"Toplayıcılık" sayfasının sürümleri arasındaki fark
k (→Winter) |
(→Kış) |
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|[[File:Winter Root.png|center]] | |[[File:Winter Root.png|center]] | ||
− | |[[ | + | |[[Kış Kökü]] |
|{{Description|Winter Root}} | |{{Description|Winter Root}} | ||
|[[Hoes|Tilling]] soil throughout Stardew Valley | |[[Hoes|Tilling]] soil throughout Stardew Valley | ||
454. satır: | 454. satır: | ||
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|[[File:Crystal Fruit.png|center]] | |[[File:Crystal Fruit.png|center]] | ||
− | |[[ | + | |[[Kristal Meyve]] |
|{{Description|Crystal Fruit}} | |{{Description|Crystal Fruit}} | ||
|class="no-wrap"| | |class="no-wrap"| | ||
468. satır: | 468. satır: | ||
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|[[File:Snow Yam.png|center]] | |[[File:Snow Yam.png|center]] | ||
− | |[[ | + | |[[Kar Patatesi]] |
|{{Description|Snow Yam}} | |{{Description|Snow Yam}} | ||
|[[Hoes|Tilling]] soil throughout Stardew Valley | |[[Hoes|Tilling]] soil throughout Stardew Valley | ||
476. satır: | 476. satır: | ||
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|[[File:Crocus.png|center]] | |[[File:Crocus.png|center]] | ||
− | |[[ | + | |[[Çiğdem]] |
|{{Description|Crocus}} | |{{Description|Crocus}} | ||
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490. satır: | 490. satır: | ||
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|[[File:Holly.png|center]] | |[[File:Holly.png|center]] | ||
− | |[[ | + | |[[Çobanpüskülü]] |
|{{Description|Holly}} | |{{Description|Holly}} | ||
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11.59, 20 Şubat 2021 tarihindeki hâli
Eksik çeviri Bu makale veya bölüm tamamen Türkçeye çevrilmemiştir. Çevirisine yardımcı olmak için düzenleyerek bekleyin. |
Foraging is the skill associated with gathering wild resources found on the ground throughout Stardew Valley, and with chopping down Trees. Foraging skill also increases by harvesting crops grown from Wild Seeds.
Most forageables can be found throughout their season. One exception is Salmonberry, which can only be found during Salmonberry Season (Spring 15-18), on bushes around town. Blackberries can be found on the ground during Fall, but during Blackberry Season (Fall 8-11), they can also be found on bushes throughout town.
Quality
The quality of foraged goods comes in four levels: regular, silver, gold, and iridium. However, only players who have chosen the Botanist Profession can find iridium quality foraged goods. Higher quality goods command higher prices when the goods are sold, and deliver greater energy and health benefits when they are consumed. If given as a gift to an NPC who likes or loves it, a quality gift also provides a higher number of friendship points.
The Botanist Profession applies Iridium Quality to:
- All items labeled as "Forage" in-game (except Sap and Cave Carrot)
- Fruits, vegetables, and flowers found as forage (including Salmonberries and Blackberries shaken from bushes during their respective seasons)
- Fruit left by fruit bats in the cave, provided the player chose that option when prompted by Demetrius (mushrooms are not affected)
- All items foraged from the beach
- Crops grown from Wild Seeds
- Truffles
The Botanist Profession does not apply iridium quality to mushrooms that are not picked up from the ground. (Mushrooms gained from tapping a Mushroom Tree or from The Farm Cave will not be iridium quality.)
Quality Ratios
For players without the Botanist Profession, the game first tests for gold quality according to the following formula: foraging level/30. If the item fails this check, then the game tests for silver quality, according to the following formula: foraging level/15 and not gold, or (1-foraging level/30)*foraging level/15. If both checks fail, the foraged item will be normal quality.
The table below shows the probabilities of obtaining each quality of foraged goods.
Foraging level | % Regular quality | % Silver quality | % Gold quality |
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0 | 100% | 0% | 0% |
1 | 90% | 7% | 3% |
2 | 81% | 12% | 7% |
3 | 72% | 18% | 10% |
4 | 64% | 23% | 13% |
5 | 55% | 28% | 17% |
6 | 48% | 32% | 20% |
7 | 41% | 36% | 23% |
8 | 34% | 39% | 27% |
9 | 28% | 42% | 30% |
10 | 22% | 45% | 33% |
11 | 17% | 46% | 37% |
12 | 12% | 48% | 40% |
13 | 8% | 49% | 43% |
Foraging Skill
Each skill level adds +1 Axe proficiency. Although you will not receive a notification that you have leveled up in Foraging Skill until after you go to sleep for the day, your skills menu will immediately show the level up as a red bar in Foraging Skill. The effects of leveling up are immediate.
Seviye 1 | Seviye 2 | Seviye 3 | Seviye 4 | Seviye 5 | |
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Nesne Tarifi: | Yemek Tarifi: | Nesne Tarifi: | Nesne Tarifi: | Bir uzmanlık alanı seç: | |
Yabani Tohumlar (Bahar) Saha Atıştırmalığı
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Açburger | Akıtaç | Kömür Fırını Yabani Tohumlar (Yaz)
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Korucu | Toplayıcı
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Seviye 6 | Seviye 7 | Seviye 8 | Seviye 9 | Seviye 10 | |
Nesne Tarifi: | Nesne Tarifi: | Nesne Tarifi: | Nesne Tarifi: | Korucu: | Toplayıcı: |
Paratoner Yabani Tohumlar (Güz) | Yabani Tohumlar (Kış) | Işınlanma Totemi: Çiftlik
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Yağmur Totemi Kamp Ocağı | Oduncu
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Bitkibilimci
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Pekmez Uzmanı
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İzci
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Tracker Profession
The Tracker Profession makes the spawned forageables easier to find by adding small yellow arrows at the edge of the screen that point towards all forageables (including inaccessible ones), artifact spots, and panning areas in the current area. Tracking does not work on berry bushes.
Experience Points
Experience points (XP) are granted as follows:
- 12 XP for chopping down a tree (granted all at once for the last chop that causes the tree to fall).
- 1 XP for removing the tree stump after chopping down a tree.
- 25 XP for removing Large Stumps and Large Logs.
- 7 XP for each foraged item picked up from the ground.
- If the Gatherer profession doubles the foraged item, another 7 XP is granted for the duplicate item.
- 3 XP for each Spring Onion harvested from Cindersap Forest in Spring.
The 7 XP for foraging items applies solely to those items visible sitting on the ground that are picked up only if the player clicks on them; it does not apply to items lying on the ground (e.g., dropped by shaking) that are automatically added to the player inventory by magnetism. Specific items that do grant 7 XP include:
- Standard randomly-spawned foraged items throughout Stardew Valley.
- Items grown from Wild Seeds (except if in a Garden Pot, in which case 0 XP).
- All items foraged from the Beach.
- All fruit collected from the Farm Cave, if the fruit bat option was selected.
- Truffles.
- Forage items spawned on the ground in the Mines and Skull Cavern, namely Red Mushrooms, Purple Mushrooms, and Fiddlehead Ferns.
The following Items do NOT grant any foraging experience:
- Blackberries and Salmonberries from bushes (whether picked by the player or shaken loose by animals).
- Grapes grown from Grape Starters.
- Items dug up from the ground, such as Snow Yams and Winter Roots.
- Items grown in Garden Pots.
- Mushrooms collected from the Farm Cave if the mushroom option was selected.
- Mushrooms obtained from chopping or tapping a Mushroom Tree.
- Non-forage items spawned on the ground in the Mines and Skull Cavern, namely Quartz, Earth Crystals, Frozen Tears, Fire Quartz, and Dinosaur Eggs -- except that a bug causes any duplicates created by the Gatherer profession to give 7XP.
- Forageables obtained from killing Monsters.
Food
Certain cooked dishes will temporarily increase foraging level. This is useful for increasing Axe proficiency, or for harvesting more berries from each bush during Salmonberry or Blackberry season (up to a maximum of 4 berries can be harvested with Foraging level 12-13).
Görsel | İsim | Açıklama | Malzemeler | Enerji / Sağlık | Etki(ler) | Etki(lerin) Süresi | Tarif Kaynağı | Satış Fiyatı |
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Spawning
New forageable items can potentially spawn (appear) overnight in any exterior map.[1] This section describes the rules used to spawn all typical forageable items. However, specialized items are handled differently and are described on their individual pages, namely Spring Onions in Cindersap Forest; Coral, Sea Urchins and Seaweed at the Beach; fruit in the Farm Cave; all forageables on the Forest Farm Map. Also, Salmonberry bushes, Blackberry bushes, Winter Roots, and Snow Yams don't spawn individual items.
There is a hard limit of six standard forageable items per map (i.e., areas bounded by screen transitions), so leaving uncollected items can reduce how many new items spawn. As long as there are at most two uncollected items on a map, the game tries to spawn 1-4 new items per night. The upper limit is reduced by one for each extra uncollected item. However, each of the attempts may fail to find a valid item and location, so the actual number of new items is generally smaller.
Only a subset of all the tiles on each map are valid spawning locations. On most maps, forageable items can only spawn on the green (grassy-type) tiles, and in fact only on certain specific types of green tiles. The Beach and the Desert are exceptions, where spawning is possible on most yellow (sandy-type) tiles. Items never spawn in occupied locations (trees, chests, weeds, sticks, stones, etc.) They also never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. They can spawn behind removable trees (ones that can be chopped down; they also turn semi-transparent when the player walks behind them), but the spawn rate is 90% smaller in about half of the tiles behind a tree.
Therefore, the fraction of valid tiles differs for every map, which directly affects the chance of items spawning on each map. It is also affected by the player's actions. Removing debris (weeds, etc.) and chopping down trees can increase the number of valid tiles, whereas placing equipment (chests, etc.) may decrease the number. Planting trees can also have an effect: even though (on most maps) trees can only be planted in tiles where forage items can't spawn, they reduce the spawn chance in some tiles behind the tree (and also make it hard to find items that do spawn). However, these effects are generally small, unless a large fraction of the map tiles are occupied. All spawn rates are calculated assuming the default trees are in place and fully grown, but that all other tiles are cleared.
All uncollected forageable items are removed from the map overnight before Sunday morning and before the first day of a season.[2] This cleanup applies both to standard forageable items and nearly all specialized items (fruit in the Farm Cave is the only known exception). Even non-season-specific items are removed at the start of a new season. In order to help repopulate the map, the chances of new items spanwing are slightly higher on these days.[3]
Forageable items will be destroyed if they are in the path of a villager.
Foraged Items
Where percentages are provided for locations in the following tables, they represent the percentage of all foraged items spawned in that location that will (on average) be the specified item.[4]
Basic
Image | Name | Description | Found | Sell Price | Restores | Used In |
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Sap | Ağaçlardan elde edilen sıvı. | Wherever there are trees that can be chopped down | 2g | −2 | Sıradan Gübre Kaliteli Gübre Tuzaklı Mantar Meşale |
Spring
Image | Name | Description | Found | Sell Price | Restores | Used In | ||||||||||||||||||||||||
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Wild Horseradish | Baharda bulunan acılı bir kök. |
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Bahar Tohumları Krobus (loved gift) | |||||||||||||||||||||||||
Fulya | Hediye olarak sunulabilen bilindik bir bahar çiçeği. |
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Bahar Tohumları Sandy (loved gift) | |||||||||||||||||||||||||
Leek | Soğanın lezzetli akrabası. |
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Salata Bahar Tohumları George (loved gift) | |||||||||||||||||||||||||
Dandelion | En güzel çiçek değildir ama yapraklarından çok iyi salata yapılır. |
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Salata Bahar Tohumları | |||||||||||||||||||||||||
Spring Onion | Baharda kendiliğinden yetişir. | Cindersap Forest |
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Morel | Cevizi andıran eşsiz tadıyla bilinir. |
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Mantar Kızartma Yaşam İksiri | |||||||||||||||||||||||||
Common Mushroom | Güzel görünen lezzetli bir mantar. | Secret Woods (16%) |
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Mantar Kızartma Vogda Kızartma Tavuklu Ceviz Çorbası | |||||||||||||||||||||||||
Salmonberry | Ormanın lezzetini barındıran bir bahar meyvesi. | On bushes during Salmonberry Season (Spring 15 - 18). |
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Marmelat Şarap |
Summer
Image | Name | Description | Found | Sell Price | Restores | Used In | ||||||||||||||||||||||||
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Spice Berry | Havayı acı bir kokuyla doldurur. |
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Yaz Tohumları Marmelat Şarap | |||||||||||||||||||||||||
Grape | Tatlı meyve salkımı. |
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Yaz Tohumları Yaz Bitkileri Yığını Vincent (loved gift) Marmelat Şarap | |||||||||||||||||||||||||
Sweet Pea | Güzel kokulu bir yaz çiçeği. |
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Yaz Tohumları Sandy (loved gift) | |||||||||||||||||||||||||
Red Mushroom | Mağaralarda görülen benekli mantar. | Secret Woods (22%) |
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Yaşam İksiri | |||||||||||||||||||||||||
Fiddlehead Fern | Olmamış kısımları tam yemeliktir. | Secret Woods (78%) |
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Eğreltiotlu Pilav Turşu Meyve Suyu | |||||||||||||||||||||||||
Common Mushroom | Güzel görünen lezzetli bir mantar. | Forest Farm (25%) |
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Mantar Kızartma Vogda Kızartma Tavuklu Ceviz Çorbası |
Fall
Image | Name | Description | Found | Sell Price | Restores | Used In | ||||||||||||||||||||||||
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Wild Plum | Hoş kokulu, ekşi ve sulu bir meyve. |
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Güz Tohumları Erikli Muhallebi Marmelat Şarap | ||||||||||||||||||||||||||
Hazelnut | Bu bayağı büyük bir fındıkmış! |
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Güz Tohumları Kavrulmuş Fındık İç | |||||||||||||||||||||||||
Blackberry | Güzün ilk meyvelerinden biri. |
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Güz Tohumları Böğürtlen Kobler Marmelat Şarap | |||||||||||||||||||||||||
Chanterelle | Kokusu meyveleri, tadı ise biberi andıran lezzetli bir mantar. |
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Yaşam İksiri | |||||||||||||||||||||||||
Common Mushroom | Güzel görünen lezzetli bir mantar. |
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Güz Tohumları Mantar Kızartma Tavuklu Ceviz Çorbası Vogda Kızartma | |||||||||||||||||||||||||
Red Mushroom | Mağaralarda görülen benekli mantar. |
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Yaşam İksiri | |||||||||||||||||||||||||
Purple Mushroom | Mağaraların derinliklerinde nadir olarak bulunan mantar türü. | Forest Farm (25%) |
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Yaşam İksiri Büyücü (loved gift) |
Kış
Görsel | İsim | Açıklama | Konum | Satış Fiyatı | Getiriler | Kullanım Alanı | ||||||||||||||||||||||||
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Kış Kökü | Nişastalı bir yumru. | Tilling soil throughout Stardew Valley |
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Kış Tohumları Kök Tabağı | |||||||||||||||||||||||||
Kristal Meyve | Karda çıkan narin bir meyve. |
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Kış Tohumları Marmelat Şarap | |||||||||||||||||||||||||
Kar Patatesi | Karın altında gizlenen ufak bir patates. | Tilling soil throughout Stardew Valley |
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Kış Tohumları | |||||||||||||||||||||||||
Çiğdem | Kışın açabilen bir çiçek. |
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Kış Tohumları Sandy (loved gift) | |||||||||||||||||||||||||
Çobanpüskülü | Yaprakları ve parlak kırmızı meyvesiyle kışın ünlü süslerindendir. |
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The Beach
Image | Name | Description | Season Found | Sell Price | Used In | ||||||||
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Nautilus Shell | Eski bir kabuk. | Kış |
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Saha Araştırması Yığını | |||||||||
Coral | Güzel yapılar oluşturmak için bir araya gelen küçük yaratıkların kurduğu küme. Note: Can only be found on the right side of the beach, past the broken bridge. |
All |
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Üstün Hızlı-Ek Işınlanma Totemi: Kumsal | |||||||||
Sea Urchin | Yavaş hareket eden, kimi zümrelerce hassas olarak tanımlanan dikenli bir canlı. Note: Can only be found on the right side of the beach, past the broken bridge. |
All |
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Boya Yığını | |||||||||
Rainbow Shell | Çok güzel görünen bir kabuk. | Yaz |
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"The Mysterious Qi" Quest | |||||||||
Clam | Bir zamanlar içinde yaşayan bir şey varmış. | All |
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Hızlı-Ek Balık Türlüsü Yengeç Çömleği Yığını | |||||||||
Cockle | Yaygın bulunan tuzlu su midyesi. | All |
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Yengeç Çömleği Yığını | |||||||||
Mussel | Genellikle küme halinde yaşayan, yaygın olarak görülen iki kabuklu türü. | All |
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Balık Buğulama | |||||||||
Oyster | Yiyecek bulmak için aralıksız olarak süzer. Bu sırada çevredeki tehlikeli toksinleri ortadan kaldırır. | All |
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Yengeç Çömleği Yığını | |||||||||
Seaweed | Yemek pişirmede kullanılabilir. | All |
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Dilim Maki Balık Havuzu |
The Mines
- See also: Foraged Minerals
Image | Name | Description | Sell Price | Restores | Used In | ||||||||||||||||||||||||
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Red Mushroom | Mağaralarda görülen benekli mantar. |
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Yaşam İksiri | |||||||||||||||||||||||||
Purple Mushroom | Mağaraların derinliklerinde nadir olarak bulunan mantar türü. |
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Yaşam İksiri Büyücü (loved gift) | |||||||||||||||||||||||||
Cave Carrot | Mağaralarda bulunan katı bir atıştırmalık. Madencilerin daha uzun süre çalışmasını sağlar. |
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Açburger Madenci Şekeri Kök Tabağı Vogda Kızartma |
The Desert
Image | Name | Description | Sell Price | Restores | Used In | ||||||||||||||||||||||||
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Cactus Fruit | Dikenli kaynanadilinin tatlı meyvesi. |
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Marmelat Şarap Linus (loved gift) Pam (loved gift) Sam (loved gift) | |||||||||||||||||||||||||
Coconut | Hindistan cevizi ağacının tohumu. Birçok yemeğin yapımında kullanılır. |
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Inedible | Tavuklu Ceviz Çorbası Marmelat Şarap Haley (loved gift) Linus (loved gift) |
Bug
The Gatherer profession can cause some non-forage items to be doubled. When this happens, the player gains 7 XP for the duplicate item, even though the original item granted no experience. The items affected by this bug are items sitting on the ground in the Mines, namely Quartz, Earth Crystal, Fire Quartz, Frozen Tear, and Dinosaur Egg.
Other items found on the ground in the Mines, namely Red Mushroom, Purple Mushroom, and Fiddlehead Fern, are considered by the game to be forage items, so they always grant foraging experience, and any Gatherer duplication is not a bug.
References
- ↑ Spawning of standard forage items is done in GameLocation::spawnObjects, which is triggered by GameLocation::dayUpdate. The six item per map limit is controlled by numberOfSpawnedObjectsOnMap. The number of attempts to add an item is a random number ranging from 1 to min(4, 6-numberOfSpawnedObjectsOnMap). For each attempt, the code checks up to 11 locations that are randomly located anywhere on the map. An item is only placed if one of those 11 locations is a valid spawning location, and if a randomly-selected forage item also passes its probability test.
- ↑ End-of-week removal of forageables is part of GameLocation::dayUpdate. End-of-season removal is part of gameLocation::seasonUpdate. All items with the IsSpawnedObject flag are removed, and numberOfSpawnedObjectsOnMap is set to zero.
- ↑ Extra calls are made to GameLocation::spawnObjects after clearing existing items (one extra call on the first of a season; two extra on Sunday morning). However, these extra calls frequently generate no extra items, because the same random-number seed (based on game ID and days played) is used every time. So the second and third calls retest the same list of locations and items as the first call.
- ↑ The foraged items that can spawn in a given location each season are determined by GameLocation::spawnObjects in the game code, using input from the data file Content\Locations.xnb. The percentages provided here have been normalized to ensure that the percentages sum to 100% for each season in each location. The data was normalized by:
- Calculating the sum of all percentages listed in Locations.xnb for a season
- Dividing each percentage by the sum
History
- 1.3: Breaking a regular tree stump now gives +1 Foraging experience.
- 1.4: Fixed bug where Foraging skill level up would cause trees to stop dropping seeds and seeds on the ground to disappear instead of being harvested until the player slept and saved the game. Changed sound when picking up forageables to a higher-pitched sound. Forester profession changed from "Wood worth 25% more" to "Gain 25% more wood when chopping."
Yetenekler ve İstatistikler | |
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Yetenekler | Balıkçılık • Çiftçilik • Madencilik • Savaşma • Toplayıcılık |
İstatistikler | Ağırlık • Çekim • Dokunulmazlık • Hız • Kritik Vuruş Gücü • Kritik Vuruş Şansı • Saldırı • Savunma • Şans |