Değişiklikler

43 bayt eklendi ,  03.41, 19 Ocak 2022
değişiklik özeti yok
19. satır: 19. satır:  
Saksıda yetişen çiçekler Arı Evinin çiçek balı üretmesini sağlamayacaktır.
 
Saksıda yetişen çiçekler Arı Evinin çiçek balı üretmesini sağlamayacaktır.
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==Products==
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==Ürünler==
 
<!--Note: This section is transcluded on the Artisan Goods page-->
 
<!--Note: This section is transcluded on the Artisan Goods page-->
 
<section begin="beeproducts" />
 
<section begin="beeproducts" />
65. satır: 65. satır:  
|}<section end="beeproducts" />
 
|}<section end="beeproducts" />
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==Range==
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==Menzil==
 
[[File:Bee House Range.png|200px|right|thumb|Flower zone indicator for modified [[Honey]].]]
 
[[File:Bee House Range.png|200px|right|thumb|Flower zone indicator for modified [[Honey]].]]
 
With the exception of [[Crocus]] and [[Sweet Pea]], the Bee House can produce unique types of honey when it is within 5 tiles in any cardinal direction of a blooming flower. When there is more than one type of flower within range, the closest flower takes priority. At equal distances, the flower at the horizontal left takes priority, followed by the next clockwise flower.
 
With the exception of [[Crocus]] and [[Sweet Pea]], the Bee House can produce unique types of honey when it is within 5 tiles in any cardinal direction of a blooming flower. When there is more than one type of flower within range, the closest flower takes priority. At equal distances, the flower at the horizontal left takes priority, followed by the next clockwise flower.
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==Tips==
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==İpuçları==
*Planting flowers near Bee Houses on [[Ginger Island]] will produce flavored Honey year-round.
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*Zencefil Adasındaki Arı evlerinin yakınına çiçek yerleştirmek tüm yıl boyunca aromalı bal üretmenizi sağlayacaktır.
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==References==
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==Referanslar==
 
<references>
 
<references>
 
   <ref name="processtime">See <samp>Object::performDropDownAction</samp> and <samp>Object::DayUpdate</samp> in the game code. Bee House <samp>parentSheetIndex</samp> is <samp>10</samp>, as specified in <samp>Content\Data\BigCraftablesInformation.xnb</samp>.</ref>
 
   <ref name="processtime">See <samp>Object::performDropDownAction</samp> and <samp>Object::DayUpdate</samp> in the game code. Bee House <samp>parentSheetIndex</samp> is <samp>10</samp>, as specified in <samp>Content\Data\BigCraftablesInformation.xnb</samp>.</ref>
 
</references>
 
</references>
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==History==
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==Tarih==
 
{{History|1.4|Added honey from Sunflowers. Fixed lopsided flower range. Bee Houses can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
 
{{History|1.4|Added honey from Sunflowers. Fixed lopsided flower range. Bee Houses can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
 
{{History|1.5|Fixed bug where processing time was affected by the time of day.}}
 
{{History|1.5|Fixed bug where processing time was affected by the time of day.}}
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