]). The game automatically considers them fed, even though no hay or grass is consumed.
 
They do not die if not fed, but become [[#Mood|upset]] and cease production of animal products until feeding resumes. They do not need to be fed on a [[Festivals|festival]] day (except the [[Night Market]]). The game automatically considers them fed, even though no hay or grass is consumed.
211. satır: 211. satır:  
Horses and pets do not need to eat, but pets will be happier once you fill the water bowl each day.
 
Horses and pets do not need to eat, but pets will be happier once you fill the water bowl each day.
   −
===Animals Trapped Outside===
+
===Dışarıda Hapsolmuş Hayvanlar===
 
Animals that do go outside normally return to their buildings by 6pm, to sleep. Closing the barn doors again in the evening prevents them from leaving immediately in the morning to eat grass, before you have time to pet and tend them the next day. If you close the door before all the animals have returned, the ones left out over night are vulnerable to wild animal attacks.
 
Animals that do go outside normally return to their buildings by 6pm, to sleep. Closing the barn doors again in the evening prevents them from leaving immediately in the morning to eat grass, before you have time to pet and tend them the next day. If you close the door before all the animals have returned, the ones left out over night are vulnerable to wild animal attacks.
 
 
 
 
 
The exact conditions that cause an animal to be trapped outside are not clear.  It may be more likely for an animal to be trapped outside if the player does not leave the farm after 5pm (when animals begin to return to the barn/coop) and does not enter the barn/coop after 5pm.  (Leaving the farm and entering the barn/coop after 5pm both seem to cause animals to transport or spawn to the inside of the barn/coop automatically).  It may also be more likely to happen if the player goes to bed before 5pm.   
 
The exact conditions that cause an animal to be trapped outside are not clear.  It may be more likely for an animal to be trapped outside if the player does not leave the farm after 5pm (when animals begin to return to the barn/coop) and does not enter the barn/coop after 5pm.  (Leaving the farm and entering the barn/coop after 5pm both seem to cause animals to transport or spawn to the inside of the barn/coop automatically).  It may also be more likely to happen if the player goes to bed before 5pm.   
   −
If it rains the next day, and the animal was left out, the animal will stay outside in the rain. This is the only instance in which a farm animal will be outside during the rain.  Similarly, if an animal is trapped outside on the night of [[Fall]] 28, the animal will stay outside on [[Winter]] 1.
+
If it rains the next day, and the animal was left out, the animal will stay outside in the rain. This is the only instance in which a farm animal will be outside during the rain.  Similarly, if an animal is trapped outside on the night of [[Güz]] 28, the animal will stay outside on [[Winter]] 1.
    
An animal left outside its barn/coop will be grumpy the next day.
 
An animal left outside its barn/coop will be grumpy the next day.
226. satır: 226. satır:  
</gallery>
 
</gallery>
   −
===Wild Animal Attacks===
+
===Vahşi Hayvan Saldırıları===
 
[[File:AnimalAttackDialogue.png|thumb|right|120px|Animal after attack]]
 
[[File:AnimalAttackDialogue.png|thumb|right|120px|Animal after attack]]
 
If an animal has been trapped outside (see [[#Animals Trapped Outside|previous section]]) with the barn or coop doors closed, there is a chance they will be attacked by a wild animal during the night.
 
If an animal has been trapped outside (see [[#Animals Trapped Outside|previous section]]) with the barn or coop doors closed, there is a chance they will be attacked by a wild animal during the night.
236. satır: 236. satır:  
Once a building has been chosen, the event takes the first animal stuck outside from that building to be the target of the attack. The animal will be removed from the game and in the morning, all other animals will have a mood message saying "''&lt;animal name&gt;'' looks stressed and paranoid today. It seems like something bad happened last night."
 
Once a building has been chosen, the event takes the first animal stuck outside from that building to be the target of the attack. The animal will be removed from the game and in the morning, all other animals will have a mood message saying "''&lt;animal name&gt;'' looks stressed and paranoid today. It seems like something bad happened last night."
   −
===Animal Births===
+
===Hayvan Doğumları===
 
Similar to animal attacks, if there are no other events occurring in the night, there will be a 50% chance that the game will attempt an animal birth event. The game searches through all buildings for an upgraded Barn that isn't full. The game then makes another check where there is a 0.55% * (the number of animals inside) chance of proceeding with the event. For example, an upgraded barn with three animals inside would have a 1.65% chance of passing this check. If the building fails this check, the game will continue going through all buildings until none are left.
 
Similar to animal attacks, if there are no other events occurring in the night, there will be a 50% chance that the game will attempt an animal birth event. The game searches through all buildings for an upgraded Barn that isn't full. The game then makes another check where there is a 0.55% * (the number of animals inside) chance of proceeding with the event. For example, an upgraded barn with three animals inside would have a 1.65% chance of passing this check. If the building fails this check, the game will continue going through all buildings until none are left.
   244. satır: 244. satır:  
To sell a coop or barn animal, right-click the animal after petting. The friendship/mood interface appears. Move the cursor over the gold coin button at the right to see how much you can sell the animal for. Click that button and the confirmation that follows to complete the sale.
 
To sell a coop or barn animal, right-click the animal after petting. The friendship/mood interface appears. Move the cursor over the gold coin button at the right to see how much you can sell the animal for. Click that button and the confirmation that follows to complete the sale.
   −
==Coop Animals==
+
==Kümes Hayvanları==
 
These animals cannot be purchased until a [[Coop]] is built on your farm, and must occupy a spot in a coop. They will leave their products inside the coop each morning.
 
These animals cannot be purchased until a [[Coop]] is built on your farm, and must occupy a spot in a coop. They will leave their products inside the coop each morning.
   −
===Chickens===
+
===Tavuklar===
{{main article|Chicken}}
+
{{main article|Tavuk}}
 
Adult chickens will produce eggs every morning if fed. Happier chickens may produce larger, more valuable eggs.  
 
Adult chickens will produce eggs every morning if fed. Happier chickens may produce larger, more valuable eggs.  
    
{| class="wikitable" id="roundedborder"
 
{| class="wikitable" id="roundedborder"
!Image
+
!Resim
!Name
+
!İsim
!Cost
+
!Değer
!Produces
+
!Ürettilen
!5 Heart Selling Price
+
!5 Kalp Satış Fiyatı
 
|-
 
|-
 
|[[File:White Chicken.png]]
 
|[[File:White Chicken.png]]
|[[Chicken]]
+
|[[Tavuk]]
 
| {{Price|800}}
 
| {{Price|800}}
 
| [[File:Egg.png|32px]] [[Egg]] - 50g<br>[[File:Large Egg.png|32px]] [[Large Egg]] - 95g
 
| [[File:Egg.png|32px]] [[Egg]] - 50g<br>[[File:Large Egg.png|32px]] [[Large Egg]] - 95g
265. satır: 265. satır:  
|-
 
|-
 
|[[File:Brown Chicken.png]]
 
|[[File:Brown Chicken.png]]
|[[Chicken]]
+
|[[Tavuk]]
 
| {{Price|800}}
 
| {{Price|800}}
 
| [[File:Brown Egg.png|32px]] [[Egg|Brown Egg]] - 50g<br>[[File:Large Brown Egg.png|32px]] [[Large Egg|Large Brown Egg]] - 95g
 
| [[File:Brown Egg.png|32px]] [[Egg|Brown Egg]] - 50g<br>[[File:Large Brown Egg.png|32px]] [[Large Egg|Large Brown Egg]] - 95g
271. satır: 271. satır:  
|-
 
|-
 
|[[File:Blue Chicken.png]]
 
|[[File:Blue Chicken.png]]
|[[Chicken]]
+
|[[Tavuk]]
 
| {{Price|800}}
 
| {{Price|800}}
 
| [[File:Egg.png|32px]] [[Egg]] - 50g<br>[[File:Large Egg.png|32px]] [[Large Egg]] - 95g
 
| [[File:Egg.png|32px]] [[Egg]] - 50g<br>[[File:Large Egg.png|32px]] [[Large Egg]] - 95g
277. satır: 277. satır:  
|-
 
|-
 
|[[File:Void Chicken.png]]
 
|[[File:Void Chicken.png]]
|[[Void Chicken]]
+
|[[Boşluk Tavuğu]]
 
| n/a
 
| n/a
 
| [[File:Void Egg.png|32px]] [[Void Egg]] - 65g
 
| [[File:Void Egg.png|32px]] [[Void Egg]] - 65g
291. satır: 291. satır:  
You may receive a White, Brown, or Blue (If blue has been unlocked) Chicken from incubating an egg of either type (White or Brown).
 
You may receive a White, Brown, or Blue (If blue has been unlocked) Chicken from incubating an egg of either type (White or Brown).
   −
===Ducks===
+
===Ördek===
{{main article|Duck}}
+
{{main article|Ördek}}
 
Adult ducks will lay an egg or drop a [[Duck Feather]] every other day. Happier ducks have a higher chance to produce Duck Feathers instead of an egg.
 
Adult ducks will lay an egg or drop a [[Duck Feather]] every other day. Happier ducks have a higher chance to produce Duck Feathers instead of an egg.
   304. satır: 304. satır:  
|-
 
|-
 
|[[File:Duck.png]]
 
|[[File:Duck.png]]
|[[Duck]]
+
|[[Ördek]]
 
|{{Price|4000}}
 
|{{Price|4000}}
 
|Big Coop
 
|Big Coop
311. satır: 311. satır:  
|}
 
|}
   −
===Rabbits===
+
===Tavşanlar===
{{main article|Rabbit}}
+
{{main article|Tavşan}}
 
{| class="wikitable" id="roundedborder"
 
{| class="wikitable" id="roundedborder"
 
!Image
 
!Image
322. satır: 322. satır:  
|-
 
|-
 
|[[File:Rabbit.png]]
 
|[[File:Rabbit.png]]
|[[Rabbit]]
+
|[[Tavşan]]
 
|{{Price|8000}}
 
|{{Price|8000}}
 
|Deluxe Coop
 
|Deluxe Coop
330. satır: 330. satır:  
Once sufficient [[friendship]] is reached, they can produce [[Rabbit's Foot]] automatically just like wool.
 
Once sufficient [[friendship]] is reached, they can produce [[Rabbit's Foot]] automatically just like wool.
   −
===Dinosaurs===
+
===Dinozorlar===
{{main article|Dinosaur}}
+
{{main article|Dinozor}}
To obtain a Dinosaur, a [[Dinosaur Egg]] must be found while [[Artifacts|Artifact]] hunting, and then placed in an [[Incubator]]. In approximately 12.5 days, a Dinosaur will hatch.
+
Bir Dinozor elde etmek için, [[Yapay Nesneler|Artefakt]] avlanırken bir [[Dinozor Yumurtası]] bulunmalı ve ardından bir [[Kuluçka Makinesi|Kuluçka makinesine]] yerleştirilmelidir. Yaklaşık 12.5 gün içinde bir Dinozor yumurtadan çıkacak.
   −
The Dinosaur acts like any other coop animal, but it lays Dinosaur Eggs every 7 days and makes no sound.
+
Dinozor, diğer kümes hayvanları gibi davranır, ancak 7 günde bir Dinozor Yumurtaları bırakır ve ses çıkarmaz.
 
{| class="wikitable" id="roundedborder".
 
{| class="wikitable" id="roundedborder".
 
!Image
 
!Image
344. satır: 344. satır:  
|-
 
|-
 
|[[File:Dinosaur.png]]
 
|[[File:Dinosaur.png]]
|[[Dinosaur]]
+
|[[Dinozor]]
 
|n/a
 
|n/a
 
|Big Coop
 
|Big Coop
351. satır: 351. satır:  
|}
 
|}
   −
==Barn Animals==
+
==Ahır Hayvanları==
 
These animals cannot be purchased until a [[Barn]] is built on your farm, and must occupy a spot in a barn. Their products are either gathered with a tool, or in the case of pigs, left on the ground outside while grazing.
 
These animals cannot be purchased until a [[Barn]] is built on your farm, and must occupy a spot in a barn. Their products are either gathered with a tool, or in the case of pigs, left on the ground outside while grazing.
    
Barn animals may become pregnant at random if the pregnancy option is enabled on their status menu.  This is opened by interacting with the animal after having done so to give it affection first.  An icon to the right of the menu can be toggled to allow pregnancy for that animal.  If an animal becomes pregnant, during the night a message box will pop up saying an animal gave birth.  The game will then prompt you to choose a name for the new animal. For pregnancy to happen you need to have upgraded to a Big Barn and have enough room for another animal.
 
Barn animals may become pregnant at random if the pregnancy option is enabled on their status menu.  This is opened by interacting with the animal after having done so to give it affection first.  An icon to the right of the menu can be toggled to allow pregnancy for that animal.  If an animal becomes pregnant, during the night a message box will pop up saying an animal gave birth.  The game will then prompt you to choose a name for the new animal. For pregnancy to happen you need to have upgraded to a Big Barn and have enough room for another animal.
   −
===Cows===
+
===İnekler===
{{main article|Cow}}
+
{{main article|İnek}}
 
{| class="wikitable" id="roundedborder"
 
{| class="wikitable" id="roundedborder"
 
! Image
 
! Image
366. satır: 366. satır:  
|-
 
|-
 
| [[File:White Cow.png]]
 
| [[File:White Cow.png]]
| [[Cow]]
+
| [[İnek]]
 
|{{Price|1500}}
 
|{{Price|1500}}
 
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p>
 
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p>
372. satır: 372. satır:  
|-
 
|-
 
| [[File:Brown Cow.png]]
 
| [[File:Brown Cow.png]]
| [[Cow]]
+
| [[İnek]]
 
|{{Price|1500}}
 
|{{Price|1500}}
 
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p>
 
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p>
379. satır: 379. satır:  
|}
 
|}
   −
===Goats===
+
===Keçiler===
{{main article|Goat}}
+
{{main article|Keçi}}
 
{| class="wikitable" id="roundedborder"
 
{| class="wikitable" id="roundedborder"
 
!Image
 
!Image
390. satır: 390. satır:  
|-
 
|-
 
|[[File:Goat.png]]
 
|[[File:Goat.png]]
|[[Goat]]
+
|[[Keçi]]
 
|{{Price|4000}}
 
|{{Price|4000}}
 
|Big Barn
 
|Big Barn
399. satır: 399. satır:  
Goats produce milk every other day.
 
Goats produce milk every other day.
   −
===Sheep===
+
===Koyunlar===
{{main article|Sheep}}
+
{{main article|Koyun}}
 
{| class="wikitable" id="roundedborder"
 
{| class="wikitable" id="roundedborder"
 
!Image
 
!Image
410. satır: 410. satır:  
|-
 
|-
 
|[[File:Sheep.png]]
 
|[[File:Sheep.png]]
|[[Sheep]]
+
|[[Koyun]]
 
|{{Price|8000}}
 
|{{Price|8000}}
 
|Deluxe Barn
 
|Deluxe Barn
425. satır: 425. satır:  
If the player also has Shepherd, it will reduce the time required to regrow by a further day, making a sheep grow its coat every single day.
 
If the player also has Shepherd, it will reduce the time required to regrow by a further day, making a sheep grow its coat every single day.
   −
===Pigs===
+
===Domuzlar===
{{main article|Pig}}
+
{{main article|Domuz}}
 
{| class="wikitable" id="roundedborder"
 
{| class="wikitable" id="roundedborder"
 
!Image
 
!Image
436. satır: 436. satır:  
|-
 
|-
 
|[[File:Pig.png]]
 
|[[File:Pig.png]]
|[[Pig]]
+
|[[Domuz]]
 
|{{Price|16000}}
 
|{{Price|16000}}
 
|Deluxe Barn
 
|Deluxe Barn
449. satır: 449. satır:  
During Winter, pigs will not produce [[Truffle]]s since the field is covered in snow and they won't leave the barn.
 
During Winter, pigs will not produce [[Truffle]]s since the field is covered in snow and they won't leave the barn.
   −
==Slime Hutch==
+
==Balçıkca Kümesi==
{{main article|Slime Hutch}}
+
{{main article|Balçıkca Kümesi}}
 
Although technically not an animal, Slimes can reside on the farm similar to other animals. Slimes are unique in that they are not docile and harmless like other animals. They are similar in appearance and behavior to [[Slimes]] found elsewhere in the game, and will attack and damage the player if able to. They are obtained by placing a [[Slime Egg]] in a [[Slime Incubator]], either a player-crafted one or the built-in one that comes with the Slime Hutch.
 
Although technically not an animal, Slimes can reside on the farm similar to other animals. Slimes are unique in that they are not docile and harmless like other animals. They are similar in appearance and behavior to [[Slimes]] found elsewhere in the game, and will attack and damage the player if able to. They are obtained by placing a [[Slime Egg]] in a [[Slime Incubator]], either a player-crafted one or the built-in one that comes with the Slime Hutch.
   −
[[Slimes]] produce {{name|Slime Ball|class=inline}}s, and do so only when both male and female Slimes are present in the same location, and when given access to water via the troughs in the Slime Hutch. The Slime Ball can be right-clicked to release multiple {{name|Slime|class=inline}} items. These piles of slime have a chance of appearing daily, much like the products of coop animals.
+
[[Balçıklar]] produce {{name|Slime Ball|class=inline}}s, and do so only when both male and female Slimes are present in the same location, and when given access to water via the troughs in the Slime Hutch. The Slime Ball can be right-clicked to release multiple {{name|Slime|class=inline}} items. These piles of slime have a chance of appearing daily, much like the products of coop animals.
    
Male and female slimes will also occasionally breed with each other. The color of the resulting offspring will fall anywhere on a spectrum between the parents' colors (''e.g.'', a green slime may breed with a red slime to produce a yellow or orange slime).
 
Male and female slimes will also occasionally breed with each other. The color of the resulting offspring will fall anywhere on a spectrum between the parents' colors (''e.g.'', a green slime may breed with a red slime to produce a yellow or orange slime).
463. satır: 463. satır:  
It is also important to note that once the hutch has more than 5 Slimes, there is a 3.5% chance per night per slime to escape and disappear.
 
It is also important to note that once the hutch has more than 5 Slimes, there is a 3.5% chance per night per slime to escape and disappear.
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In a [[Random Events|random event]] after going to sleep, a [[Random Events#The Witch|Witch]] will fly over the Slime Hutch, turning all of the [[Slimes]] into [[Slimes#Black.2FTransparent_Slimes|Black Slimes]].
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In a [[Random Events|random event]] after going to sleep, a [[Random Events#The Witch|Witch]] will fly over the Slime Hutch, turning all of the [[Balçıklar]] into [[Slimes#Black.2FTransparent_Slimes|Black Slimes]].
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==Other Animals==
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==Diğer Hayvanlar==
 
Many animals cannot be interacted with, such as rabbits, squirrels, frogs, crows, woodpeckers, sparrows (small brown birds), butterflies, [[The Merpeople|the sea serpent]], etc. Squirrels may occasionally cause [[Hazelnut]]s or other tree seeds to fall to the ground.
 
Many animals cannot be interacted with, such as rabbits, squirrels, frogs, crows, woodpeckers, sparrows (small brown birds), butterflies, [[The Merpeople|the sea serpent]], etc. Squirrels may occasionally cause [[Hazelnut]]s or other tree seeds to fall to the ground.
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===Butterflies===
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===Kelebekler===
 
[[File:ButterflyAnimated.gif|right]]
 
[[File:ButterflyAnimated.gif|right]]
 
Butterflies are abundant, and come in many colors, though they can only be seen outdoors in spring and summer. To see butterflies, shake or chop trees.
 
Butterflies are abundant, and come in many colors, though they can only be seen outdoors in spring and summer. To see butterflies, shake or chop trees.
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===Crows===
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===Kargalar===
 
Every night, there is a chance that crows will eat [[crops]]<ref name="addcrows" /> on [[The Farm]].  Crows will not eat crops grown from [[Crafting#Seeds|wild seeds]], seeds themselves (''i.e.,'' crops planted that day), or crops within range of one or more [[scarecrow]]s.
 
Every night, there is a chance that crows will eat [[crops]]<ref name="addcrows" /> on [[The Farm]].  Crows will not eat crops grown from [[Crafting#Seeds|wild seeds]], seeds themselves (''i.e.,'' crops planted that day), or crops within range of one or more [[scarecrow]]s.
   490. satır: 490. satır:  
[[File:fireflies.png|90px]]
 
[[File:fireflies.png|90px]]
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===Owls===
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===Baykuşlar===
 
[[File:Owl Sprite.png|thumb|Owls as they can only be seen in the data file.]]
 
[[File:Owl Sprite.png|thumb|Owls as they can only be seen in the data file.]]
   497. satır: 497. satır:  
[[File:owl.png|90px]]
 
[[File:owl.png|90px]]
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===Seagulls===
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===Martılar===
 
Seagulls appear at the beach. They can be seen floating in the water, doing nothing, or cleaning themselves with their beak. Should the player get too close, they will fly away.
 
Seagulls appear at the beach. They can be seen floating in the water, doing nothing, or cleaning themselves with their beak. Should the player get too close, they will fly away.
    
[[File:seagull.png|90px]]
 
[[File:seagull.png|90px]]
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==Bugs==
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==Hatalar==
 
* If your pet occupies a tile when you are ordering a building from Robin, the pet's position will block the build (unlike farm animals).
 
* If your pet occupies a tile when you are ordering a building from Robin, the pet's position will block the build (unlike farm animals).
 
* If your pet is in position to block your movement up the corridor to the backwoods while you are riding your horse, it will not move to allow you through, even if you continue trying for an hour of game time.
 
* If your pet is in position to block your movement up the corridor to the backwoods while you are riding your horse, it will not move to allow you through, even if you continue trying for an hour of game time.
508. satır: 508. satır:  
* Placing the horse behind the ice-cream stand when nobody is there lets you buy ice-cream.
 
* Placing the horse behind the ice-cream stand when nobody is there lets you buy ice-cream.
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==References==
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==Referanslar==
 
<references>
 
<references>
 
<ref name="addcrows">See <tt>Farm::addCrows</tt> in the game code.</ref>
 
<ref name="addcrows">See <tt>Farm::addCrows</tt> in the game code.</ref>
514. satır: 514. satır:  
</references>
 
</references>
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==History==
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==Geçmiş==
 
{{History|1.3|Fixed bug causing animal happiness to decrease if the player stayed up after 6pm.  Added ability to place hats on horses.}}
 
{{History|1.3|Fixed bug causing animal happiness to decrease if the player stayed up after 6pm.  Added ability to place hats on horses.}}
 
{{History|1.4|Added 2 new styles of cat and 2 new styles of dog.  Made pet style changeable at Shrine of Illusions.  Added ability to remove hats from horses.  Removed exploit allowing wallpaper #108 to be used in an incubator in place of a Dinosaur Egg.  Rain now fills the pet bowl.  Sales of animals now count towards game's total earnings.}}
 
{{History|1.4|Added 2 new styles of cat and 2 new styles of dog.  Made pet style changeable at Shrine of Illusions.  Added ability to remove hats from horses.  Removed exploit allowing wallpaper #108 to be used in an incubator in place of a Dinosaur Egg.  Rain now fills the pet bowl.  Sales of animals now count towards game's total earnings.}}
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